Player Matchup

Jormungandr
Jormungandr
Platinum IV
 
Jormungandr
Platinum IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum I
Cap_Derek30_PR
Nemesis
Platinum I
Level 187
God Stats
12W - 13L
1,477 SR
Queue Stats
281W - 274L
2,051 MMR
Party 1
Jing Wei
Jing Wei
Platinum II
Mufas0
Jing Wei
Platinum II
Level 45
God Stats
0W - 1L
1,549 SR
Queue Stats
34W - 28L
1,899 MMR
Solo
Surtr
Surtr
Platinum III
Yost-in-time_PR
Surtr
Platinum III
Level 197
God Stats
89W - 73L
1,697 SR
Queue Stats
294W - 279L
1,833 MMR
Party 1
Anubis
Anubis
Diamond V
unstoppable2155
Anubis
Diamond V
Level 159
God Stats
0W - 2L
1,348 SR
Queue Stats
270W - 255L
2,066 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,514 SR
1,870 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,692 SR
1,956 MMR
Danzaburou
Danzaburou
Platinum I
MortalCoil
Danzaburou
Platinum I
Level 227
God Stats
21W - 6L
1,677 SR
Queue Stats
30W - 8L
2,004 MMR
Party 2
Susano
Susano
Platinum II
PinkPickle3
Susano
Platinum II
Level 69
God Stats
9W - 15L
1,567 SR
Queue Stats
394W - 382L
1,871 MMR
Solo
Poseidon
Poseidon
Diamond IV
SirBomberMan
Poseidon
Diamond IV
Level 158
God Stats
7W - 2L
1,841 SR
Queue Stats
158W - 131L
2,065 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
ZagueiroDoVasco
Kuzenbo
Diamond IV
Level 103
God Stats
10W - 7L
1,665 SR
Queue Stats
410W - 402L
2,057 MMR
Solo
Ganesha
Ganesha
Platinum IV
xBiggaveli
Ganesha
Platinum IV
Level 66
God Stats
3W - 1L
1,708 SR
Queue Stats
50W - 32L
1,784 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
1 / 2 / 3
7,199
514
4,714
12,321
6,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
1 / 5 / 3
7,028
502
5,773
11,951
4,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
Mufas0
Jing Wei
14
1 / 5 / 1
7,687
549
7,380
11,797
3,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
7,494
535
7,400
15,172
10,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 7 / 1
8,060
576
7,091
9,803
4,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eMulanMercury

VS

Bans
AthenaMedusaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MortalCoil
Danzaburou
15
7 / 1 / 2
9,793
700
15,158
10,929
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
14
5 / 1 / 5
8,181
584
5,517
10,067
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
SirBomberMan
Poseidon
17
8 / 1 / 4
10,211
729
10,905
7,076
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
2 / 3 / 5
8,385
599
9,133
12,417
14,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
xBiggaveli
Ganesha
14
0 / 0 / 9
8,534
610
3,712
11,638
9,688
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
6
Kills
22
22
Deaths
6
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
3
1.25
L
1
5
3
0.5
W
Danzaburou
MortalCoil
Danzaburou
7
1
2
8
L
Jing Wei
Mufas0
Jing Wei
1
5
1
0.3
W
Susano
5
1
5
7.5
W
Poseidon
SirBomberMan
Poseidon
8
1
4
10
L
1
3
2
0.67
W
2
3
5
1.5
L
2
7
1
0.36
W
Ganesha
xBiggaveli
Ganesha
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,358
Damage
44,425
61,044
Taken
52,127
29,688
Mitigated
33,445
14,425
Healing
19,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,714
923
1,607
3,400
12,321
6,997
0
3,943
8,378
22,838
0
L
5,773
1,233
0
1,047
11,951
4,030
0
3,749
8,202
0
48,204
W
Danzaburou
MortalCoil
Danzaburou
15,158
9,617
0
6,253
10,929
3,810
373
1,991
8,938
0
69,771
L
Jing Wei
Mufas0
Jing Wei
7,380
5,746
0
3,208
11,797
3,764
558
1,543
10,254
0
63,322
W
Susano
5,517
1,208
0
4,879
10,067
3,304
28
1,600
8,467
0
55,076
W
Poseidon
SirBomberMan
Poseidon
10,905
2,064
0
1,242
7,076
2,053
0
3,630
3,446
88,865
0
L
7,400
3,174
0
3,029
15,172
10,557
21
8,514
6,658
1,403
53,426
W
9,133
2,324
0
4,294
12,417
14,590
392
1,352
11,065
57,866
2,342
L
7,091
189
0
2,134
9,803
4,340
0
5,195
4,608
62,042
0
W
Ganesha
xBiggaveli
Ganesha
3,712
526
0
2,838
11,638
9,688
0
3,961
7,677
24,667
5,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,468
Gold Earned
45,104
431
Minions Killed
516
0
Camps Cleared
0
1,405,331
Distance Traveled
1,478,973
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,199
514
49
4
0
317,361
7
L
Nemesis
7,028
502
78
6
0
322,662
0
W
Danzaburou
9,793
700
133
10
0
279,738
6
L
Jing Wei
7,687
549
109
8
0
273,172
2
W
Susano
8,181
584
78
6
0
342,094
1
W
Poseidon
10,211
729
184
13
0
313,072
0
L
Surtr
7,494
535
85
6
0
243,348
0
W
Kuzenbo
8,385
599
105
8
0
241,791
2
L
Anubis
8,060
576
110
8
0
248,788
0
W
Ganesha
8,534
610
16
1
0
302,278
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role