Player Matchup

Baba Yaga
Baba Yaga
Batatik
Baba Yaga
Level 47
God Stats
2W - 3L
1,359 SR
Queue Stats
159W - 168L
1,478 Elo+
Party 2
Neith
Neith
BigDuckk
Neith
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
162W - 190L
1,457 Elo+
Party 2
Sobek
Sobek
KHBRVSK
Sobek
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,706 Elo+
Party 2
Vamana
Vamana
Mr Catpaws3799
Vamana
Level 105
God Stats
101W - 118L
1,441 SR
Queue Stats
1,367W - 1,397L
1,511 Elo+
Solo
Serqet
Serqet
VariableSan
Serqet
Level 64
God Stats
5W - 4L
1,531 SR
Queue Stats
97W - 121L
1,464 Elo+
Party 2
Team Averages
Level 58
1,466 SR
1,523 Elo+

VS

Team Averages
Level 76
1,564 SR
1,532 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Carrabifle
Arachne
Level 104
God Stats
6W - 7L
1,579 SR
Queue Stats
165W - 151L
1,571 Elo+
Party 1
Mulan
Mulan
Consequencez
Mulan
Level 64
God Stats
66W - 63L
1,597 SR
Queue Stats
393W - 405L
1,561 Elo+
Solo
Ra
Ra
MaincrahSteve777
Ra
Level 88
God Stats
12W - 8L
1,647 SR
Queue Stats
82W - 88L
1,482 Elo+
Solo
Merlin
Merlin
Skunky44
Merlin
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 27L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Batatik
Baba Yaga
14
0 / 1 / 7
8,570
1,071
6,482
3,043
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
BigDuckk
Neith
14
2 / 2 / 4
8,869
1,109
8,129
6,651
2,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sobek
KHBRVSK
Sobek
14
1 / 4 / 5
9,014
1,127
5,199
12,546
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 4 / 5
7,900
988
3,951
10,318
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
14
4 / 3 / 2
9,102
1,138
4,175
6,210
2,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Team 1 Tickets

260

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 1 / 3
8,722
1,090
4,440
2,715
974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
Carrabifle
Arachne
14
4 / 2 / 8
8,940
1,118
5,700
7,910
5,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 1 / 7
8,791
1,099
5,526
5,379
3,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 6
9,573
1,197
12,232
6,684
2,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Skunky44
Merlin
14
0 / 2 / 5
8,311
1,039
5,523
6,894
2,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
7
Kills
14
14
Deaths
7
23
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
1
3
5.5
W
Baba Yaga
Batatik
Baba Yaga
0
1
7
3.5
W
Neith
BigDuckk
Neith
2
2
4
2
L
Arachne
Carrabifle
Arachne
4
2
8
4
L
3
1
7
6.5
W
Sobek
KHBRVSK
Sobek
1
4
5
0.88
L
3
1
6
6
W
0
4
5
0.63
L
Merlin
Skunky44
Merlin
0
2
5
1.25
W
Serqet
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,936
Damage
33,421
38,768
Taken
29,582
27,899
Mitigated
14,922
3,981
Healing
5,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,440
954
0
326
2,715
974
0
1,406
1,309
0
9,294
W
Baba Yaga
Batatik
Baba Yaga
6,482
379
0
593
3,043
913
0
1,236
1,664
27,557
0
W
Neith
BigDuckk
Neith
8,129
1,879
0
1,118
6,651
2,044
0
3,517
3,059
0
35,330
L
Arachne
Carrabifle
Arachne
5,700
3,189
0
1,872
7,910
5,002
0
2,741
4,645
0
7,014
L
5,526
432
0
729
5,379
3,781
0
2,063
3,144
0
7,069
W
Sobek
KHBRVSK
Sobek
5,199
122
0
1,278
12,546
13,971
0
6,029
6,181
11,453
1,683
L
12,232
732
1,271
1,590
6,684
2,568
0
1,748
4,544
44,723
0
W
3,951
1,581
0
926
10,318
8,266
0
4,599
5,446
0
15,994
L
Merlin
Skunky44
Merlin
5,523
498
0
0
6,894
2,597
0
2,923
3,799
23,914
259
W
Serqet
4,175
250
0
66
6,210
2,705
0
2,116
4,011
0
9,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,455
Gold Earned
44,337
205
Minions Killed
147
6
Camps Cleared
3
808,863
Distance Traveled
666,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,722
1,090
13
2
1
85,401
0
W
Baba Yaga
8,570
1,071
60
8
1
166,956
0
W
Neith
8,869
1,109
68
9
3
142,720
0
L
Arachne
8,940
1,118
4
1
1
173,016
0
L
Mulan
8,791
1,099
8
1
0
107,108
0
W
Sobek
9,014
1,127
24
3
0
155,711
0
L
Ra
9,573
1,197
88
11
1
166,568
0
W
Vamana
7,900
988
29
4
1
160,776
0
L
Merlin
8,311
1,039
34
4
0
134,114
0
W
Serqet
9,102
1,138
24
3
1
182,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role