Player Matchup

Medusa
Medusa
Masters
 
Medusa
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold I
 
Ares
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum I
mhamide
Thoth
Platinum I
Level 148
God Stats
14W - 13L
1,641 SR
Queue Stats
175W - 171L
1,994 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Źọdïαcọ
Sun Wukong
Gold IV
Level 168
God Stats
0W - 1L
1,869 SR
Queue Stats
33W - 39L
1,506 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,602 SR
1,600 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 167
1,671 SR
1,679 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Masters
DDNow
Fenrir
Masters
Level 128
God Stats
6W - 4L
1,780 SR
Queue Stats
318W - 266L
2,409 MMR
Party 2
Hachiman
Hachiman
Platinum III
FrancoL3on
Hachiman
Platinum III
Level 250
God Stats
4W - 4L
1,579 SR
Queue Stats
373W - 349L
1,742 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Xubsicek
Kuzenbo
Gold II
Level 141
God Stats
11W - 5L
1,681 SR
Queue Stats
118W - 123L
1,596 MMR
Party 1
Nike
Nike
Silver I
veligar
Nike
Silver I
Level 139
God Stats
4W - 0L
1,817 SR
Queue Stats
142W - 154L
1,148 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 2 / 0
5,222
522
6,441
6,269
1,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
 
Serqet
8
1 / 3 / 0
4,778
478
516
6,620
1,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
 
Ares
7
0 / 4 / 1
4,618
462
2,619
9,149
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
mhamide
Thoth
11
1 / 4 / 1
5,885
589
2,457
4,618
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Źọdïαcọ
Sun Wukong
10
0 / 1 / 0
5,455
546
3,148
8,081
4,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
BellonaAo KuangBake KujiraAthena

VS

Bans
TsukuyomiRamaCthulhuSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
6 / 1 / 4
7,092
709
4,963
4,566
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
DDNow
Fenrir
12
6 / 0 / 6
6,826
683
8,067
7,531
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
FrancoL3on
Hachiman
10
2 / 0 / 4
5,905
591
4,294
4,596
1,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Xubsicek
Kuzenbo
8
0 / 2 / 4
5,005
501
2,076
6,430
5,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
veligar
Nike
11
0 / 0 / 4
6,475
648
3,809
6,628
2,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
14
14
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
0
0.5
L
Serqet
 
Serqet
1
3
0
0.33
L
Ares
 
Ares
0
4
1
0.13
W
Raijin
 
Raijin
6
1
4
8
W
Fenrir
DDNow
Fenrir
6
0
6
9
W
Hachiman
FrancoL3on
Hachiman
2
0
4
4
W
Kuzenbo
Xubsicek
Kuzenbo
0
2
4
1
L
Thoth
mhamide
Thoth
1
4
1
0.38
W
Nike
veligar
Nike
0
0
4
2
L
Sun Wukong
Źọdïαcọ
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,181
Damage
23,209
34,737
Taken
29,751
15,259
Mitigated
13,134
9,764
Healing
7,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,441
2,278
0
2,232
6,269
1,888
0
1,156
5,113
0
39,411
L
Serqet
 
Serqet
516
0
0
1,522
6,620
1,643
0
1,299
5,321
0
22,329
L
Ares
 
Ares
2,619
151
0
2,138
9,149
6,406
0
2,417
6,732
14,363
184
W
Raijin
 
Raijin
4,963
705
0
919
4,566
1,351
0
1,118
3,292
56,041
950
W
Fenrir
DDNow
Fenrir
8,067
2,924
0
1,178
7,531
2,862
0
957
6,481
0
42,765
W
Hachiman
FrancoL3on
Hachiman
4,294
2,772
0
1,984
4,596
1,036
0
462
4,002
0
36,600
W
Kuzenbo
Xubsicek
Kuzenbo
2,076
1,025
206
1,913
6,430
5,565
0
2,167
4,181
9,626
0
L
Thoth
mhamide
Thoth
2,457
102
0
355
4,618
985
0
1,476
3,142
35,494
877
W
Nike
veligar
Nike
3,809
145
0
1,125
6,628
2,320
0
251
6,056
0
44,927
L
Sun Wukong
Źọdïαcọ
Sun Wukong
3,148
567
0
3,517
8,081
4,337
0
686
7,395
0
37,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
31,303
296
Minions Killed
340
0
Camps Cleared
0
1,009,496
Distance Traveled
1,072,880
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,222
522
69
7
0
193,069
2
L
Serqet
4,778
478
55
6
0
213,230
3
L
Ares
4,618
462
21
2
0
205,067
3
W
Raijin
7,092
709
102
10
0
208,550
3
W
Fenrir
6,826
683
71
7
0
245,673
0
W
Hachiman
5,905
591
66
7
0
204,592
0
W
Kuzenbo
5,005
501
16
2
0
205,783
3
L
Thoth
5,885
589
79
8
0
194,590
1
W
Nike
6,475
648
85
9
0
208,282
3
L
Sun Wukong
5,455
546
72
7
0
203,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role