Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze I
C3 Aroz
Bacchus
Bronze I
Level 107
God Stats
2W - 1L
1,709 SR
Queue Stats
9W - 23L
989 MMR
Party 1
Ix Chel
Ix Chel
Silver I
JustGroovyy
Ix Chel
Silver I
Level 125
God Stats
15W - 16L
1,449 SR
Queue Stats
152W - 163L
1,189 MMR
Solo
Surtr
Surtr
Silver IV
LilBrown1820
Surtr
Silver IV
Level 35
God Stats
1W - 2L
1,310 SR
Queue Stats
12W - 15L
1,362 MMR
Party 1
Danzaburou
Danzaburou
Silver I
redunht
Danzaburou
Silver I
Level 77
God Stats
9W - 8L
1,470 SR
Queue Stats
57W - 74L
1,201 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 84
1,487 SR
1,248 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,497 SR
1,192 MMR
Nu Wa
Nu Wa
Gold V
FlippedOtter
Nu Wa
Gold V
Level 144
God Stats
8W - 6L
1,444 SR
Queue Stats
110W - 110L
1,437 MMR
Party 2
Hercules
Hercules
Gold V
HRTwillyrex
Hercules
Gold V
Level 126
God Stats
1W - 5L
1,662 SR
Queue Stats
156W - 171L
1,156 MMR
Solo
Heimdallr
Heimdallr
Bronze III
MrDragon7086
Heimdallr
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,209 MMR
Solo
Da Ji
Da Ji
Silver II
VeryVoluptuous
Da Ji
Silver II
Level 125
God Stats
0W - 4L
1,414 SR
Queue Stats
140W - 156L
1,010 MMR
Party 2
Cerberus
Cerberus
Bronze I
camocop52
Cerberus
Bronze I
Level 120
God Stats
2W - 4L
1,468 SR
Queue Stats
36W - 46L
1,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
9 / 2 / 6
8,955
597
11,258
9,094
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
C3 Aroz
Bacchus
13
4 / 1 / 9
8,773
585
7,152
8,967
8,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ix Chel
JustGroovyy
Ix Chel
15
3 / 3 / 5
9,086
606
9,391
10,780
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
5 / 4 / 9
8,885
592
13,749
13,971
10,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
redunht
Danzaburou
16
5 / 2 / 6
9,964
664
7,610
9,511
3,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
ZeusThanatosArachneArtemis

VS

Bans
CthulhuBakasuraMulanNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,913
528
8,607
9,494
2,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
HRTwillyrex
Hercules
11
2 / 4 / 2
6,800
453
3,762
13,584
10,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
MrDragon7086
Heimdallr
14
0 / 3 / 5
7,589
506
6,816
10,114
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 5 / 3
7,783
519
8,865
13,905
5,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
camocop52
Cerberus
13
4 / 7 / 3
8,094
540
6,680
17,357
12,916
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
26
Kills
12
12
Deaths
26
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
2
6
6
W
Bacchus
C3 Aroz
Bacchus
4
1
9
8.5
L
2
7
2
0.43
L
Hercules
HRTwillyrex
Hercules
2
4
2
0.75
W
Ix Chel
JustGroovyy
Ix Chel
3
3
5
1.83
W
5
4
9
2.38
L
Heimdallr
MrDragon7086
Heimdallr
0
3
5
0.83
L
4
5
3
1.1
L
Cerberus
camocop52
Cerberus
4
7
3
0.79
W
Danzaburou
redunht
Danzaburou
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,160
Damage
34,730
52,323
Taken
64,454
29,002
Mitigated
35,395
18,118
Healing
10,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,258
1,377
0
2,956
9,094
2,496
390
2,530
6,564
62,841
0
W
Bacchus
C3 Aroz
Bacchus
7,152
1,208
238
2,657
8,967
8,753
203
2,222
6,745
21,267
0
L
8,607
1,112
0
720
9,494
2,700
0
6,622
2,872
49,893
976
L
Hercules
HRTwillyrex
Hercules
3,762
979
0
3,102
13,584
10,673
0
8,012
5,529
0
28,875
W
Ix Chel
JustGroovyy
Ix Chel
9,391
1,605
413
4,393
10,780
3,700
300
2,983
7,797
71,414
1,672
W
13,749
4,788
0
2,538
13,971
10,598
0
5,528
8,443
3,040
45,059
L
Heimdallr
MrDragon7086
Heimdallr
6,816
2,581
0
3,756
10,114
3,522
0
2,884
7,187
0
62,775
L
8,865
1,821
0
786
13,905
5,584
0
6,472
7,279
0
56,264
L
Cerberus
camocop52
Cerberus
6,680
277
0
2,132
17,357
12,916
0
5,445
11,216
42,280
1,726
W
Danzaburou
redunht
Danzaburou
7,610
3,764
0
4,923
9,511
3,455
838
1,505
8,006
0
69,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,663
Gold Earned
38,179
452
Minions Killed
409
0
Camps Cleared
0
1,590,722
Distance Traveled
1,402,725
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,955
597
92
6
0
355,220
0
W
Bacchus
8,773
585
34
2
0
363,494
1
L
Nu Wa
7,913
528
92
6
0
264,861
6
L
Hercules
6,800
453
48
3
0
299,716
0
W
Ix Chel
9,086
606
138
9
0
295,410
6
W
Surtr
8,885
592
63
4
0
282,913
0
L
Heimdallr
7,589
506
100
7
0
263,003
0
L
Da Ji
7,783
519
86
6
0
311,948
3
L
Cerberus
8,094
540
83
6
0
263,197
0
W
Danzaburou
9,964
664
125
8
0
293,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role