Player Matchup

Medusa
Medusa
Platinum I
BIightedPath
Medusa
Platinum I
Level 170
God Stats
13W - 0L
1,867 SR
Queue Stats
96W - 67L
1,872 MMR
Party 1
Sobek
Sobek
Diamond V
TryHardHound
Sobek
Diamond V
Level 149
God Stats
50W - 17L
1,864 SR
Queue Stats
445W - 350L
1,932 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum II
iMystik KYT
Ao Kuang
Platinum II
Level 155
God Stats
10W - 4L
1,684 SR
Queue Stats
760W - 631L
1,892 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 158
1,805 SR
1,899 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 113
1,544 SR
1,650 MMR
Tyr
Tyr
Platinum II
BoJegueHorseman
Tyr
Platinum II
Level 117
God Stats
7W - 15L
1,448 SR
Queue Stats
331W - 388L
1,721 MMR
Solo
Skadi
Skadi
Gold IV
Grimy Kamex
Skadi
Gold IV
Level 156
God Stats
134W - 87L
1,587 SR
Queue Stats
249W - 249L
1,558 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
LeonFlex
Morgan Le Fay
Gold II
Level 67
God Stats
17W - 18L
1,597 SR
Queue Stats
167W - 190L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
3 / 1 / 5
9,782
752
13,253
8,380
3,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 0 / 6
9,159
705
8,817
11,031
11,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ao Kuang
iMystik KYT
Ao Kuang
15
3 / 2 / 2
9,275
713
4,876
11,674
5,951
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
CthulhuAchillesMulanVulcanFafnir

VS

Bans
ThothGebBacchusJormungandrKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 2
8,412
647
6,289
12,724
11,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 4 / 1
8,208
631
8,400
8,511
2,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
LeonFlex
Morgan Le Fay
14
2 / 2 / 1
8,946
688
7,708
9,413
4,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
8
Kills
3
3
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
1
5
5.5
L
1
2
2
1
L
0
4
1
0.13
L
Morgan Le Fay
LeonFlex
Morgan Le Fay
2
2
1
1.25
W
2
0
6
5
W
Ao Kuang
iMystik KYT
Ao Kuang
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,946
Damage
22,397
31,085
Taken
30,648
20,433
Mitigated
17,925
8,699
Healing
4,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,253
3,253
0
1,475
8,380
3,417
1,192
1,061
7,092
0
67,879
L
6,289
216
0
1,805
12,724
11,311
0
4,822
7,619
0
18,955
L
8,400
2,144
0
207
8,511
2,544
0
3,034
5,141
0
43,504
L
Morgan Le Fay
LeonFlex
Morgan Le Fay
7,708
376
0
2,963
9,413
4,070
112
3,929
5,277
32,708
0
W
8,817
409
0
3,437
11,031
11,065
165
2,418
8,057
15,819
2,138
W
Ao Kuang
iMystik KYT
Ao Kuang
4,876
729
0
3,787
11,674
5,951
813
3,589
7,488
31,388
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,216
Gold Earned
25,566
194
Minions Killed
169
0
Camps Cleared
0
780,382
Distance Traveled
731,680
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,782
752
129
10
0
267,037
2
L
Tyr
8,412
647
36
3
0
257,988
0
L
Skadi
8,208
631
75
6
0
247,504
5
L
Morgan Le Fay
8,946
688
58
4
0
226,188
0
W
Sobek
9,159
705
17
1
0
273,001
0
W
Ao Kuang
9,275
713
48
4
0
240,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role