Player Matchup

Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
GUMGUMnoa
Awilix
Level 132
God Stats
23W - 24L
1,683 SR
Queue Stats
152W - 152L
1,479 Elo+
Solo
Artemis
Artemis
RiasuGremury
Artemis
Level 237
God Stats
8W - 5L
1,792 SR
Queue Stats
307W - 204L
1,666 Elo+
Solo
Baron Samedi
Baron Samedi
Wiewich
Baron Samedi
Level 104
God Stats
5W - 2L
1,655 SR
Queue Stats
112W - 109L
1,522 Elo+
Solo
Nox
Nox
aalvaroo61
Nox
Level 121
God Stats
9W - 8L
1,525 SR
Queue Stats
219W - 217L
1,549 Elo+
Solo
Team Averages
Level 148
1,631 SR
1,543 Elo+

VS

Team Averages
Level 133
1,691 SR
1,504 Elo+
Cernunnos
Cernunnos
EbiGeL
Cernunnos
Level 107
God Stats
2W - 1L
1,625 SR
Queue Stats
10W - 9L
1,451 Elo+
Solo
Chaac
Chaac
Infernapeman
Chaac
Level 148
God Stats
22W - 15L
1,982 SR
Queue Stats
321W - 287L
1,565 Elo+
Solo
Ix Chel
Ix Chel
LmfromItaly
Ix Chel
Level 146
God Stats
53W - 21L
1,771 SR
Queue Stats
518W - 504L
1,513 Elo+
Party 1
Ne Zha
Ne Zha
TROCOLOMAN
Ne Zha
Level 151
God Stats
18W - 15L
1,501 SR
Queue Stats
245W - 231L
1,522 Elo+
Solo
Ymir
Ymir
lmfromAfrika
Ymir
Level 112
God Stats
8W - 6L
1,575 SR
Queue Stats
211W - 212L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
0 / 4 / 0
4,865
541
3,487
10,594
5,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Awilix
GUMGUMnoa
Awilix
10
2 / 4 / 1
4,984
554
4,974
7,329
2,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
RiasuGremury
Artemis
9
2 / 3 / 0
5,008
556
5,650
5,547
1,460
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Wiewich
Baron Samedi
7
0 / 3 / 2
4,454
495
2,388
6,659
4,923
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 2 / 2
4,602
511
1,486
4,412
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
EbiGeL
Cernunnos
10
4 / 0 / 2
6,146
683
5,524
5,472
1,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 0 / 0
6,926
770
8,347
8,672
6,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
LmfromItaly
Ix Chel
12
5 / 0 / 0
6,588
732
4,424
3,578
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
TROCOLOMAN
Ne Zha
10
1 / 3 / 6
5,191
577
2,890
7,916
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 4
5,516
613
1,799
6,528
3,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
16
16
Deaths
4
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
W
Cernunnos
EbiGeL
Cernunnos
4
0
2
5
L
Awilix
GUMGUMnoa
Awilix
2
4
1
0.63
W
5
0
0
5
W
Ix Chel
LmfromItaly
Ix Chel
5
0
0
5
L
Artemis
RiasuGremury
Artemis
2
3
0
0.67
W
Ne Zha
TROCOLOMAN
Ne Zha
1
3
6
1.33
L
Baron Samedi
Wiewich
Baron Samedi
0
3
2
0.33
L
0
2
2
0.5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,985
Damage
22,984
34,541
Taken
32,166
14,682
Mitigated
15,035
8,791
Healing
13,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,487
1,622
0
1,622
10,594
5,163
0
0
10,594
0
29,374
W
Cernunnos
EbiGeL
Cernunnos
5,524
2,781
0
3,439
5,472
1,722
898
769
4,703
0
42,270
L
Awilix
GUMGUMnoa
Awilix
4,974
1,848
0
2,491
7,329
2,038
0
1,170
6,052
0
32,765
W
8,347
1,942
0
3,213
8,672
6,520
13
0
8,672
0
48,087
W
Ix Chel
LmfromItaly
Ix Chel
4,424
490
959
2,309
3,578
1,145
0
1,094
2,484
45,157
776
L
Artemis
RiasuGremury
Artemis
5,650
2,607
0
1,568
5,547
1,460
0
291
5,256
0
30,326
W
Ne Zha
TROCOLOMAN
Ne Zha
2,890
1,538
0
1,056
7,916
2,521
0
583
7,333
0
32,901
L
Baron Samedi
Wiewich
Baron Samedi
2,388
671
108
1,942
6,659
4,923
0
1,925
4,671
9,225
0
L
1,486
249
0
1,060
4,412
1,098
0
2,365
1,747
23,988
0
W
1,799
228
0
2,044
6,528
3,127
40
1,428
5,100
14,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,913
Gold Earned
30,367
232
Minions Killed
311
0
Camps Cleared
0
842,314
Distance Traveled
958,611
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,865
541
60
7
0
173,562
1
W
Cernunnos
6,146
683
69
8
0
179,594
0
L
Awilix
4,984
554
61
7
0
198,995
0
W
Chaac
6,926
770
82
9
0
183,327
1
W
Ix Chel
6,588
732
89
10
0
202,099
3
L
Artemis
5,008
556
59
7
0
152,703
1
W
Ne Zha
5,191
577
53
6
0
208,075
0
L
Baron Samedi
4,454
495
8
1
0
165,828
3
L
Nox
4,602
511
44
5
0
151,226
0
W
Ymir
5,516
613
18
2
0
185,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role