Player Matchup

Heimdallr
Heimdallr
BruhhChamp
Heimdallr
Level 125
God Stats
5W - 3L
1,454 SR
Queue Stats
278W - 254L
1,490 Elo+
Solo
Ares
Ares
DaStarGalaxy
Ares
Level 154
God Stats
6W - 6L
1,527 SR
Queue Stats
225W - 249L
1,523 Elo+
Solo
Mulan
Mulan
ELSkunkyy
Mulan
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 38L
1,412 Elo+
Solo
Vulcan
Vulcan
RasinBren
Vulcan
Level 105
God Stats
7W - 9L
1,549 SR
Queue Stats
188W - 156L
1,493 Elo+
Solo
Hun Batz
Hun Batz
drduartecastillo
Hun Batz
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 44L
1,298 Elo+
Solo
Team Averages
Level 134
1,506 SR
1,443 Elo+

VS

Team Averages
Level 113
1,474 SR
1,509 Elo+
Mercury
Mercury
 
Mercury
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
CoryCyclops
Medusa
Level 102
God Stats
5W - 5L
1,500 SR
Queue Stats
371W - 331L
1,576 Elo+
Solo
Cthulhu
Cthulhu
FastestClapr
Cthulhu
Level 139
God Stats
0W - 2L
1,589 SR
Queue Stats
45W - 42L
1,511 Elo+
Party 1
Thoth
Thoth
Jamusguard
Thoth
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 20L
1,685 Elo+
Solo
Odin
Odin
demitrius21
Odin
Level 109
God Stats
0W - 1L
1,280 SR
Queue Stats
2W - 5L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BruhhChamp
Heimdallr
6
0 / 0 / 0
3,424
685
0
935
279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,502
700
0
982
353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
ELSkunkyy
Mulan
6
0 / 2 / 0
3,584
717
1,669
4,398
1,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
RasinBren
Vulcan
7
1 / 1 / 0
4,005
801
1,374
1,994
412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 0
3,391
678
447
3,140
901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 0 / 2
3,418
684
770
2,776
797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
7
0 / 0 / 0
3,408
682
503
1,226
292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
FastestClapr
Cthulhu
8
2 / 0 / 0
4,285
857
2,056
3,711
1,985
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thoth
7
1 / 1 / 0
3,624
725
2,016
1,987
447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
971
194
0
0
0

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
2
1
W
Heimdallr
BruhhChamp
Heimdallr
0
0
0
0
L
Medusa
0
0
0
0
W
0
0
0
0
W
Mulan
ELSkunkyy
Mulan
0
2
0
0
L
Cthulhu
FastestClapr
Cthulhu
2
0
0
2
L
Thoth
1
1
0
1
W
Vulcan
RasinBren
Vulcan
1
1
0
1
L
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,490
Damage
5,345
11,449
Taken
9,700
3,362
Mitigated
3,521
3,700
Healing
3,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
770
394
0
378
2,776
797
0
381
2,395
0
13,754
W
Heimdallr
BruhhChamp
Heimdallr
0
0
0
370
935
279
0
0
935
0
17,235
L
Medusa
503
55
0
318
1,226
292
0
0
1,226
0
17,240
W
0
0
0
204
982
353
0
0
982
6,089
1,750
W
Mulan
ELSkunkyy
Mulan
1,669
286
0
1,355
4,398
1,417
0
1,872
2,526
0
18,042
L
Cthulhu
FastestClapr
Cthulhu
2,056
246
0
1,893
3,711
1,985
0
0
3,711
18,790
2,068
L
Thoth
2,016
121
0
710
1,987
447
0
993
994
17,359
0
W
Vulcan
RasinBren
Vulcan
1,374
54
0
892
1,994
412
0
1,310
392
18,028
552
L
0
0
0
0
0
0
0
0
0
0
0
W
447
70
0
879
3,140
901
0
340
2,726
0
14,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,906
Gold Earned
15,706
156
Minions Killed
158
0
Camps Cleared
0
501,247
Distance Traveled
419,859
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,418
684
33
7
0
111,465
0
W
Heimdallr
3,424
685
33
7
0
91,388
0
L
Medusa
3,408
682
41
8
0
103,376
0
W
Ares
3,502
700
14
3
0
95,437
2
W
Mulan
3,584
717
39
8
0
90,935
1
L
Cthulhu
4,285
857
40
8
0
98,150
1
L
Thoth
3,624
725
44
9
0
106,868
0
W
Vulcan
4,005
801
32
6
0
104,975
0
L
Odin
971
194
0
0
0
0
0
W
Hun Batz
3,391
678
38
8
0
118,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role