Player Matchup

Bacchus
Bacchus
CringeGank3000
Bacchus
Level 63
God Stats
3W - 4L
1,451 SR
Queue Stats
48W - 41L
1,500 Elo+
Solo
Sylvanus
Sylvanus
JoseRodolfo77
Sylvanus
Level 105
God Stats
1W - 1L
1,408 SR
Queue Stats
605W - 589L
1,516 Elo+
Party 1
Zhong Kui
Zhong Kui
Killah666-aldair
Zhong Kui
Level 127
God Stats
30W - 21L
1,607 SR
Queue Stats
415W - 386L
1,481 Elo+
Party 1
Horus
Horus
Lenplay56
Horus
Level 59
God Stats
1W - 4L
1,500 SR
Queue Stats
100W - 109L
1,486 Elo+
Party 1
Da Ji
Da Ji
aedanwolf
Da Ji
Level 129
God Stats
2W - 2L
1,747 SR
Queue Stats
381W - 376L
1,483 Elo+
Solo
Team Averages
Level 97
1,543 SR
1,493 Elo+

VS

Team Averages
Level 99
1,602 SR
1,526 Elo+
Skadi
Skadi
Dra9onkid419
Skadi
Level 82
God Stats
84W - 50L
1,613 SR
Queue Stats
339W - 290L
1,556 Elo+
Solo
Hera
Hera
Harikeno
Hera
Level 55
God Stats
4W - 3L
1,500 SR
Queue Stats
113W - 122L
1,539 Elo+
Solo
Serqet
Serqet
The_Fire_Wizard_
Serqet
Level 129
God Stats
7W - 3L
1,762 SR
Queue Stats
66W - 67L
1,478 Elo+
Solo
Cthulhu
Cthulhu
Titan Slayer133
Cthulhu
Level 127
God Stats
8W - 10L
1,529 SR
Queue Stats
287W - 263L
1,501 Elo+
Solo
Nike
Nike
Yungbludl
Nike
Level 104
God Stats
30W - 22L
1,605 SR
Queue Stats
89W - 70L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
6,300
450
3,265
9,011
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
JoseRodolfo77
Sylvanus
11
1 / 4 / 1
6,174
441
2,987
11,240
5,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
15
3 / 2 / 1
8,110
579
6,742
5,836
4,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
Lenplay56
Horus
13
7 / 3 / 0
8,188
585
7,457
13,239
9,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Da Ji
aedanwolf
Da Ji
13
6 / 3 / 3
7,304
522
7,614
10,940
4,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,223
516
6,206
8,796
2,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
15
3 / 4 / 3
8,748
625
11,405
8,237
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 5 / 1
8,227
588
4,657
10,904
3,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 2 / 2
8,124
580
6,817
11,213
6,847
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
14
1 / 4 / 2
8,459
604
6,687
10,925
5,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
18
Kills
13
13
Deaths
18
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
0
3
1
0.17
W
Hera
3
4
3
1.13
L
Sylvanus
JoseRodolfo77
Sylvanus
1
4
1
0.38
L
Zhong Kui
3
2
1
1.75
L
Horus
Lenplay56
Horus
7
3
0
2.33
W
5
5
1
1.1
W
4
2
2
2.5
W
Nike
1
4
2
0.5
L
Da Ji
aedanwolf
Da Ji
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,065
Damage
35,772
50,266
Taken
50,075
30,051
Mitigated
21,705
14,756
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,265
300
0
2,622
9,011
7,003
0
3,298
5,713
16,694
0
W
6,206
2,894
0
838
8,796
2,689
0
2,827
5,969
0
51,510
W
Hera
11,405
2,787
0
1,035
8,237
2,476
320
3,701
4,174
69,287
1,092
L
Sylvanus
JoseRodolfo77
Sylvanus
2,987
542
396
4,154
11,240
5,233
0
8,446
2,794
21,445
187
L
Zhong Kui
6,742
2,132
0
3,176
5,836
4,268
0
1,831
3,939
56,007
13,665
L
Horus
Lenplay56
Horus
7,457
2,903
0
2,939
13,239
9,053
0
1,634
10,272
0
38,449
W
4,657
1,068
0
3,359
10,904
3,755
0
760
10,060
0
37,817
W
6,817
385
1,453
2,346
11,213
6,847
0
4,703
6,510
31,196
0
W
Nike
6,687
600
0
3,800
10,925
5,938
0
0
10,503
7,466
43,946
L
Da Ji
aedanwolf
Da Ji
7,614
949
0
1,469
10,940
4,494
0
4,084
6,772
0
41,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,076
Gold Earned
40,781
325
Minions Killed
435
0
Camps Cleared
0
1,271,272
Distance Traveled
1,386,583
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,300
450
11
1
0
205,238
1
W
Skadi
7,223
516
104
7
0
261,956
2
W
Hera
8,748
625
135
10
0
254,948
6
L
Sylvanus
6,174
441
44
3
0
214,042
0
L
Zhong Kui
8,110
579
135
10
0
254,124
1
L
Horus
8,188
585
69
5
0
285,547
0
W
Serqet
8,227
588
59
4
0
327,601
0
W
Cthulhu
8,124
580
38
3
0
294,701
2
W
Nike
8,459
604
99
7
0
247,377
3
L
Da Ji
7,304
522
66
5
0
312,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role