Player Matchup

Fenrir
Fenrir
Gold IV
JITTAMAN
Fenrir
Gold IV
Level 107
God Stats
0W - 2L
1,399 SR
Queue Stats
5W - 3L
1,758 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,399 SR
1,758 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,744 SR
1,509 MMR
Hera
Hera
Bronze III
Ssebas562
Hera
Bronze III
Level 136
God Stats
1W - 0L
1,744 SR
Queue Stats
14W - 6L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
JITTAMAN
Fenrir
14
2 / 5 / 0
9,538
867
5,501
13,294
7,101
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ah Muzen CabAnubisSkadiBakasuraKali

VS

Bans
NemesisUllrHadesChronosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
5 / 2 / 0
11,111
1,010
9,374
7,302
5,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
2
Kills
5
5
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
JITTAMAN
Fenrir
2
5
0
0.4
W
Hera
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,501
Damage
9,374
13,294
Taken
7,302
7,101
Mitigated
5,078
2,752
Healing
343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
JITTAMAN
Fenrir
5,501
922
0
2,752
13,294
7,101
0
9,719
3,575
0
41,989
W
Hera
9,374
2,564
0
343
7,302
5,078
1,341
412
6,890
54,288
10

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,538
Gold Earned
11,111
82
Minions Killed
109
2
Camps Cleared
7
203,127
Distance Traveled
189,338
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,538
867
82
7
2
203,127
0
W
Hera
11,111
1,010
109
10
7
189,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role