Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Uncle-Cench
Bacchus
Level 99
God Stats
0W - 1L
1,271 SR
Queue Stats
24W - 27L
1,391 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Uncle-Dutchh
Tsukuyomi
Level 68
God Stats
3W - 6L
1,458 SR
Queue Stats
20W - 27L
1,371 Elo+
Party 1
Danzaburou
Danzaburou
Uncle-Greek
Danzaburou
Level 64
God Stats
1W - 4L
1,410 SR
Queue Stats
5W - 10L
1,338 Elo+
Party 1
Kukulkan
Kukulkan
Uncle-Lingg
Kukulkan
Level 55
God Stats
1W - 5L
1,298 SR
Queue Stats
22W - 26L
1,385 Elo+
Party 1
Team Averages
Level 89
1,387 SR
1,397 Elo+

VS

Team Averages
Level 103
1,522 SR
1,476 Elo+
Thor
Thor
 
Thor
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SirOnslaught
Izanami
Level 142
God Stats
5W - 3L
1,612 SR
Queue Stats
88W - 72L
1,469 Elo+
Solo
Artemis
Artemis
matheusm_22
Artemis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Artio
Artio
wzap111799184636
Artio
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 60L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
6 / 3 / 1
9,887
549
11,049
17,833
6,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Uncle-Cench
Bacchus
11
1 / 4 / 3
7,741
430
8,179
15,013
13,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Uncle-Dutchh
Tsukuyomi
15
3 / 6 / 2
8,390
466
8,582
15,039
5,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
Uncle-Greek
Danzaburou
11
2 / 5 / 2
7,356
409
8,399
11,334
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Uncle-Lingg
Kukulkan
11
0 / 6 / 1
6,916
384
6,900
11,455
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
14 / 3 / 4
11,038
613
14,273
12,608
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
 
Zhong Kui
16
6 / 0 / 8
10,229
568
17,226
10,330
9,442
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
SirOnslaught
Izanami
18
1 / 4 / 2
10,442
580
5,184
10,967
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
matheusm_22
Artemis
13
3 / 3 / 7
8,247
458
10,583
10,451
3,757
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 15
8,921
496
7,590
20,102
16,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
12
Kills
24
24
Deaths
12
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
6
3
1
2.17
W
Thor
 
Thor
14
3
4
5.33
W
Zhong Kui
 
Zhong Kui
6
0
8
10
W
Izanami
SirOnslaught
Izanami
1
4
2
0.5
L
Bacchus
Uncle-Cench
Bacchus
1
4
3
0.63
L
Tsukuyomi
Uncle-Dutchh
Tsukuyomi
3
6
2
0.67
L
Danzaburou
Uncle-Greek
Danzaburou
2
5
2
0.6
L
Kukulkan
Uncle-Lingg
Kukulkan
0
6
1
0.08
W
Artemis
matheusm_22
Artemis
3
3
7
2.17
W
0
2
15
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,109
Damage
54,856
70,674
Taken
64,458
32,895
Mitigated
38,698
22,568
Healing
25,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
11,049
591
1,672
9,863
17,833
6,060
0
2,970
14,863
65,827
2,825
W
Thor
 
Thor
14,273
2,753
0
4,157
12,608
4,731
399
4,131
8,197
0
76,125
W
Zhong Kui
 
Zhong Kui
17,226
1,265
0
6,079
10,330
9,442
1,113
4,471
5,749
77,802
2,313
W
Izanami
SirOnslaught
Izanami
5,184
2,375
54
2,053
10,967
3,872
3,359
4,661
5,860
0
97,297
L
Bacchus
Uncle-Cench
Bacchus
8,179
764
0
3,003
15,013
13,658
70
5,085
9,928
20,630
1,275
L
Tsukuyomi
Uncle-Dutchh
Tsukuyomi
8,582
1,165
0
4,510
15,039
5,641
104
3,650
11,389
0
64,860
L
Danzaburou
Uncle-Greek
Danzaburou
8,399
2,614
0
2,796
11,334
3,832
0
5,069
6,265
0
40,094
L
Kukulkan
Uncle-Lingg
Kukulkan
6,900
272
0
724
11,455
3,704
171
7,675
3,780
38,904
0
W
Artemis
matheusm_22
Artemis
10,583
4,278
0
2,484
10,451
3,757
165
4,292
6,097
0
36,732
W
7,590
1,003
4,237
6,713
20,102
16,896
42
6,546
13,464
25,493
2,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,290
Gold Earned
48,877
378
Minions Killed
495
0
Camps Cleared
0
1,649,446
Distance Traveled
1,706,063
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,887
549
118
7
0
326,115
1
W
Thor
11,038
613
99
6
0
362,187
1
W
Zhong Kui
10,229
568
127
7
0
328,838
3
W
Izanami
10,442
580
167
9
0
328,108
0
L
Bacchus
7,741
430
29
2
0
333,617
2
L
Tsukuyomi
8,390
466
98
5
0
392,599
0
L
Danzaburou
7,356
409
55
3
0
288,901
4
L
Kukulkan
6,916
384
78
4
0
308,214
0
W
Artemis
8,247
458
70
4
0
319,341
0
W
Artio
8,921
496
32
2
0
367,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role