Player Matchup

Sylvanus
Sylvanus
ALiimpChimp
Sylvanus
Level 103
God Stats
4W - 9L
1,476 SR
Queue Stats
212W - 168L
1,531 Elo+
Party 2
Hercules
Hercules
Axsael
Hercules
Level 154
God Stats
9W - 15L
1,515 SR
Queue Stats
217W - 226L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
BigManFlow
Sun Wukong
Level 108
God Stats
9W - 5L
1,870 SR
Queue Stats
120W - 114L
1,558 Elo+
Solo
Neith
Neith
OneTapIGuess
Neith
Level 115
God Stats
1W - 3L
1,159 SR
Queue Stats
113W - 135L
1,468 Elo+
Solo
Janus
Janus
TrickyTurdTaster
Janus
Level 109
God Stats
3W - 8L
1,482 SR
Queue Stats
95W - 88L
1,525 Elo+
Party 2
Team Averages
Level 118
1,501 SR
1,515 Elo+

VS

Team Averages
Level 123
1,518 SR
1,502 Elo+
Ah Puch
Ah Puch
Bitterfl13s09
Ah Puch
Level 116
God Stats
25W - 14L
1,579 SR
Queue Stats
245W - 238L
1,407 Elo+
Solo
Pele
Pele
Covict
Pele
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
114W - 114L
1,520 Elo+
Party 1
Medusa
Medusa
Desuvi
Medusa
Level 156
God Stats
2W - 1L
1,710 SR
Queue Stats
73W - 75L
1,495 Elo+
Party 1
Erlang Shen
Erlang Shen
Worrmyy
Erlang Shen
Level 69
God Stats
18W - 19L
1,573 SR
Queue Stats
70W - 62L
1,514 Elo+
Solo
Ares
Ares
YWK Pain
Ares
Level 147
God Stats
1W - 5L
1,228 SR
Queue Stats
317W - 285L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ALiimpChimp
Sylvanus
12
1 / 5 / 1
6,896
431
4,560
15,687
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
Axsael
Hercules
13
2 / 4 / 3
7,344
459
5,022
13,146
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
BigManFlow
Sun Wukong
14
2 / 3 / 1
8,466
529
13,465
13,849
11,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 10 / 2
6,655
416
3,477
12,250
3,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 2 / 1
7,922
495
6,516
6,163
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
13
0 / 2 / 4
7,680
480
4,228
5,482
1,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Pele
Covict
Pele
17
6 / 2 / 4
9,130
571
6,785
10,631
3,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
Desuvi
Medusa
17
12 / 0 / 4
10,902
681
16,210
7,761
2,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Erlang Shen
Worrmyy
Erlang Shen
14
0 / 3 / 2
8,260
516
6,681
17,293
14,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
12
6 / 0 / 8
8,377
524
13,280
14,560
14,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
24
24
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ALiimpChimp
Sylvanus
1
5
1
0.3
L
Hercules
Axsael
Hercules
2
4
3
0.88
L
Sun Wukong
BigManFlow
Sun Wukong
2
3
1
0.83
W
Ah Puch
0
2
4
1
W
Pele
Covict
Pele
6
2
4
4
W
Medusa
Desuvi
Medusa
12
0
4
14
L
0
10
2
0.1
L
2
2
1
1.25
W
Erlang Shen
Worrmyy
Erlang Shen
0
3
2
0.33
W
Ares
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,040
Damage
47,184
61,095
Taken
55,727
34,396
Mitigated
36,696
19,038
Healing
19,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ALiimpChimp
Sylvanus
4,560
481
1,805
5,484
15,687
11,343
0
6,640
8,560
23,394
0
L
Hercules
Axsael
Hercules
5,022
1,685
0
6,183
13,146
6,082
0
3,421
9,618
0
51,252
L
Sun Wukong
BigManFlow
Sun Wukong
13,465
3,411
0
3,772
13,849
11,337
0
2,699
10,942
3,998
58,249
W
Ah Puch
4,228
128
0
2,271
5,482
1,604
0
2,038
3,258
36,680
3,230
W
Pele
Covict
Pele
6,785
1,181
0
5,504
10,631
3,442
45
1,167
9,231
0
79,779
W
Medusa
Desuvi
Medusa
16,210
6,413
0
2,765
7,761
2,777
1,888
2,390
5,299
0
89,325
L
3,477
943
0
721
12,250
3,503
0
1,556
10,596
0
44,759
L
6,516
509
0
1,073
6,163
2,131
0
1,977
4,103
61,548
519
W
Erlang Shen
Worrmyy
Erlang Shen
6,681
3,527
0
6,805
17,293
14,773
0
864
15,573
0
61,358
W
Ares
13,280
1,214
0
2,314
14,560
14,100
0
5,134
8,927
32,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,283
Gold Earned
44,349
458
Minions Killed
503
0
Camps Cleared
0
1,561,941
Distance Traveled
1,583,347
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,896
431
32
2
0
333,499
4
L
Hercules
7,344
459
84
5
0
354,026
0
L
Sun Wukong
8,466
529
103
6
0
311,402
5
W
Ah Puch
7,680
480
80
5
0
290,972
2
W
Pele
9,130
571
125
8
0
385,076
0
W
Medusa
10,902
681
158
10
0
322,767
0
L
Neith
6,655
416
68
4
0
248,434
3
L
Janus
7,922
495
171
11
0
314,580
2
W
Erlang Shen
8,260
516
111
7
0
275,380
0
W
Ares
8,377
524
29
2
0
309,152
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role