Player Matchup

Chernobog
Chernobog
ChristopherxBro
Chernobog
Level 32
God Stats
74W - 82L
1,554 SR
Queue Stats
170W - 198L
1,447 Elo+
Solo
Zhong Kui
Zhong Kui
EPears
Zhong Kui
Level 56
God Stats
7W - 4L
1,680 SR
Queue Stats
70W - 69L
1,428 Elo+
Solo
Bacchus
Bacchus
GucciCentipede
Bacchus
Level 80
God Stats
2W - 2L
1,605 SR
Queue Stats
207W - 190L
1,499 Elo+
Solo
Susano
Susano
lVIagix
Susano
Level 127
God Stats
7W - 13L
1,469 SR
Queue Stats
29W - 34L
1,437 Elo+
Solo
Kukulkan
Kukulkan
shrimpdck0
Kukulkan
Level 49
God Stats
7W - 6L
1,603 SR
Queue Stats
162W - 156L
1,502 Elo+
Solo
Team Averages
Level 69
1,582 SR
1,463 Elo+

VS

Team Averages
Level 73
1,562 SR
1,468 Elo+
Atlas
Atlas
Chunga Br0k3n
Atlas
Level 29
God Stats
35W - 36L
1,491 SR
Queue Stats
61W - 73L
1,401 Elo+
Party 1
Mercury
Mercury
Doctahh Brown
Mercury
Level 80
God Stats
31W - 34L
1,521 SR
Queue Stats
68W - 81L
1,391 Elo+
Party 1
Medusa
Medusa
HEMIRT
Medusa
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,598 Elo+
Solo
Nu Wa
Nu Wa
cmcquaide
Nu Wa
Level 87
God Stats
9W - 3L
1,581 SR
Queue Stats
95W - 96L
1,453 Elo+
Party 1
King Arthur
King Arthur
r0nyy
King Arthur
Level 129
God Stats
4W - 7L
1,716 SR
Queue Stats
169W - 155L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChristopherxBro
Chernobog
14
2 / 3 / 2
7,899
527
6,145
13,753
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
EPears
Zhong Kui
11
2 / 5 / 2
7,042
469
4,973
8,953
5,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 1 / 4
8,191
546
5,690
12,435
14,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Susano
lVIagix
Susano
13
6 / 6 / 3
8,254
550
11,137
16,314
5,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
shrimpdck0
Kukulkan
13
0 / 5 / 2
7,462
497
6,106
8,750
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
7,409
494
4,133
11,510
9,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
15
3 / 4 / 7
8,465
564
4,895
10,278
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
HEMIRT
Medusa
14
2 / 3 / 2
8,241
549
9,273
9,350
3,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
cmcquaide
Nu Wa
15
6 / 2 / 4
9,440
629
14,010
6,760
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
r0nyy
King Arthur
16
9 / 3 / 1
10,548
703
11,531
16,816
16,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
13
Kills
20
20
Deaths
13
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chernobog
ChristopherxBro
Chernobog
2
3
2
1
W
0
1
4
2
W
Mercury
3
4
7
1.63
L
Zhong Kui
EPears
Zhong Kui
2
5
2
0.6
L
3
1
4
5
W
Medusa
HEMIRT
Medusa
2
3
2
1
W
Nu Wa
cmcquaide
Nu Wa
6
2
4
4
L
Susano
lVIagix
Susano
6
6
3
1.25
W
King Arthur
r0nyy
King Arthur
9
3
1
3.17
L
Kukulkan
shrimpdck0
Kukulkan
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,051
Damage
43,842
60,205
Taken
54,714
32,814
Mitigated
35,682
19,656
Healing
6,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
ChristopherxBro
Chernobog
6,145
3,337
0
4,471
13,753
4,818
338
2,936
10,625
0
63,341
W
4,133
1,461
0
2,504
11,510
9,300
115
4,013
7,279
15,820
1,702
W
Mercury
4,895
1,730
0
30
10,278
3,903
0
1,411
8,829
0
59,772
L
Zhong Kui
EPears
Zhong Kui
4,973
1,565
0
1,892
8,953
5,988
0
878
7,907
29,291
5,136
L
5,690
1,173
0
4,124
12,435
14,221
96
4,213
7,912
19,613
0
W
Medusa
HEMIRT
Medusa
9,273
3,637
0
2,103
9,350
3,554
513
2,607
6,727
0
63,648
W
Nu Wa
cmcquaide
Nu Wa
14,010
2,704
0
920
6,760
2,050
336
1,855
4,739
59,661
1,002
L
Susano
lVIagix
Susano
11,137
3,001
0
7,380
16,314
5,008
0
5,092
10,873
0
55,321
W
King Arthur
r0nyy
King Arthur
11,531
1,352
0
750
16,816
16,875
96
5,846
10,819
257
68,149
L
Kukulkan
shrimpdck0
Kukulkan
6,106
817
0
1,789
8,750
2,779
0
3,606
4,865
56,871
1,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,848
Gold Earned
44,103
400
Minions Killed
439
0
Camps Cleared
0
1,404,395
Distance Traveled
1,625,002
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,899
527
106
7
0
293,379
0
W
Atlas
7,409
494
29
2
0
335,121
0
W
Mercury
8,465
564
90
6
0
371,524
0
L
Zhong Kui
7,042
469
64
4
0
167,711
2
L
Bacchus
8,191
546
22
1
0
337,405
0
W
Medusa
8,241
549
106
7
0
303,868
2
W
Nu Wa
9,440
629
99
7
0
312,280
3
L
Susano
8,254
550
69
5
0
334,518
2
W
King Arthur
10,548
703
115
8
0
302,209
0
L
Kukulkan
7,462
497
139
9
0
271,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role