Player Matchup

Scylla
Scylla
Diamond V
CheekyMcClappins
Scylla
Diamond V
Level 147
God Stats
4W - 1L
1,871 SR
Queue Stats
37W - 26L
2,052 MMR
Solo
Poseidon
Poseidon
Diamond V
Kinghobojoe9068
Poseidon
Diamond V
Level 215
God Stats
11W - 6L
1,849 SR
Queue Stats
128W - 125L
2,038 MMR
Solo
Anhur
Anhur
Platinum I
YakeBr
Anhur
Platinum I
Level 162
God Stats
26W - 21L
1,723 SR
Queue Stats
149W - 137L
2,065 MMR
Solo
Sylvanus
Sylvanus
Gold II
god O war 01
Sylvanus
Gold II
Level 108
God Stats
2W - 3L
1,543 SR
Queue Stats
34W - 24L
1,845 MMR
Solo
Bastet
Bastet
Diamond IV
thezhongdonger
Bastet
Diamond IV
Level 178
God Stats
73W - 51L
1,661 SR
Queue Stats
291W - 282L
2,154 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 162
1,729 SR
2,031 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,620 SR
1,894 MMR
Nu Wa
Nu Wa
Diamond IV
 
Nu Wa
Diamond IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum II
AsinusAtWork
Bacchus
Platinum II
Level 124
God Stats
1W - 2L
1,821 SR
Queue Stats
53W - 48L
1,836 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
UrLocalThugAqua
Sun Wukong
Diamond III
Level 155
God Stats
81W - 49L
1,734 SR
Queue Stats
366W - 347L
2,209 MMR
Solo
Thor
Thor
Diamond III
gamertag1019
Thor
Diamond III
Level 123
God Stats
23W - 26L
1,544 SR
Queue Stats
497W - 485L
1,964 MMR
Solo
Hachiman
Hachiman
Platinum I
t01d24g
Hachiman
Platinum I
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,963 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,016
547
2,766
4,571
1,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
11
1 / 4 / 0
6,264
569
5,734
10,412
2,457
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
YakeBr
Anhur
12
2 / 0 / 3
6,418
583
3,925
6,609
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
god O war 01
Sylvanus
7
0 / 4 / 3
4,968
452
2,847
9,925
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Defender's Blade

Defender's Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
4 / 2 / 2
5,662
515
4,479
8,338
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AresLancelotMulanAthena

VS

Bans
SusanoNe ZhaLokiMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 0 / 4
6,943
631
7,219
1,368
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
AsinusAtWork
Bacchus
10
2 / 3 / 4
6,152
559
3,642
10,199
7,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Sun Wukong
UrLocalThugAqua
Sun Wukong
13
3 / 0 / 2
7,502
682
6,485
8,588
4,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
5 / 1 / 4
6,512
592
5,305
8,267
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
t01d24g
Hachiman
11
0 / 3 / 2
6,270
570
5,317
5,766
1,322
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
7
Kills
11
11
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
4
3
W
Bacchus
AsinusAtWork
Bacchus
2
3
4
1.33
L
0
1
0
0
L
Poseidon
1
4
0
0.25
W
Sun Wukong
UrLocalThugAqua
Sun Wukong
3
0
2
4
L
Anhur
YakeBr
Anhur
2
0
3
3.5
W
5
1
4
7
L
Sylvanus
god O war 01
Sylvanus
0
4
3
0.38
W
Hachiman
t01d24g
Hachiman
0
3
2
0.33
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,751
Damage
27,968
39,855
Taken
34,188
12,900
Mitigated
15,737
13,317
Healing
11,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,219
1,778
0
73
1,368
383
0
537
791
52,292
0
W
Bacchus
AsinusAtWork
Bacchus
3,642
578
0
2,546
10,199
7,630
0
2,497
7,619
14,088
688
L
2,766
168
0
575
4,571
1,072
0
1,945
2,401
48,464
846
L
Poseidon
5,734
1,359
0
4,667
10,412
2,457
0
351
10,022
48,580
0
W
Sun Wukong
UrLocalThugAqua
Sun Wukong
6,485
1,127
0
3,018
8,588
4,219
0
4,476
4,112
0
49,499
L
Anhur
YakeBr
Anhur
3,925
2,485
0
3,524
6,609
2,118
0
789
5,756
0
45,135
W
5,305
847
0
4,441
8,267
2,183
0
3,171
4,988
0
42,712
L
Sylvanus
god O war 01
Sylvanus
2,847
633
928
2,319
9,925
4,559
0
4,244
5,429
12,084
1,348
W
Hachiman
t01d24g
Hachiman
5,317
2,496
0
1,739
5,766
1,322
0
304
5,462
0
50,531
L
4,479
945
0
1,304
8,338
2,694
0
2,614
5,528
0
25,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,328
Gold Earned
33,379
368
Minions Killed
375
0
Camps Cleared
0
1,178,896
Distance Traveled
1,141,796
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,943
631
101
9
0
216,235
2
W
Bacchus
6,152
559
27
2
0
248,969
3
L
Scylla
6,016
547
118
11
0
231,198
2
L
Poseidon
6,264
569
102
9
0
225,599
0
W
Sun Wukong
7,502
682
88
8
0
229,648
4
L
Anhur
6,418
583
85
8
0
215,930
3
W
Thor
6,512
592
65
6
0
248,964
1
L
Sylvanus
4,968
452
20
2
0
207,754
2
W
Hachiman
6,270
570
94
9
0
197,980
0
L
Bastet
5,662
515
43
4
0
298,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role