Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
AsanteSnow
Agni
Level 158
God Stats
7W - 6L
1,599 SR
Queue Stats
142W - 122L
1,606 Elo+
Solo
Thanatos
Thanatos
KlauSvelt
Thanatos
Level 154
God Stats
17W - 33L
1,395 SR
Queue Stats
697W - 690L
1,572 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lalalatratra
Morgan Le Fay
Level 111
God Stats
15W - 14L
1,529 SR
Queue Stats
160W - 138L
1,552 Elo+
Solo
Team Averages
Level 139
1,505 SR
1,546 Elo+

VS

Team Averages
Level 174
1,488 SR
1,474 Elo+
Tyr
Tyr
Claw
Tyr
Level 236
God Stats
1W - 0L
1,168 SR
Queue Stats
2W - 5L
1,177 Elo+
Party 1
Bacchus
Bacchus
DiscoFerry
Bacchus
Level 173
God Stats
1W - 0L
1,671 SR
Queue Stats
8W - 9L
1,440 Elo+
Party 1
Rama
Rama
EnotKillerz
Rama
Level 129
God Stats
4W - 0L
1,559 SR
Queue Stats
110W - 94L
1,572 Elo+
Solo
Serqet
Serqet
IDKPLEASETEACHME
Serqet
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,573 Elo+
Party 1
Ra
Ra
Pilоt
Ra
Level 183
God Stats
2W - 1L
1,543 SR
Queue Stats
53W - 45L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 2 / 2
5,969
1,194
1,783
6,293
2,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
 
Anhur
10
0 / 2 / 1
5,529
1,106
2,457
5,640
1,399
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 0 / 0
5,218
1,044
0
0
0
Thanatos
KlauSvelt
Thanatos
10
1 / 2 / 2
6,108
1,222
1,464
3,060
923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Lalalatratra
Morgan Le Fay
11
2 / 7 / 0
6,745
1,349
3,621
8,448
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

235

VS

Team 2 Tickets

435

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Claw
Tyr
11
2 / 1 / 7
6,420
1,284
4,267
5,023
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
DiscoFerry
Bacchus
12
4 / 1 / 7
7,915
1,583
4,469
4,502
4,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 5
6,244
1,249
2,017
585
221
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

11
4 / 0 / 3
7,265
1,453
4,945
4,618
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ra
12
3 / 1 / 9
7,361
1,472
5,418
1,640
432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
13
13
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
2
0.5
L
Anhur
 
Anhur
0
2
1
0.25
L
0
0
0
0
W
Tyr
Claw
Tyr
2
1
7
5.5
W
Bacchus
DiscoFerry
Bacchus
4
1
7
7.5
W
0
0
5
2.5
W
4
0
3
5.5
L
Thanatos
KlauSvelt
Thanatos
1
2
2
1
L
Morgan Le Fay
Lalalatratra
Morgan Le Fay
2
7
0
0.29
W
Ra
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,325
Damage
21,116
23,441
Taken
16,368
7,978
Mitigated
10,898
1,798
Healing
3,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,783
67
546
715
6,293
2,951
0
2,483
3,363
2,617
0
L
Anhur
 
Anhur
2,457
1,336
0
263
5,640
1,399
0
2,309
3,181
0
4,629
L
0
0
0
0
0
0
0
0
0
0
0
W
Tyr
Claw
Tyr
4,267
401
0
652
5,023
3,393
0
2,182
2,684
0
5,325
W
Bacchus
DiscoFerry
Bacchus
4,469
513
0
1,202
4,502
4,272
0
1,787
2,715
7,166
631
W
2,017
544
0
316
585
221
0
55
530
0
21,664
W
4,945
1,014
0
438
4,618
2,580
0
900
3,718
0
12,200
L
Thanatos
KlauSvelt
Thanatos
1,464
359
0
274
3,060
923
0
782
2,158
0
4,314
L
Morgan Le Fay
Lalalatratra
Morgan Le Fay
3,621
171
0
0
8,448
2,705
0
3,600
4,569
21,267
0
W
Ra
5,418
383
569
463
1,640
432
0
480
1,160
19,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,569
Gold Earned
35,205
50
Minions Killed
125
3
Camps Cleared
6
302,141
Distance Traveled
566,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,969
1,194
1
0
1
62,247
0
L
Anhur
5,529
1,106
3
1
0
51,302
0
L
Agni
5,218
1,044
0
0
0
0
0
W
Tyr
6,420
1,284
4
1
0
107,790
0
W
Bacchus
7,915
1,583
10
2
0
110,721
0
W
Rama
6,244
1,249
47
9
3
84,527
0
W
Serqet
7,265
1,453
24
5
3
138,429
0
L
Thanatos
6,108
1,222
4
1
1
91,819
0
L
Morgan Le Fay
6,745
1,349
42
8
1
96,773
0
W
Ra
7,361
1,472
40
8
0
125,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role