Player Matchup

Geb
Geb
Bonbybongbibty4
Geb
Level 141
God Stats
5W - 5L
1,794 SR
Queue Stats
153W - 130L
1,578 Elo+
Solo
Hachiman
Hachiman
RANKz101
Hachiman
Level 148
God Stats
2W - 3L
1,601 SR
Queue Stats
24W - 29L
1,573 Elo+
Solo
Janus
Janus
TacoDude832
Janus
Level 124
God Stats
1W - 5L
1,315 SR
Queue Stats
82W - 105L
1,455 Elo+
Solo
Team Averages
Level 138
1,570 SR
1,535 Elo+

VS

Team Averages
Level 156
1,631 SR
1,535 Elo+
Ravana
Ravana
OnyxHunter
Ravana
Level 158
God Stats
14W - 2L
1,610 SR
Queue Stats
56W - 33L
1,645 Elo+
Solo
Ra
Ra
PhatMoi5tDoinks
Ra
Level 155
God Stats
1W - 0L
1,759 SR
Queue Stats
2W - 1L
1,452 Elo+
Solo
Atlas
Atlas
xoxoxxmaryy
Atlas
Level 154
God Stats
14W - 14L
1,525 SR
Queue Stats
36W - 39L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,374
670
3,628
7,994
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
RANKz101
Hachiman
13
1 / 3 / 2
7,437
676
5,720
5,106
1,450
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 0
5,831
530
1,757
2,924
600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
OnyxHunter
Ravana
13
6 / 2 / 2
9,018
820
3,375
5,336
2,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 6
8,122
738
3,004
6,608
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 0 / 8
7,925
720
5,766
9,668
7,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
8
8
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Ravana
OnyxHunter
Ravana
6
2
2
3.5
W
2
1
6
5
L
Hachiman
RANKz101
Hachiman
1
3
2
0.67
L
0
3
0
0
W
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,105
Damage
12,145
16,024
Taken
21,612
6,261
Mitigated
13,677
1,413
Healing
10,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,628
198
0
662
7,994
4,211
0
4,975
2,682
14,689
300
W
Ravana
OnyxHunter
Ravana
3,375
577
0
662
5,336
2,751
0
1,430
3,780
0
23,584
W
3,004
399
4,494
3,875
6,608
3,146
1,576
1,479
5,090
29,018
640
L
Hachiman
RANKz101
Hachiman
5,720
2,550
0
536
5,106
1,450
0
2,160
2,611
0
30,705
L
1,757
0
0
215
2,924
600
0
887
1,791
10,227
0
W
5,766
1,596
0
1,070
9,668
7,780
701
1,940
7,452
21,589
965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,642
Gold Earned
25,065
92
Minions Killed
150
0
Camps Cleared
0
416,521
Distance Traveled
520,988
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,374
670
45
4
0
138,516
0
W
Ravana
9,018
820
48
4
0
178,042
1
W
Ra
8,122
738
63
6
0
138,298
0
L
Hachiman
7,437
676
33
3
0
197,174
1
L
Janus
5,831
530
14
1
0
80,831
0
W
Atlas
7,925
720
39
4
0
204,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role