Player Matchup

Arachne
Arachne
Astamic
Arachne
Level 62
God Stats
67W - 30L
1,740 SR
Queue Stats
282W - 247L
1,546 Elo+
Solo
Odin
Odin
Zenoe
Odin
Level 87
God Stats
2W - 6L
1,532 SR
Queue Stats
195W - 179L
1,495 Elo+
Party 3
Eset
Eset
mangham321
Eset
Level 121
God Stats
6W - 4L
1,596 SR
Queue Stats
132W - 124L
1,524 Elo+
Party 3
Danzaburou
Danzaburou
xIIRyannnIIX
Danzaburou
Level 98
God Stats
2W - 7L
1,313 SR
Queue Stats
99W - 94L
1,502 Elo+
Party 3
Ix Chel
Ix Chel
zRigs
Ix Chel
Level 118
God Stats
4W - 5L
1,724 SR
Queue Stats
112W - 97L
1,535 Elo+
Solo
Team Averages
Level 97
1,581 SR
1,520 Elo+

VS

Team Averages
Level 139
1,618 SR
1,504 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Azroma
Cerberus
Level 138
God Stats
4W - 0L
1,831 SR
Queue Stats
174W - 164L
1,502 Elo+
Party 1
Chang'e
Chang'e
ButerBrodiik
Chang'e
Level 157
God Stats
5W - 7L
1,444 SR
Queue Stats
112W - 125L
1,496 Elo+
Party 2
Nike
Nike
KnickSchuss
Nike
Level 130
God Stats
4W - 1L
1,735 SR
Queue Stats
204W - 191L
1,525 Elo+
Party 1
Lancelot
Lancelot
azvit
Lancelot
Level 142
God Stats
2W - 1L
1,582 SR
Queue Stats
248W - 248L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Astamic
Arachne
11
3 / 3 / 3
6,198
563
4,263
12,516
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Odin
Zenoe
Odin
12
1 / 0 / 2
6,754
614
4,986
8,893
4,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 2 / 0
6,502
591
3,769
5,124
1,366
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
xIIRyannnIIX
Danzaburou
9
1 / 6 / 2
5,225
475
5,129
9,064
2,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
zRigs
Ix Chel
8
1 / 5 / 2
5,479
498
5,249
10,356
6,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 2 / 5
6,580
598
8,933
8,055
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Azroma
Cerberus
10
0 / 2 / 0
5,635
512
5,038
9,615
7,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
ButerBrodiik
Chang'e
12
0 / 1 / 3
6,888
626
4,110
5,044
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 1 / 8
6,088
553
8,237
6,828
3,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
azvit
Lancelot
13
9 / 2 / 0
7,096
645
6,334
7,722
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
8
Kills
16
16
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
5
3.25
L
Arachne
Astamic
Arachne
3
3
3
1.5
W
Cerberus
Azroma
Cerberus
0
2
0
0
W
Chang'e
ButerBrodiik
Chang'e
0
1
3
1.5
W
3
1
8
7
L
Odin
Zenoe
Odin
1
0
2
2
W
Lancelot
azvit
Lancelot
9
2
0
4.5
L
2
2
0
1
L
Danzaburou
xIIRyannnIIX
Danzaburou
1
6
2
0.33
L
Ix Chel
zRigs
Ix Chel
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,396
Damage
32,652
45,953
Taken
37,264
18,517
Mitigated
17,271
17,615
Healing
12,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,933
3,130
0
3,420
8,055
2,906
0
2,175
5,880
0
40,810
L
Arachne
Astamic
Arachne
4,263
2,516
0
6,286
12,516
3,706
0
2,140
10,192
0
47,576
W
Cerberus
Azroma
Cerberus
5,038
491
0
3,601
9,615
7,032
0
0
9,615
32,065
2,359
W
Chang'e
ButerBrodiik
Chang'e
4,110
390
323
2,208
5,044
1,420
0
2,332
2,712
42,650
1,872
W
8,237
949
0
746
6,828
3,203
94
2,243
4,585
0
30,170
L
Odin
Zenoe
Odin
4,986
730
0
2,796
8,893
4,626
0
3,368
5,105
0
45,623
W
Lancelot
azvit
Lancelot
6,334
1,311
0
2,697
7,722
2,710
216
2,100
5,622
0
39,953
L
3,769
461
0
1,990
5,124
1,366
0
2,223
2,568
45,314
979
L
Danzaburou
xIIRyannnIIX
Danzaburou
5,129
2,185
0
1,942
9,064
2,709
0
0
9,064
0
27,118
L
Ix Chel
zRigs
Ix Chel
5,249
690
858
3,743
10,356
6,110
0
0
10,356
14,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,158
Gold Earned
32,287
317
Minions Killed
373
0
Camps Cleared
0
1,115,895
Distance Traveled
1,155,349
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,580
598
66
6
0
206,676
0
L
Arachne
6,198
563
70
6
0
237,569
1
W
Cerberus
5,635
512
84
8
0
190,620
2
W
Chang'e
6,888
626
116
11
0
241,335
2
W
Nike
6,088
553
39
4
0
244,931
3
L
Odin
6,754
614
96
9
0
233,026
4
W
Lancelot
7,096
645
68
6
0
271,787
0
L
Eset
6,502
591
89
8
0
221,614
4
L
Danzaburou
5,225
475
37
3
0
199,765
0
L
Ix Chel
5,479
498
25
2
0
223,921
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role