Player Matchup

Sobek
Sobek
DNI SKULL
Sobek
Level 64
God Stats
3W - 10L
1,325 SR
Queue Stats
183W - 214L
1,425 Elo+
Solo
Hercules
Hercules
XxSpiderxX1986
Hercules
Level 159
God Stats
54W - 37L
1,595 SR
Queue Stats
815W - 802L
1,518 Elo+
Solo
Cliodhna
Cliodhna
Yaknow2
Cliodhna
Level 64
God Stats
2W - 5L
1,155 SR
Queue Stats
479W - 455L
1,440 Elo+
Solo
Charybdis
Charybdis
YikesOk
Charybdis
Level 67
God Stats
6W - 1L
1,658 SR
Queue Stats
129W - 140L
1,428 Elo+
Solo
Ra
Ra
juzzie_wit_a_uzi
Ra
Level 106
God Stats
10W - 4L
1,596 SR
Queue Stats
36W - 29L
1,490 Elo+
Solo
Team Averages
Level 92
1,466 SR
1,460 Elo+

VS

Team Averages
Level 89
1,394 SR
1,347 Elo+
Mulan
Mulan
 
Mulan
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Astafar
Ymir
Level 125
God Stats
2W - 4L
1,456 SR
Queue Stats
401W - 372L
1,490 Elo+
Solo
Thoth
Thoth
Brandonsmaid
Thoth
Level 44
God Stats
0W - 4L
1,137 SR
Queue Stats
66W - 75L
1,259 Elo+
Party 1
Izanami
Izanami
KermitTheFuhrer
Izanami
Level 22
God Stats
3W - 5L
1,442 SR
Queue Stats
82W - 102L
1,241 Elo+
Party 1
Fenrir
Fenrir
PainFL
Fenrir
Level 77
God Stats
4W - 5L
1,433 SR
Queue Stats
75W - 81L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DNI SKULL
Sobek
9
2 / 2 / 4
6,621
509
3,614
10,972
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
13
5 / 1 / 6
8,375
644
10,456
12,039
6,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
Yaknow2
Cliodhna
14
4 / 2 / 4
7,558
581
6,551
11,498
3,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
YikesOk
Charybdis
12
2 / 1 / 8
7,305
562
8,192
7,531
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
10 / 3 / 4
8,800
677
8,931
6,999
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 6 / 2
6,029
464
8,120
13,704
8,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ymir
Astafar
Ymir
11
1 / 4 / 4
6,611
509
4,436
13,849
10,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 5 / 5
6,721
517
5,970
7,763
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
5,513
424
3,333
7,331
1,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
PainFL
Fenrir
11
4 / 4 / 3
6,970
536
6,813
11,711
3,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
23
Kills
9
9
Deaths
23
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
6
2
0.33
L
Ymir
Astafar
Ymir
1
4
4
0.75
L
2
5
5
0.9
W
Sobek
DNI SKULL
Sobek
2
2
4
2
L
1
4
0
0.25
L
Fenrir
PainFL
Fenrir
4
4
3
1.38
W
Hercules
5
1
6
8
W
Cliodhna
Yaknow2
Cliodhna
4
2
4
3
W
Charybdis
YikesOk
Charybdis
2
1
8
6
W
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,744
Damage
28,672
49,039
Taken
54,358
22,751
Mitigated
26,870
20,987
Healing
12,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,120
1,161
0
3,478
13,704
8,896
0
2,550
11,154
152
40,236
L
Ymir
Astafar
Ymir
4,436
870
0
2,096
13,849
10,658
0
3,532
10,317
25,029
0
L
5,970
778
0
1,120
7,763
1,937
0
2,470
5,245
34,863
0
W
Sobek
DNI SKULL
Sobek
3,614
516
0
3,265
10,972
7,296
156
2,273
8,625
9,398
0
L
3,333
2,500
0
1,358
7,331
1,678
108
2,619
4,656
0
27,864
L
Fenrir
PainFL
Fenrir
6,813
1,303
0
4,054
11,711
3,701
0
2,661
9,050
0
28,865
W
Hercules
10,456
3,471
0
2,592
12,039
6,992
0
2,014
9,644
3,764
49,132
W
Cliodhna
Yaknow2
Cliodhna
6,551
613
0
6,748
11,498
3,860
0
1,755
9,630
0
59,434
W
Charybdis
YikesOk
Charybdis
8,192
4,034
0
3,755
7,531
2,219
4,146
1,715
5,774
0
50,708
W
8,931
307
1,815
2,812
6,999
2,384
1,256
2,801
4,159
52,252
1,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,659
Gold Earned
31,844
359
Minions Killed
249
0
Camps Cleared
0
1,221,092
Distance Traveled
1,204,482
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,029
464
60
5
0
251,291
0
L
Ymir
6,611
509
46
4
0
222,482
1
L
Thoth
6,721
517
55
4
0
224,910
3
W
Sobek
6,621
509
14
1
0
217,868
2
L
Izanami
5,513
424
49
4
0
230,212
2
L
Fenrir
6,970
536
39
3
0
275,587
5
W
Hercules
8,375
644
85
7
0
259,697
0
W
Cliodhna
7,558
581
98
8
0
291,531
0
W
Charybdis
7,305
562
85
7
0
210,907
2
W
Ra
8,800
677
77
6
0
241,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role