Player Matchup

Terra
Terra
 
Terra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AlphaKnine
Agni
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,527 Elo+
Party 1
Achilles
Achilles
Slipknaut
Achilles
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 132L
1,441 Elo+
Solo
Susano
Susano
buffalo5076
Susano
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,508 Elo+
Party 1
Mercury
Mercury
josh_uchija
Mercury
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 127L
1,379 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,471 Elo+

VS

Team Averages
Level 132
1,494 SR
1,496 Elo+
Sobek
Sobek
DirectedEagle
Sobek
Level 134
God Stats
2W - 1L
1,360 SR
Queue Stats
94W - 93L
1,552 Elo+
Solo
Hades
Hades
NocturneLion
Hades
Level 158
God Stats
30W - 15L
1,716 SR
Queue Stats
778W - 854L
1,441 Elo+
Solo
Neith
Neith
TheMilkMan9732
Neith
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 142L
1,460 Elo+
Solo
Geb
Geb
VKSummons
Geb
Level 107
God Stats
2W - 1L
1,396 SR
Queue Stats
152W - 130L
1,523 Elo+
Solo
Ra
Ra
codemandj1818
Ra
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 47L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 1 / 3
5,164
1,033
2,183
6,298
3,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 2 / 2
5,137
1,027
3,859
5,446
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Slipknaut
Achilles
10
2 / 2 / 1
5,196
1,039
3,407
5,666
6,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Susano
9
1 / 3 / 1
4,919
984
4,285
4,245
1,518
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
josh_uchija
Mercury
1
0 / 0 / 0
1,224
245
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
6,181
1,236
2,889
6,325
6,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
3 / 0 / 1
5,875
1,175
4,231
3,990
1,922
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
1 / 0 / 4
5,412
1,082
4,448
2,669
1,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 2 / 3
5,702
1,140
2,799
4,533
3,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 1 / 3
5,357
1,071
4,387
2,600
1,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
3
Kills
8
8
Deaths
3
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
3
1.5
L
0
2
2
0.5
W
1
0
7
4.5
W
3
0
1
3.5
L
Achilles
Slipknaut
Achilles
2
2
1
1.25
W
1
0
4
3
W
2
2
3
1.75
L
Susano
1
3
1
0.5
W
1
1
3
2.5
L
Mercury
josh_uchija
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,734
Damage
18,754
21,655
Taken
20,117
13,565
Mitigated
13,705
9,036
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,183
355
3,183
2,564
6,298
3,382
0
4,839
1,308
3,213
0
L
3,859
265
0
1,380
5,446
2,184
0
3,279
2,045
12,991
0
W
2,889
444
348
1,836
6,325
6,383
87
1,934
4,141
4,822
1,122
W
4,231
293
697
1,914
3,990
1,922
324
935
3,022
9,569
0
L
Achilles
Slipknaut
Achilles
3,407
508
616
1,213
5,666
6,481
0
2,673
2,788
0
6,951
W
4,448
1,646
0
156
2,669
1,039
510
598
1,999
0
8,336
W
2,799
252
17
270
4,533
3,186
0
1,669
2,824
5,291
0
L
Susano
4,285
488
0
80
4,245
1,518
0
2,536
1,676
0
7,098
W
4,387
156
2,914
1,071
2,600
1,175
0
906
1,643
13,048
0
L
Mercury
josh_uchija
Mercury
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,640
Gold Earned
28,527
33
Minions Killed
47
0
Camps Cleared
0
402,423
Distance Traveled
481,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,164
1,033
3
1
0
103,362
0
L
Agni
5,137
1,027
21
4
0
98,009
0
W
Sobek
6,181
1,236
5
1
0
98,001
0
W
Hades
5,875
1,175
17
3
0
99,845
0
L
Achilles
5,196
1,039
4
1
0
97,099
0
W
Neith
5,412
1,082
11
2
0
85,175
0
W
Geb
5,702
1,140
7
1
0
87,710
0
L
Susano
4,919
984
5
1
0
103,953
0
W
Ra
5,357
1,071
7
1
0
110,632
0
L
Mercury
1,224
245
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role