Player Matchup

Mercury
Mercury
Ateryk
Mercury
Level 108
God Stats
5W - 1L
1,719 SR
Queue Stats
7W - 2L
1,739 Elo+
Party 2
Charybdis
Charybdis
GamerDreams1700
Charybdis
Level 124
God Stats
4W - 2L
1,744 SR
Queue Stats
33W - 16L
1,742 Elo+
Party 2
Osiris
Osiris
GetThatRightUpYi
Osiris
Level 152
God Stats
9W - 6L
1,686 SR
Queue Stats
178W - 153L
1,542 Elo+
Party 1
Ra
Ra
JustRavio
Ra
Level 154
God Stats
18W - 7L
1,795 SR
Queue Stats
52W - 42L
1,627 Elo+
Party 2
Kuzenbo
Kuzenbo
WeeWazza
Kuzenbo
Level 43
God Stats
3W - 3L
1,422 SR
Queue Stats
12W - 20L
1,508 Elo+
Party 1
Team Averages
Level 116
1,673 SR
1,632 Elo+

VS

Team Averages
Level 148
1,472 SR
1,457 Elo+
Ishtar
Ishtar
 
Ishtar
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Bronsy
Hades
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
160W - 251L
1,445 Elo+
Party 3
Hercules
Hercules
EboyNik
Hercules
Level 155
God Stats
5W - 12L
1,452 SR
Queue Stats
188W - 269L
1,449 Elo+
Party 3
Agni
Agni
Merhits
Agni
Level 154
God Stats
2W - 5L
1,409 SR
Queue Stats
164W - 249L
1,449 Elo+
Party 3
Bakasura
Bakasura
Panktastic
Bakasura
Level 181
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 231L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ateryk
Mercury
15
4 / 1 / 7
8,148
582
6,780
9,217
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charybdis
GamerDreams1700
Charybdis
13
3 / 2 / 4
7,794
557
8,100
8,226
2,494
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 0 / 2
8,913
637
11,448
13,440
8,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 1 / 2
9,432
674
4,757
4,497
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
WeeWazza
Kuzenbo
12
1 / 2 / 7
7,581
542
3,941
10,260
9,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
1 / 5 / 2
6,228
445
3,191
8,335
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Bronsy
Hades
12
0 / 2 / 0
6,865
490
5,703
15,859
10,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Hercules
EboyNik
Hercules
12
1 / 0 / 3
6,472
462
4,543
9,514
8,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
Merhits
Agni
15
2 / 3 / 0
8,579
613
3,082
7,264
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Panktastic
Bakasura
13
0 / 3 / 2
6,699
479
5,208
10,394
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
4
6
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
5
2
0.4
W
Mercury
Ateryk
Mercury
4
1
7
7.5
L
Hades
Bronsy
Hades
0
2
0
0
L
Hercules
EboyNik
Hercules
1
0
3
2.5
W
Charybdis
GamerDreams1700
Charybdis
3
2
4
2.5
W
1
0
2
2
W
4
1
2
5
L
Agni
Merhits
Agni
2
3
0
0.67
L
Bakasura
Panktastic
Bakasura
0
3
2
0.33
W
Kuzenbo
WeeWazza
Kuzenbo
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,026
Damage
21,727
45,640
Taken
51,366
25,364
Mitigated
28,715
20,662
Healing
22,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,191
1,900
0
2,021
8,335
2,457
0
1,484
6,821
0
36,684
W
Mercury
Ateryk
Mercury
6,780
3,789
0
1,725
9,217
3,202
0
729
7,934
0
64,710
L
Hades
Bronsy
Hades
5,703
1,581
116
9,384
15,859
10,748
0
1,768
14,046
47,315
1,334
L
Hercules
EboyNik
Hercules
4,543
989
173
5,524
9,514
8,959
0
1,633
7,845
0
29,370
W
Charybdis
GamerDreams1700
Charybdis
8,100
4,751
0
4,210
8,226
2,494
504
1,543
6,610
0
63,396
W
11,448
4,851
0
10,304
13,440
8,969
391
4,699
8,453
0
72,815
W
4,757
488
660
1,934
4,497
1,474
509
1,065
3,432
74,253
0
L
Agni
Merhits
Agni
3,082
84
0
2,091
7,264
2,556
0
1,104
6,030
65,123
2,727
L
Bakasura
Panktastic
Bakasura
5,208
3,649
0
3,405
10,394
3,995
0
2,340
7,926
0
37,990
W
Kuzenbo
WeeWazza
Kuzenbo
3,941
1,410
0
1,829
10,260
9,225
118
823
8,737
21,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,868
Gold Earned
34,843
500
Minions Killed
474
0
Camps Cleared
0
1,564,686
Distance Traveled
1,418,558
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,228
445
74
5
0
201,384
0
W
Mercury
8,148
582
95
7
0
392,024
0
L
Hades
6,865
490
98
7
0
239,633
0
L
Hercules
6,472
462
56
4
0
328,493
0
W
Charybdis
7,794
557
96
7
0
262,779
0
W
Osiris
8,913
637
127
9
0
266,581
4
W
Ra
9,432
674
156
11
0
346,611
6
L
Agni
8,579
613
153
11
0
288,398
2
L
Bakasura
6,699
479
93
7
0
360,650
6
W
Kuzenbo
7,581
542
26
2
0
296,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role