Player Matchup

Janus
Janus
 
Janus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LTtastyn
Anhur
Level 108
God Stats
5W - 5L
1,437 SR
Queue Stats
49W - 35L
1,608 Elo+
Party 1
Fenrir
Fenrir
Patroclez
Fenrir
Level 159
God Stats
3W - 7L
1,315 SR
Queue Stats
540W - 475L
1,610 Elo+
Solo
Erlang Shen
Erlang Shen
Stratospherical
Erlang Shen
Level 142
God Stats
11W - 4L
1,658 SR
Queue Stats
87W - 73L
1,614 Elo+
Party 1
Khepri
Khepri
UncommonFly
Khepri
Level 178
God Stats
8W - 4L
1,575 SR
Queue Stats
110W - 84L
1,615 Elo+
Party 1
Team Averages
Level 130
1,497 SR
1,590 Elo+

VS

Team Averages
Level 110
1,610 SR
1,571 Elo+
Poseidon
Poseidon
Auswad12
Poseidon
Level 49
God Stats
1W - 4L
1,264 SR
Queue Stats
70W - 50L
1,585 Elo+
Party 2
Fenrir
Fenrir
KINGKALARE52
Fenrir
Level 111
God Stats
9W - 8L
1,567 SR
Queue Stats
312W - 319L
1,486 Elo+
Solo
Ymir
Ymir
Lifty lotus
Ymir
Level 139
God Stats
0W - 1L
1,883 SR
Queue Stats
146W - 154L
1,537 Elo+
Solo
Hera
Hera
TriPls
Hera
Level 109
God Stats
1W - 1L
1,557 SR
Queue Stats
141W - 91L
1,687 Elo+
Solo
Artemis
Artemis
U1timateN1Nja69
Artemis
Level 142
God Stats
4W - 3L
1,779 SR
Queue Stats
156W - 128L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 2 / 2
6,594
599
5,806
4,532
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
LTtastyn
Anhur
12
3 / 1 / 6
6,752
614
6,328
5,655
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Patroclez
Fenrir
11
4 / 4 / 0
6,936
631
5,930
9,439
4,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
Stratospherical
Erlang Shen
12
2 / 2 / 2
6,300
573
4,046
7,880
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
11
5 / 2 / 4
6,938
631
3,156
7,122
4,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Auswad12
Poseidon
10
2 / 5 / 1
6,273
570
4,049
5,331
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
6 / 4 / 1
6,581
598
4,751
8,177
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 2
6,069
552
3,099
10,153
5,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
TriPls
Hera
11
1 / 4 / 2
6,336
576
2,561
7,750
2,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 1
5,629
512
3,154
6,360
1,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
11
11
Deaths
18
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
2
2
L
Poseidon
Auswad12
Poseidon
2
5
1
0.5
L
Fenrir
6
4
1
1.63
W
Anhur
LTtastyn
Anhur
3
1
6
6
L
1
1
2
2
W
Fenrir
Patroclez
Fenrir
4
4
0
1
W
Erlang Shen
Stratospherical
Erlang Shen
2
2
2
1.5
L
Hera
TriPls
Hera
1
4
2
0.5
L
1
4
1
0.38
W
Khepri
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,266
Damage
17,614
34,628
Taken
37,771
16,142
Mitigated
12,328
10,572
Healing
9,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,806
378
0
714
4,532
1,360
0
1,841
2,691
46,348
0
L
Poseidon
Auswad12
Poseidon
4,049
650
0
400
5,331
1,016
0
965
4,258
42,121
1,023
L
Fenrir
4,751
1,211
0
2,764
8,177
2,437
0
2,573
5,406
0
32,571
W
Anhur
LTtastyn
Anhur
6,328
3,275
0
2,657
5,655
1,767
560
1,884
3,771
0
47,991
L
3,099
1,124
0
2,244
10,153
5,442
0
3,705
6,200
15,340
0
W
Fenrir
Patroclez
Fenrir
5,930
1,188
0
3,173
9,439
4,611
0
2,561
6,878
0
39,637
W
Erlang Shen
Stratospherical
Erlang Shen
4,046
2,308
0
1,474
7,880
3,622
0
2,012
5,868
0
49,955
L
Hera
TriPls
Hera
2,561
688
0
3,510
7,750
2,149
0
0
7,401
35,450
0
L
3,154
1,514
0
972
6,360
1,284
0
1,057
5,303
0
39,266
W
Khepri
3,156
824
0
2,554
7,122
4,782
252
1,389
5,733
12,512
1,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,520
Gold Earned
30,888
354
Minions Killed
299
0
Camps Cleared
0
1,079,769
Distance Traveled
1,008,266
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,594
599
91
8
0
230,761
4
L
Poseidon
6,273
570
84
8
0
168,703
0
L
Fenrir
6,581
598
52
5
0
237,835
5
W
Anhur
6,752
614
93
8
0
191,778
0
L
Ymir
6,069
552
27
2
0
213,078
0
W
Fenrir
6,936
631
73
7
0
205,627
2
W
Erlang Shen
6,300
573
79
7
0
242,373
1
L
Hera
6,336
576
78
7
0
200,099
0
L
Artemis
5,629
512
58
5
0
188,551
0
W
Khepri
6,938
631
18
2
0
209,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role