Player Matchup

Tiamat
Tiamat
LilBitDevilish
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,451 Elo+
Party 1
Thanatos
Thanatos
NativeBoi_808
Thanatos
Level 40
God Stats
16W - 19L
1,335 SR
Queue Stats
133W - 135L
1,250 Elo+
Solo
Zhong Kui
Zhong Kui
SevenEyedSamurai
Zhong Kui
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,731 Elo+
Party 1
Team Averages
Level 43
1,445 SR
1,477 Elo+

VS

Team Averages
Level 62
1,519 SR
1,345 Elo+
Bacchus
Bacchus
DaddyDummy
Bacchus
Level 60
God Stats
393W - 460L
1,523 SR
Queue Stats
599W - 771L
1,347 Elo+
Solo
Janus
Janus
QTCosmicKill
Janus
Level 66
God Stats
6W - 7L
1,574 SR
Queue Stats
84W - 93L
1,363 Elo+
Solo
Set
Set
SkylandsRider
Set
Level 61
God Stats
2W - 4L
1,459 SR
Queue Stats
19W - 20L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 8
9,468
728
4,374
10,459
4,068
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
NativeBoi_808
Thanatos
16
5 / 1 / 4
9,914
763
6,066
9,417
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
14
4 / 3 / 8
9,520
732
9,520
11,318
7,338
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyDummy
Bacchus
13
1 / 1 / 5
8,528
656
7,077
9,471
11,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
1 / 5 / 6
8,745
673
6,965
8,401
2,640
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 6 / 2
9,061
697
10,127
9,959
4,812
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
12
Kills
7
7
Deaths
12
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DaddyDummy
Bacchus
1
1
5
3.5
W
3
3
8
2.33
W
Thanatos
NativeBoi_808
Thanatos
5
1
4
7
L
1
5
6
0.8
W
Zhong Kui
4
3
8
2.67
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,960
Damage
24,169
31,194
Taken
27,831
14,384
Mitigated
18,514
12,228
Healing
1,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DaddyDummy
Bacchus
7,077
633
0
764
9,471
11,062
0
5,138
4,119
22,588
0
W
4,374
899
0
1,268
10,459
4,068
262
4,818
5,641
16,022
0
W
Thanatos
NativeBoi_808
Thanatos
6,066
1,122
0
6,527
9,417
2,978
0
4,504
4,913
0
44,120
L
6,965
360
0
0
8,401
2,640
50
3,455
4,849
34,252
0
W
Zhong Kui
9,520
892
0
4,433
11,318
7,338
1,023
4,742
6,576
25,701
915
L
10,127
4,850
0
343
9,959
4,812
0
4,694
5,107
0
24,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,902
Gold Earned
26,334
152
Minions Killed
117
0
Camps Cleared
0
671,686
Distance Traveled
669,042
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,528
656
45
3
0
251,205
0
W
Tiamat
9,468
728
28
2
0
215,294
0
W
Thanatos
9,914
763
83
6
0
257,878
0
L
Janus
8,745
673
47
4
0
205,697
0
W
Zhong Kui
9,520
732
41
3
0
198,514
2
L
Set
9,061
697
25
2
0
212,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role