Player Matchup

Ra
Ra
LTtastyn
Ra
Level 108
God Stats
3W - 4L
1,471 SR
Queue Stats
49W - 35L
1,619 Elo+
Party 1
Baron Samedi
Baron Samedi
Oveyron
Baron Samedi
Level 65
God Stats
4W - 0L
1,802 SR
Queue Stats
176W - 171L
1,400 Elo+
Solo
Erlang Shen
Erlang Shen
Stratospherical
Erlang Shen
Level 142
God Stats
11W - 4L
1,687 SR
Queue Stats
87W - 73L
1,624 Elo+
Party 1
Khepri
Khepri
UncommonFly
Khepri
Level 178
God Stats
8W - 4L
1,609 SR
Queue Stats
110W - 84L
1,625 Elo+
Party 1
Cernunnos
Cernunnos
WienerGravy
Cernunnos
Level 89
God Stats
4W - 2L
1,871 SR
Queue Stats
68W - 47L
1,645 Elo+
Party 1
Team Averages
Level 116
1,688 SR
1,583 Elo+

VS

Team Averages
Level 154
1,703 SR
1,591 Elo+
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
PackIsWack
Kuzenbo
Level 65
God Stats
3W - 1L
1,876 SR
Queue Stats
61W - 54L
1,617 Elo+
Solo
Ix Chel
Ix Chel
Smithb
Ix Chel
Level 154
God Stats
3W - 2L
1,609 SR
Queue Stats
70W - 65L
1,566 Elo+
Solo
Hercules
Hercules
XilehDrol
Hercules
Level 248
God Stats
21W - 16L
1,814 SR
Queue Stats
443W - 420L
1,664 Elo+
Solo
Neith
Neith
mottledlion
Neith
Level 142
God Stats
0W - 1L
1,714 SR
Queue Stats
132W - 124L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,762
626
5,878
9,229
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Oveyron
Baron Samedi
11
0 / 1 / 3
7,280
520
3,987
7,077
4,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
Stratospherical
Erlang Shen
14
2 / 1 / 4
8,207
586
4,658
13,840
8,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Khepri
14
1 / 0 / 2
8,904
636
6,961
11,587
8,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
WienerGravy
Cernunnos
14
1 / 2 / 2
7,855
561
7,764
9,924
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 1 / 0
6,512
465
4,239
9,307
7,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Kuzenbo
PackIsWack
Kuzenbo
10
0 / 3 / 1
6,361
454
5,000
13,661
12,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Smithb
Ix Chel
6
1 / 1 / 0
5,389
385
1,470
1,664
343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
XilehDrol
Hercules
14
5 / 2 / 2
7,632
545
11,097
11,296
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
1 / 1 / 2
7,770
555
7,890
7,125
2,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
8
Kills
8
8
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
W
4
4
1
1.13
W
Baron Samedi
Oveyron
Baron Samedi
0
1
3
1.5
L
Kuzenbo
PackIsWack
Kuzenbo
0
3
1
0.17
L
Ix Chel
Smithb
Ix Chel
1
1
0
1
W
Erlang Shen
Stratospherical
Erlang Shen
2
1
4
4
W
Khepri
1
0
2
2
W
Cernunnos
WienerGravy
Cernunnos
1
2
2
1
L
Hercules
XilehDrol
Hercules
5
2
2
3
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,248
Damage
29,696
51,657
Taken
43,053
28,301
Mitigated
26,403
20,541
Healing
10,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,239
842
0
2,550
9,307
7,112
0
3,859
4,912
0
37,053
W
5,878
841
1,296
3,964
9,229
3,113
0
2,331
6,862
65,102
1,029
W
Baron Samedi
Oveyron
Baron Samedi
3,987
680
433
2,641
7,077
4,531
34
2,441
4,636
22,193
1,188
L
Kuzenbo
PackIsWack
Kuzenbo
5,000
1,954
0
3,087
13,661
12,244
0
5,045
8,336
24,014
0
L
Ix Chel
Smithb
Ix Chel
1,470
112
100
687
1,664
343
0
541
979
14,636
0
W
Erlang Shen
Stratospherical
Erlang Shen
4,658
2,750
0
3,938
13,840
8,763
96
658
13,148
0
71,542
W
Khepri
6,961
627
0
4,821
11,587
8,570
0
287
10,767
57,023
1,654
W
Cernunnos
WienerGravy
Cernunnos
7,764
4,005
0
3,448
9,924
3,324
486
1,103
8,821
0
69,408
L
Hercules
XilehDrol
Hercules
11,097
3,201
0
1,109
11,296
4,592
0
4,473
6,533
0
64,233
L
7,890
2,135
0
3,147
7,125
2,112
0
938
6,141
0
68,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,008
Gold Earned
33,664
514
Minions Killed
347
0
Camps Cleared
0
1,418,758
Distance Traveled
1,239,818
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,512
465
60
4
0
247,795
0
W
Ra
8,762
626
132
9
0
303,738
0
W
Baron Samedi
7,280
520
35
3
0
258,919
3
L
Kuzenbo
6,361
454
32
2
0
295,198
3
L
Ix Chel
5,389
385
33
2
0
93,381
0
W
Erlang Shen
8,207
586
113
8
0
324,704
1
W
Khepri
8,904
636
118
8
0
260,073
0
W
Cernunnos
7,855
561
116
8
0
271,324
0
L
Hercules
7,632
545
106
8
0
343,583
0
L
Neith
7,770
555
116
8
0
259,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role