Player Matchup

Medusa
Medusa
 
Medusa
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Aranbeleg
Bellona
Level 83
God Stats
4W - 3L
1,524 SR
Queue Stats
79W - 74L
1,497 Elo+
Solo
Sobek
Sobek
Microwaver
Sobek
Level 207
God Stats
3W - 2L
1,553 SR
Queue Stats
96W - 108L
1,489 Elo+
Solo
Discordia
Discordia
SoMuchChub
Discordia
Level 110
God Stats
57W - 40L
1,613 SR
Queue Stats
59W - 41L
1,606 Elo+
Party 1
Nu Wa
Nu Wa
prisoner865806
Nu Wa
Level 106
God Stats
25W - 16L
1,326 SR
Queue Stats
186W - 167L
1,481 Elo+
Party 1
Team Averages
Level 110
1,503 SR
1,515 Elo+

VS

Team Averages
Level 79
1,480 SR
1,525 Elo+
Thor
Thor
 
Thor
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
D3rr1ck00
Kukulkan
Level 66
God Stats
3W - 1L
1,821 SR
Queue Stats
236W - 233L
1,510 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sr_Hilachas
Ah Muzen Cab
Level 39
God Stats
1W - 2L
1,434 SR
Queue Stats
2W - 2L
1,548 Elo+
Solo
Surtr
Surtr
VayneOnYou-
Surtr
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,631 Elo+
Solo
Nu Wa
Nu Wa
rain129
Nu Wa
Level 103
God Stats
0W - 5L
1,144 SR
Queue Stats
142W - 141L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 0 / 11
6,837
1,367
4,767
3,138
1,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Aranbeleg
Bellona
12
7 / 0 / 6
7,361
1,472
5,552
5,362
3,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
12
2 / 0 / 9
6,952
1,390
3,157
5,831
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
SoMuchChub
Discordia
12
4 / 0 / 6
7,300
1,460
7,516
1,876
597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 0 / 6
6,916
1,383
4,114
2,138
676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

408

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 7 / 0
5,558
1,112
1,228
9,901
2,603
Kukulkan
D3rr1ck00
Kukulkan
10
0 / 1 / 0
5,704
1,141
1,443
2,688
793
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Sr_Hilachas
Ah Muzen Cab
10
0 / 3 / 0
5,618
1,124
2,289
4,313
1,372
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 6 / 0
5,836
1,167
5,127
10,521
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
rain129
Nu Wa
11
0 / 1 / 0
5,840
1,168
5,785
4,276
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
16
Kills
0
0
Deaths
18
38
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
11
6.5
L
Thor
 
Thor
0
7
0
0
W
Bellona
Aranbeleg
Bellona
7
0
6
10
L
Kukulkan
D3rr1ck00
Kukulkan
0
1
0
0
W
Sobek
2
0
9
6.5
W
Discordia
SoMuchChub
Discordia
4
0
6
7
L
Ah Muzen Cab
Sr_Hilachas
Ah Muzen Cab
0
3
0
0
L
0
6
0
0
W
2
0
6
5
L
Nu Wa
rain129
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,106
Damage
15,872
18,345
Taken
31,699
10,878
Mitigated
12,812
2,904
Healing
1,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,767
1,895
0
509
3,138
1,128
0
1,322
1,816
0
22,616
L
Thor
 
Thor
1,228
131
0
578
9,901
2,603
0
2,049
5,255
0
3,575
W
Bellona
Aranbeleg
Bellona
5,552
1,553
0
646
5,362
3,323
0
1,463
3,899
0
8,972
L
Kukulkan
D3rr1ck00
Kukulkan
1,443
452
0
0
2,688
793
0
1,430
1,064
8,576
0
W
Sobek
3,157
66
0
1,661
5,831
5,154
0
2,486
3,345
6,232
0
W
Discordia
SoMuchChub
Discordia
7,516
119
12
76
1,876
597
0
851
1,025
21,738
0
L
Ah Muzen Cab
Sr_Hilachas
Ah Muzen Cab
2,289
411
0
0
4,313
1,372
0
2,212
1,874
0
10,929
L
5,127
1,390
0
450
10,521
6,765
0
4,640
5,250
208
17,448
W
4,114
785
0
0
2,138
676
0
1,236
902
12,993
0
L
Nu Wa
rain129
Nu Wa
5,785
672
0
115
4,276
1,279
0
3,175
822
20,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,366
Gold Earned
28,556
143
Minions Killed
96
4
Camps Cleared
3
592,274
Distance Traveled
439,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,837
1,367
50
10
1
115,707
0
L
Thor
5,558
1,112
5
1
1
109,251
0
W
Bellona
7,361
1,472
12
2
0
127,298
0
L
Kukulkan
5,704
1,141
19
4
0
89,269
0
W
Sobek
6,952
1,390
11
2
0
114,115
0
W
Discordia
7,300
1,460
40
8
1
123,964
0
L
Ah Muzen Cab
5,618
1,124
23
5
1
58,450
0
L
Surtr
5,836
1,167
28
6
1
98,866
0
W
Nu Wa
6,916
1,383
30
6
2
111,190
0
L
Nu Wa
5,840
1,168
21
4
0
84,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role