Player Matchup

Hel
Hel
DiamondRat
Hel
Level 66
God Stats
278W - 281L
1,512 SR
Queue Stats
317W - 326L
1,497 Elo+
Solo
Susano
Susano
IncPredator
Susano
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 73L
1,416 Elo+
Party 1
Kuzenbo
Kuzenbo
SlapsMcBaps
Kuzenbo
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,589 Elo+
Party 1
Merlin
Merlin
teddybear5
Merlin
Level 29
God Stats
5W - 3L
1,500 SR
Queue Stats
24W - 40L
1,415 Elo+
Party 1
Cupid
Cupid
whiteninga
Cupid
Level 26
God Stats
2W - 1L
1,711 SR
Queue Stats
38W - 46L
1,468 Elo+
Party 1
Team Averages
Level 50
1,545 SR
1,477 Elo+

VS

Team Averages
Level 96
1,456 SR
1,436 Elo+
Nike
Nike
Cleutim
Nike
Level 155
God Stats
0W - 2L
1,239 SR
Queue Stats
232W - 256L
1,453 Elo+
Solo
Ra
Ra
fruit2023
Ra
Level 86
God Stats
44W - 64L
1,475 SR
Queue Stats
384W - 391L
1,447 Elo+
Solo
Medusa
Medusa
jaydub2021
Medusa
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 25L
1,302 Elo+
Solo
Kuzenbo
Kuzenbo
shayonhoc
Kuzenbo
Level 95
God Stats
19W - 19L
1,566 SR
Queue Stats
244W - 256L
1,472 Elo+
Solo
He Bo
He Bo
vFalsev
He Bo
Level 115
God Stats
1W - 4L
1,500 SR
Queue Stats
49W - 58L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
8,295
1,185
7,292
6,491
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
13
1 / 1 / 7
7,698
1,100
12,108
5,998
2,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
SlapsMcBaps
Kuzenbo
13
0 / 4 / 9
7,522
1,075
6,330
10,346
11,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
teddybear5
Merlin
13
3 / 0 / 5
8,404
1,201
5,199
3,971
1,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
13
2 / 1 / 6
8,174
1,168
5,328
7,825
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

324

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Cleutim
Nike
13
1 / 2 / 6
7,650
1,093
5,543
9,346
8,265
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 3
7,918
1,131
9,383
7,636
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
jaydub2021
Medusa
13
3 / 2 / 3
8,192
1,170
7,218
7,702
2,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
shayonhoc
Kuzenbo
13
2 / 1 / 4
7,918
1,131
5,886
10,082
13,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

He Bo
vFalsev
He Bo
13
0 / 1 / 4
7,169
1,024
2,094
3,732
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
9
Kills
7
7
Deaths
9
33
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nike
Cleutim
Nike
1
2
6
2
W
3
1
6
6
W
Susano
1
1
7
4.5
W
Kuzenbo
SlapsMcBaps
Kuzenbo
0
4
9
1.13
L
1
3
3
0.83
L
Medusa
jaydub2021
Medusa
3
2
3
2.25
L
Kuzenbo
shayonhoc
Kuzenbo
2
1
4
4
W
Merlin
teddybear5
Merlin
3
0
5
5.5
L
He Bo
vFalsev
He Bo
0
1
4
2
W
Cupid
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,257
Damage
30,124
34,631
Taken
38,498
19,954
Mitigated
28,144
12,514
Healing
2,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
Cleutim
Nike
5,543
97
0
626
9,346
8,265
0
6,301
2,787
1,278
11,233
W
7,292
169
4,271
3,045
6,491
2,504
0
2,726
3,476
15,547
0
W
Susano
12,108
787
0
0
5,998
2,155
0
2,816
2,806
0
24,397
W
Kuzenbo
SlapsMcBaps
Kuzenbo
6,330
2,100
0
455
10,346
11,397
0
3,948
5,895
11,963
0
L
9,383
244
773
463
7,636
2,818
0
2,845
4,627
29,010
830
L
Medusa
jaydub2021
Medusa
7,218
3,758
0
0
7,702
2,756
0
4,151
3,467
0
22,424
L
Kuzenbo
shayonhoc
Kuzenbo
5,886
1,762
0
473
10,082
13,213
0
3,638
6,341
9,850
895
W
Merlin
teddybear5
Merlin
5,199
433
0
250
3,971
1,412
0
2,096
1,743
21,854
0
L
He Bo
vFalsev
He Bo
2,094
0
0
170
3,732
1,092
0
1,257
2,455
7,735
0
W
Cupid
5,328
3,939
753
3,740
7,825
2,486
0
4,515
2,938
0
20,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,093
Gold Earned
38,847
150
Minions Killed
142
3
Camps Cleared
5
713,404
Distance Traveled
677,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,650
1,093
20
3
0
119,783
0
W
Hel
8,295
1,185
29
4
0
158,259
0
W
Susano
7,698
1,100
22
3
1
158,788
0
W
Kuzenbo
7,522
1,075
9
1
2
143,767
0
L
Ra
7,918
1,131
54
8
3
152,536
0
L
Medusa
8,192
1,170
45
6
1
138,066
0
L
Kuzenbo
7,918
1,131
6
1
0
163,370
0
W
Merlin
8,404
1,201
48
7
0
130,594
0
L
He Bo
7,169
1,024
17
2
1
103,549
0
W
Cupid
8,174
1,168
42
6
0
121,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role