Player Matchup

Rama
Rama
 
Rama
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
B-ALEJANDRO-B
Tiamat
Level 155
God Stats
1W - 1L
1,493 SR
Queue Stats
71W - 82L
1,469 Elo+
Solo
Sylvanus
Sylvanus
Darkneess1041
Sylvanus
Level 128
God Stats
1W - 6L
1,312 SR
Queue Stats
405W - 398L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FreakJonn718
Ah Muzen Cab
Level 122
God Stats
15W - 9L
1,504 SR
Queue Stats
256W - 256L
1,402 Elo+
Solo
Camazotz
Camazotz
MexicanWallJump
Camazotz
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 91L
1,295 Elo+
Solo
Team Averages
Level 112
1,462 SR
1,437 Elo+

VS

Team Averages
Level 128
1,463 SR
1,475 Elo+
Hun Batz
Hun Batz
Don Creed26
Hun Batz
Level 123
God Stats
8W - 9L
1,258 SR
Queue Stats
1,082W - 1,056L
1,415 Elo+
Solo
Chang'e
Chang'e
P4G4N PL
Chang'e
Level 118
God Stats
13W - 9L
1,407 SR
Queue Stats
758W - 809L
1,507 Elo+
Solo
Poseidon
Poseidon
Pentacreme
Poseidon
Level 136
God Stats
3W - 0L
1,731 SR
Queue Stats
136W - 156L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
Switchy111
Zhong Kui
Level 128
God Stats
2W - 4L
1,099 SR
Queue Stats
59W - 60L
1,450 Elo+
Solo
Ganesha
Ganesha
masacre10000
Ganesha
Level 137
God Stats
3W - 1L
1,821 SR
Queue Stats
158W - 83L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
1 / 3 / 6
8,020
802
3,827
13,468
5,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 5 / 3
8,175
818
9,709
9,308
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Darkneess1041
Sylvanus
14
2 / 3 / 3
8,007
801
4,305
12,395
10,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ah Muzen Cab
FreakJonn718
Ah Muzen Cab
15
3 / 5 / 3
8,457
846
7,238
9,916
3,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Camazotz
8
0 / 6 / 3
6,170
617
1,360
7,752
1,770
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Don Creed26
Hun Batz
14
12 / 4 / 3
9,722
972
11,383
7,964
4,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chang'e
P4G4N PL
Chang'e
15
3 / 0 / 12
8,844
884
2,935
6,400
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Pentacreme
Poseidon
14
5 / 3 / 13
9,128
913
12,009
6,840
2,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
Switchy111
Zhong Kui
16
2 / 2 / 15
9,279
928
13,495
13,443
12,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
masacre10000
Ganesha
15
0 / 1 / 21
9,434
943
8,911
11,040
11,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
86
9
Kills
22
22
Deaths
10
18
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
3
6
1.33
L
3
5
3
0.9
L
Sylvanus
Darkneess1041
Sylvanus
2
3
3
1.17
W
Hun Batz
Don Creed26
Hun Batz
12
4
3
3.38
L
Ah Muzen Cab
FreakJonn718
Ah Muzen Cab
3
5
3
0.9
L
Camazotz
0
6
3
0.25
W
Chang'e
P4G4N PL
Chang'e
3
0
12
9
W
Poseidon
Pentacreme
Poseidon
5
3
13
3.83
W
Zhong Kui
Switchy111
Zhong Kui
2
2
15
4.75
W
Ganesha
masacre10000
Ganesha
0
1
21
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,439
Damage
48,733
52,839
Taken
45,687
24,463
Mitigated
33,611
15,956
Healing
17,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,827
3,123
229
3,672
13,468
5,066
0
8,390
5,078
0
12,659
L
9,709
173
290
1,426
9,308
4,549
0
6,681
2,627
20,373
0
L
Sylvanus
Darkneess1041
Sylvanus
4,305
1,296
2,975
5,373
12,395
10,025
0
9,219
3,176
9,257
0
W
Hun Batz
Don Creed26
Hun Batz
11,383
2,712
571
307
7,964
4,083
1,315
2,450
5,514
0
17,008
L
Ah Muzen Cab
FreakJonn718
Ah Muzen Cab
7,238
2,270
39
213
9,916
3,053
0
7,204
2,712
0
22,066
L
Camazotz
1,360
299
307
1,432
7,752
1,770
0
5,095
2,657
0
2,378
W
Chang'e
P4G4N PL
Chang'e
2,935
1,184
5,717
4,035
6,400
2,658
1,911
2,195
4,205
9,736
0
W
Poseidon
Pentacreme
Poseidon
12,009
158
887
277
6,840
2,884
1,815
1,644
5,196
20,866
569
W
Zhong Kui
Switchy111
Zhong Kui
13,495
514
647
2,657
13,443
12,890
1,314
4,072
9,371
30,468
814
W
Ganesha
masacre10000
Ganesha
8,911
240
257
1,688
11,040
11,096
231
3,653
7,387
20,407
549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,829
Gold Earned
46,407
85
Minions Killed
141
0
Camps Cleared
0
694,304
Distance Traveled
981,611
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,020
802
34
3
0
102,961
0
L
Tiamat
8,175
818
14
1
0
168,383
0
L
Sylvanus
8,007
801
7
1
0
148,773
0
W
Hun Batz
9,722
972
20
2
0
173,608
0
L
Ah Muzen Cab
8,457
846
30
3
0
157,921
1
L
Camazotz
6,170
617
0
0
0
116,266
0
W
Chang'e
8,844
884
33
3
0
202,443
0
W
Poseidon
9,128
913
25
3
0
202,049
0
W
Zhong Kui
9,279
928
57
6
0
217,210
0
W
Ganesha
9,434
943
6
1
0
186,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role