Player Matchup

Nemesis
Nemesis
Platinum I
Cap_Derek30_PR
Nemesis
Platinum I
Level 187
God Stats
12W - 13L
1,511 SR
Queue Stats
281W - 274L
2,052 MMR
Solo
Thanatos
Thanatos
Diamond III
LordSaltysteak
Thanatos
Diamond III
Level 169
God Stats
5W - 4L
1,695 SR
Queue Stats
173W - 152L
2,201 MMR
Solo
Nu Wa
Nu Wa
Diamond III
SeraphimΦ
Nu Wa
Diamond III
Level 187
God Stats
94W - 87L
1,606 SR
Queue Stats
520W - 488L
2,270 MMR
Solo
Bacchus
Bacchus
Diamond V
Texcho
Bacchus
Diamond V
Level 145
God Stats
6W - 3L
1,657 SR
Queue Stats
176W - 161L
2,167 MMR
Solo
Apollo
Apollo
Diamond IV
l ZORPOX l
Apollo
Diamond IV
Level 193
God Stats
2W - 8L
1,280 SR
Queue Stats
790W - 779L
2,090 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 176
1,550 SR
2,156 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 172
1,610 SR
1,996 MMR
Cupid
Cupid
Diamond IV
 
Cupid
Diamond IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond V
BakHandBill
Mulan
Diamond V
Level 168
God Stats
1W - 2L
1,786 SR
Queue Stats
98W - 81L
2,045 MMR
Solo
Loki
Loki
Diamond III
Cod3Kiehl
Loki
Diamond III
Level 190
God Stats
6W - 12L
1,555 SR
Queue Stats
259W - 236L
2,239 MMR
Solo
Ares
Ares
Platinum II
InYaSista
Ares
Platinum II
Level 119
God Stats
13W - 5L
1,710 SR
Queue Stats
166W - 157L
1,980 MMR
Solo
Janus
Janus
Diamond III
JPrro
Janus
Diamond III
Level 233
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 44L
2,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,281
520
3,256
14,380
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
12
1 / 5 / 1
6,510
465
3,099
12,200
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
14
1 / 2 / 2
7,780
556
9,253
6,003
1,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bacchus
Texcho
Bacchus
9
1 / 3 / 3
6,601
472
4,581
10,926
9,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
l ZORPOX l
Apollo
15
4 / 4 / 2
8,309
594
8,038
12,935
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AphroditeAgniAthena

VS

Bans
LancelotChang'eThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
3 / 2 / 3
8,498
607
9,700
10,263
3,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
4 / 0 / 2
10,053
718
10,677
12,433
7,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
15
5 / 1 / 4
8,334
595
6,481
10,698
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
12
2 / 4 / 2
7,368
526
3,992
10,802
7,356
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Janus
JPrro
Janus
16
4 / 0 / 2
8,837
631
6,634
6,190
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
18
18
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
2
3
2.25
W
4
0
2
5
L
0
4
0
0
W
Loki
5
1
4
7
W
Ares
2
4
2
0.75
W
Janus
JPrro
Janus
4
0
2
5
L
Thanatos
1
5
1
0.3
L
Nu Wa
1
2
2
1
L
Bacchus
Texcho
Bacchus
1
3
3
0.83
L
Apollo
l ZORPOX l
Apollo
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,227
Damage
37,484
56,444
Taken
50,386
25,669
Mitigated
22,921
19,823
Healing
20,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
9,700
5,706
312
4,022
10,263
3,742
80
1,985
8,278
0
69,484
W
10,677
1,028
0
6,351
12,433
7,037
0
902
11,531
0
81,366
L
3,256
305
0
3,858
14,380
5,658
0
0
14,380
0
58,258
W
Loki
6,481
2,231
0
6,634
10,698
3,175
0
3,209
7,489
0
63,503
W
Ares
3,992
381
0
1,327
10,802
7,356
550
4,276
6,526
18,738
0
W
Janus
JPrro
Janus
6,634
170
0
1,795
6,190
1,611
0
3,262
2,928
84,080
409
L
Thanatos
3,099
993
0
8,630
12,200
4,132
0
1,797
10,403
0
46,907
L
Nu Wa
9,253
2,077
0
561
6,003
1,908
36
2,661
3,342
64,210
1,296
L
Bacchus
Texcho
Bacchus
4,581
553
0
2,136
10,926
9,532
0
4,319
6,607
17,108
544
L
Apollo
l ZORPOX l
Apollo
8,038
5,083
0
4,638
12,935
4,439
0
1,792
11,143
0
65,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,481
Gold Earned
43,090
477
Minions Killed
575
0
Camps Cleared
0
1,439,619
Distance Traveled
1,527,133
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
8,498
607
119
9
0
271,208
4
W
Mulan
10,053
718
140
10
0
283,062
3
L
Nemesis
7,281
520
112
8
0
282,923
0
W
Loki
8,334
595
121
9
0
366,529
4
W
Ares
7,368
526
35
3
0
300,394
8
W
Janus
8,837
631
160
11
0
305,940
2
L
Thanatos
6,510
465
87
6
0
325,334
3
L
Nu Wa
7,780
556
115
8
0
273,817
7
L
Bacchus
6,601
472
25
2
0
294,570
2
L
Apollo
8,309
594
138
10
0
262,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role