Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
GuilleftTony
King Arthur
Level 159
God Stats
0W - 1L
1,316 SR
Queue Stats
43W - 46L
1,483 Elo+
Party 3
Hachiman
Hachiman
Vanaap
Hachiman
Level 127
God Stats
1W - 2L
1,317 SR
Queue Stats
43W - 41L
1,515 Elo+
Party 3
Eset
Eset
akaAzure
Eset
Level 87
God Stats
50W - 10L
1,919 SR
Queue Stats
348W - 120L
1,719 Elo+
Party 1
Nu Wa
Nu Wa
teteü
Nu Wa
Level 344
God Stats
88W - 29L
1,825 SR
Queue Stats
437W - 127L
1,727 Elo+
Party 1
Team Averages
Level 179
1,575 SR
1,589 Elo+

VS

Team Averages
Level 150
1,573 SR
1,504 Elo+
Mercury
Mercury
 
Mercury
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Aleeexxis
Merlin
Level 173
God Stats
2W - 1L
1,721 SR
Queue Stats
485W - 450L
1,494 Elo+
Party 2
Sylvanus
Sylvanus
Rodneyy1
Sylvanus
Level 146
God Stats
17W - 13L
1,518 SR
Queue Stats
85W - 81L
1,514 Elo+
Party 2
Ishtar
Ishtar
SayaBlood
Ishtar
Level 109
God Stats
1W - 4L
1,469 SR
Queue Stats
250W - 224L
1,498 Elo+
Solo
Ao Kuang
Ao Kuang
cartu7
Ao Kuang
Level 156
God Stats
23W - 13L
1,655 SR
Queue Stats
214W - 169L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 3 / 5
7,328
611
4,264
10,571
9,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
GuilleftTony
King Arthur
12
0 / 6 / 2
6,932
578
5,317
11,651
7,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Vanaap
Hachiman
7
2 / 3 / 2
5,289
441
3,366
4,364
905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Eset
13
6 / 5 / 6
7,702
642
9,725
7,961
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
teteü
Nu Wa
14
5 / 5 / 3
7,924
660
7,917
7,403
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
6 / 3 / 10
8,603
717
6,725
8,308
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Aleeexxis
Merlin
14
3 / 3 / 6
7,887
657
4,767
5,676
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
Rodneyy1
Sylvanus
12
1 / 3 / 9
6,704
559
4,330
10,374
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ishtar
SayaBlood
Ishtar
14
4 / 5 / 3
8,284
690
7,122
8,149
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
cartu7
Ao Kuang
15
8 / 2 / 0
8,691
724
8,616
11,242
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
16
Kills
22
22
Deaths
16
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
3
5
1.83
W
Mercury
 
Mercury
6
3
10
3.67
W
Merlin
Aleeexxis
Merlin
3
3
6
2
L
King Arthur
GuilleftTony
King Arthur
0
6
2
0.17
W
Sylvanus
Rodneyy1
Sylvanus
1
3
9
1.83
W
Ishtar
SayaBlood
Ishtar
4
5
3
1.1
L
Hachiman
Vanaap
Hachiman
2
3
2
1
L
Eset
6
5
6
1.8
W
Ao Kuang
cartu7
Ao Kuang
8
2
0
4
L
Nu Wa
teteü
Nu Wa
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,589
Damage
31,560
41,950
Taken
43,749
22,050
Mitigated
18,178
7,087
Healing
13,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,264
1,079
292
2,642
10,571
9,008
0
2,683
7,770
23,612
1,831
W
Mercury
 
Mercury
6,725
4,273
0
365
8,308
2,718
784
3,675
4,527
0
71,348
W
Merlin
Aleeexxis
Merlin
4,767
125
0
822
5,676
1,341
795
3,544
1,917
51,379
0
L
King Arthur
GuilleftTony
King Arthur
5,317
702
0
989
11,651
7,665
0
6,200
4,879
0
44,040
W
Sylvanus
Rodneyy1
Sylvanus
4,330
1,945
1,542
4,447
10,374
4,103
356
6,795
3,371
24,485
8,959
W
Ishtar
SayaBlood
Ishtar
7,122
3,932
0
1,810
8,149
2,194
335
4,315
3,804
0
52,587
L
Hachiman
Vanaap
Hachiman
3,366
2,033
0
1,186
4,364
905
0
931
3,385
0
17,197
L
Eset
9,725
1,299
171
1,807
7,961
2,376
0
2,251
5,479
50,557
0
W
Ao Kuang
cartu7
Ao Kuang
8,616
1,485
0
4,079
11,242
7,822
0
2,667
8,496
42,737
3,804
L
Nu Wa
teteü
Nu Wa
7,917
1,335
0
0
7,403
2,096
0
3,653
3,344
52,563
768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,175
Gold Earned
40,169
332
Minions Killed
442
0
Camps Cleared
0
1,132,009
Distance Traveled
1,300,570
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,328
611
41
3
0
239,524
3
W
Mercury
8,603
717
111
9
0
326,040
0
W
Merlin
7,887
657
112
9
0
229,805
0
L
King Arthur
6,932
578
75
6
0
234,672
0
W
Sylvanus
6,704
559
68
6
0
261,973
1
W
Ishtar
8,284
690
83
7
0
235,819
2
L
Hachiman
5,289
441
29
2
0
125,033
0
L
Eset
7,702
642
83
7
0
275,483
2
W
Ao Kuang
8,691
724
68
6
0
246,933
4
L
Nu Wa
7,924
660
104
9
0
257,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role