Player Matchup

Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Biimslahyat
Susano
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,317 Elo+
Party 3
Chang'e
Chang'e
NyroXz3
Chang'e
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,595 Elo+
Party 1
Chaac
Chaac
Slayer93-_-
Chaac
Level 125
God Stats
2W - 0L
1,715 SR
Queue Stats
61W - 65L
1,403 Elo+
Party 3
Xbalanque
Xbalanque
freesty1er
Xbalanque
Level 199
God Stats
7W - 4L
1,524 SR
Queue Stats
232W - 229L
1,560 Elo+
Party 1
Team Averages
Level 92
1,548 SR
1,475 Elo+

VS

Team Averages
Level 97
1,513 SR
1,516 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
LeChát
Gilgamesh
Level 157
God Stats
1W - 7L
1,467 SR
Queue Stats
103W - 105L
1,596 Elo+
Party 2
Da Ji
Da Ji
MustangIS
Da Ji
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 25L
1,357 Elo+
Solo
Danzaburou
Danzaburou
sksk123123fire
Danzaburou
Level 19
God Stats
3W - 4L
1,598 SR
Queue Stats
50W - 47L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 1 / 9
5,729
637
5,518
6,769
4,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
9
3 / 4 / 3
5,173
575
2,807
6,264
1,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
NyroXz3
Chang'e
10
4 / 2 / 2
5,514
613
4,777
5,128
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 1
5,300
589
3,055
6,077
3,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
freesty1er
Xbalanque
11
6 / 1 / 2
6,811
757
6,160
6,350
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
2 / 5 / 3
5,105
567
3,113
6,756
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
 
Ares
7
2 / 3 / 1
5,040
560
2,766
5,871
2,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
LeChát
Gilgamesh
8
1 / 1 / 1
4,834
537
4,075
8,007
5,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Da Ji
MustangIS
Da Ji
9
4 / 3 / 2
5,581
620
3,848
6,790
1,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
sksk123123fire
Danzaburou
9
0 / 4 / 1
4,929
548
2,086
5,720
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
16
Kills
9
9
Deaths
16
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
9
6.5
L
Ix Chel
 
Ix Chel
2
5
3
0.7
L
Ares
 
Ares
2
3
1
0.83
W
Susano
3
4
3
1.13
L
Gilgamesh
LeChát
Gilgamesh
1
1
1
1.5
L
Da Ji
MustangIS
Da Ji
4
3
2
1.67
W
Chang'e
NyroXz3
Chang'e
4
2
2
2.5
W
1
1
1
1.5
W
Xbalanque
freesty1er
Xbalanque
6
1
2
7
L
Danzaburou
sksk123123fire
Danzaburou
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,317
Damage
15,888
30,588
Taken
33,144
13,079
Mitigated
13,449
13,130
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,518
2,405
509
2,388
6,769
4,067
0
1,444
5,167
0
19,576
L
Ix Chel
 
Ix Chel
3,113
467
150
1,041
6,756
1,782
0
2,301
3,955
20,578
1,138
L
Ares
 
Ares
2,766
255
0
1,101
5,871
2,713
0
1,065
4,523
10,499
0
W
Susano
2,807
583
0
1,952
6,264
1,506
0
1,028
5,078
0
20,660
L
Gilgamesh
LeChát
Gilgamesh
4,075
1,618
0
1,526
8,007
5,753
0
0
7,643
0
24,299
L
Da Ji
MustangIS
Da Ji
3,848
903
0
2,353
6,790
1,827
0
813
5,782
0
23,387
W
Chang'e
NyroXz3
Chang'e
4,777
263
360
1,820
5,128
1,368
0
2,083
2,835
26,978
0
W
3,055
640
0
2,318
6,077
3,900
0
538
5,279
0
23,948
W
Xbalanque
freesty1er
Xbalanque
6,160
4,093
0
3,783
6,350
2,238
1,081
290
6,023
0
45,741
L
Danzaburou
sksk123123fire
Danzaburou
2,086
852
0
692
5,720
1,374
0
0
5,662
0
27,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,527
Gold Earned
25,489
226
Minions Killed
211
0
Camps Cleared
0
932,297
Distance Traveled
879,021
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,729
637
20
2
0
180,895
0
L
Ix Chel
5,105
567
48
5
0
186,229
3
L
Ares
5,040
560
16
2
0
140,876
0
W
Susano
5,173
575
35
4
0
212,708
0
L
Gilgamesh
4,834
537
39
4
0
196,987
1
L
Da Ji
5,581
620
48
5
0
192,526
0
W
Chang'e
5,514
613
45
5
0
193,687
0
W
Chaac
5,300
589
49
5
0
183,294
0
W
Xbalanque
6,811
757
77
9
0
161,713
0
L
Danzaburou
4,929
548
60
7
0
162,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role