Player Matchup

Mulan
Mulan
 
Mulan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
Kaiixa
Charon
Level 102
God Stats
3W - 0L
1,729 SR
Queue Stats
186W - 171L
1,474 Elo+
Party 2
Medusa
Medusa
KingExx
Medusa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,473 Elo+
Party 2
Hera
Hera
Legendz67
Hera
Level 65
God Stats
2W - 1L
1,160 SR
Queue Stats
328W - 364L
1,380 Elo+
Solo
Mercury
Mercury
TsvSnow1
Mercury
Level 98
God Stats
5W - 2L
1,660 SR
Queue Stats
49W - 40L
1,517 Elo+
Party 3
Team Averages
Level 79
1,510 SR
1,469 Elo+

VS

Team Averages
Level 71
1,568 SR
1,352 Elo+
Loki
Loki
Timothy_Vacation
Loki
Level 91
God Stats
1W - 1L
1,729 SR
Queue Stats
12W - 19L
1,360 Elo+
Party 1
Xbalanque
Xbalanque
TommyWeinerson
Xbalanque
Level 82
God Stats
4W - 7L
1,322 SR
Queue Stats
59W - 68L
1,422 Elo+
Solo
Zhong Kui
Zhong Kui
juzzie_wit_a_uzi
Zhong Kui
Level 106
God Stats
7W - 3L
1,750 SR
Queue Stats
35W - 28L
1,478 Elo+
Solo
Khepri
Khepri
stinky_winky0806
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,357 Elo+
Party 1
Vamana
Vamana
willsevedge
Vamana
Level 51
God Stats
0W - 2L
1,537 SR
Queue Stats
0W - 3L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 0 / 3
8,251
688
6,948
8,418
7,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charon
Kaiixa
Charon
11
3 / 0 / 4
7,480
623
5,601
7,752
4,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
KingExx
Medusa
11
1 / 0 / 5
6,267
522
5,789
3,919
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
12
0 / 1 / 2
7,064
589
3,536
4,634
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
TsvSnow1
Mercury
14
5 / 1 / 0
7,581
632
3,874
6,438
2,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,171
514
1,475
9,043
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
TommyWeinerson
Xbalanque
9
0 / 4 / 0
5,436
453
4,544
8,062
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
7
1 / 1 / 1
5,300
442
1,187
3,148
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 0 / 0
5,470
456
1,166
6,971
4,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Vamana
8
0 / 4 / 0
5,161
430
3,167
11,402
9,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
12
Kills
2
2
Deaths
12
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
0
3
4.5
W
Charon
Kaiixa
Charon
3
0
4
5
W
Medusa
KingExx
Medusa
1
0
5
3.5
W
Hera
0
1
2
1
L
1
3
1
0.5
L
Xbalanque
TommyWeinerson
Xbalanque
0
4
0
0
W
Mercury
TsvSnow1
Mercury
5
1
0
5
L
Zhong Kui
1
1
1
1.5
L
0
0
0
0
L
Vamana
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,748
Damage
11,539
31,161
Taken
38,626
16,758
Mitigated
20,827
9,445
Healing
12,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,948
986
0
3,140
8,418
7,117
0
351
7,757
90
61,358
W
Charon
Kaiixa
Charon
5,601
1,286
0
2,488
7,752
4,617
351
591
7,087
27,123
1,251
W
Medusa
KingExx
Medusa
5,789
2,851
0
1,494
3,919
1,197
768
575
3,344
0
30,422
W
Hera
3,536
1,123
0
625
4,634
1,273
616
966
3,631
45,550
2,158
L
1,475
268
0
3,493
9,043
2,945
0
1,148
7,746
0
41,257
L
Xbalanque
TommyWeinerson
Xbalanque
4,544
1,981
0
2,956
8,062
2,359
0
2,666
5,396
0
38,355
W
Mercury
TsvSnow1
Mercury
3,874
1,531
0
1,698
6,438
2,554
701
221
6,145
0
55,775
L
Zhong Kui
1,187
242
16
1,467
3,148
1,835
0
1,264
1,670
14,895
0
L
1,166
0
67
2,599
6,971
4,008
0
1,619
5,352
13,458
0
L
Vamana
3,167
1,694
0
1,526
11,402
9,680
0
2,037
9,318
0
19,951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,643
Gold Earned
27,538
386
Minions Killed
218
0
Camps Cleared
0
1,228,866
Distance Traveled
982,293
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,251
688
97
8
0
198,100
1
W
Charon
7,480
623
38
3
0
246,390
0
W
Medusa
6,267
522
48
4
0
245,667
0
W
Hera
7,064
589
97
8
0
256,602
0
L
Loki
6,171
514
80
7
0
249,457
2
L
Xbalanque
5,436
453
65
5
0
234,518
0
W
Mercury
7,581
632
106
9
0
282,107
0
L
Zhong Kui
5,300
442
31
3
0
93,229
0
L
Khepri
5,470
456
15
1
0
190,576
0
L
Vamana
5,161
430
27
2
0
214,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role