Player Matchup

Loki
Loki
Juguito_07
Loki
Level 108
God Stats
40W - 40L
1,249 SR
Queue Stats
459W - 445L
1,406 Elo+
Solo
Surtr
Surtr
Olenhylkio
Surtr
Level 124
God Stats
22W - 38L
1,320 SR
Queue Stats
293W - 302L
1,436 Elo+
Solo
Cernunnos
Cernunnos
OtosanZayden
Cernunnos
Level 146
God Stats
3W - 9L
1,244 SR
Queue Stats
35W - 31L
1,476 Elo+
Solo
Sol
Sol
Toe clapper
Sol
Level 88
God Stats
7W - 10L
1,538 SR
Queue Stats
186W - 206L
1,481 Elo+
Solo
Nu Wa
Nu Wa
Weestals
Nu Wa
Level 157
God Stats
21W - 17L
1,576 SR
Queue Stats
278W - 277L
1,518 Elo+
Solo
Team Averages
Level 125
1,385 SR
1,463 Elo+

VS

Team Averages
Level 98
1,471 SR
1,349 Elo+
Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
CapNapier
Thor
Level 141
God Stats
4W - 4L
1,348 SR
Queue Stats
245W - 256L
1,464 Elo+
Solo
Danzaburou
Danzaburou
LegendGaminq
Danzaburou
Level 88
God Stats
27W - 18L
1,508 SR
Queue Stats
234W - 216L
1,416 Elo+
Solo
Jormungandr
Jormungandr
deadlyGamer948
Jormungandr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 59L
1,380 Elo+
Solo
Jing Wei
Jing Wei
mohamed abidu
Jing Wei
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
987 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 0
8,769
585
7,086
10,099
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Surtr
8
0 / 2 / 0
6,023
402
4,222
6,680
3,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
OtosanZayden
Cernunnos
11
1 / 4 / 2
7,223
482
4,537
11,451
6,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 2
8,064
538
13,356
17,058
4,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Weestals
Nu Wa
13
0 / 4 / 4
7,886
526
6,334
7,820
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
7 / 3 / 2
9,123
608
8,384
11,463
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thor
15
2 / 0 / 3
9,078
605
6,182
13,254
4,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Danzaburou
LegendGaminq
Danzaburou
13
4 / 4 / 1
8,018
535
13,187
14,148
5,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
deadlyGamer948
Jormungandr
11
1 / 1 / 6
7,866
524
6,187
12,806
10,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
mohamed abidu
Jing Wei
11
0 / 2 / 1
6,859
457
1,071
8,090
2,451
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
10
Kills
14
14
Deaths
10
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
3
2
2.67
W
Thor
2
0
3
3.5
L
7
2
0
3.5
W
Danzaburou
LegendGaminq
Danzaburou
4
4
1
1.13
L
Surtr
0
2
0
0
L
Cernunnos
OtosanZayden
Cernunnos
1
4
2
0.5
L
2
2
2
1.5
L
Nu Wa
Weestals
Nu Wa
0
4
4
0.5
W
Jormungandr
deadlyGamer948
Jormungandr
1
1
6
4
W
Jing Wei
mohamed abidu
Jing Wei
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,535
Damage
35,011
53,108
Taken
59,761
20,644
Mitigated
26,982
21,124
Healing
15,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,384
6,886
0
4,450
11,463
3,998
963
2,982
8,283
0
57,285
W
Thor
6,182
971
0
3,955
13,254
4,951
0
2,623
10,489
0
74,911
L
7,086
1,170
0
5,584
10,099
3,613
119
806
9,293
0
64,513
W
Danzaburou
LegendGaminq
Danzaburou
13,187
3,953
0
5,286
14,148
5,013
328
6,864
7,198
0
66,685
L
Surtr
4,222
1,491
0
1,561
6,680
3,078
0
0
6,680
1,046
29,279
L
Cernunnos
OtosanZayden
Cernunnos
4,537
972
0
2,409
11,451
6,858
92
2,322
9,129
0
23,410
L
13,356
5,435
0
10,983
17,058
4,724
424
3,488
13,570
75,190
8,212
L
Nu Wa
Weestals
Nu Wa
6,334
1,079
0
587
7,820
2,371
343
0
7,820
44,096
1,350
W
Jormungandr
deadlyGamer948
Jormungandr
6,187
2,109
270
1,346
12,806
10,569
100
6,880
5,808
30,913
917
W
Jing Wei
mohamed abidu
Jing Wei
1,071
625
0
534
8,090
2,451
192
2,566
5,295
0
42,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,965
Gold Earned
40,944
409
Minions Killed
438
0
Camps Cleared
0
1,282,559
Distance Traveled
1,474,972
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,123
608
92
6
0
328,032
6
W
Thor
9,078
605
136
9
0
275,484
2
L
Loki
8,769
585
101
7
0
351,482
0
W
Danzaburou
8,018
535
91
6
0
302,103
0
L
Surtr
6,023
402
51
3
0
141,877
0
L
Cernunnos
7,223
482
44
3
0
248,580
3
L
Sol
8,064
538
128
9
0
281,546
0
L
Nu Wa
7,886
526
85
6
0
259,074
0
W
Jormungandr
7,866
524
44
3
0
295,688
0
W
Jing Wei
6,859
457
75
5
0
273,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role