Player Matchup

King Arthur
King Arthur
Evolved_Beast01
King Arthur
Level 108
God Stats
6W - 8L
1,661 SR
Queue Stats
132W - 149L
1,498 Elo+
Party 1
Medusa
Medusa
Fougex
Medusa
Level 87
God Stats
3W - 3L
1,780 SR
Queue Stats
62W - 54L
1,638 Elo+
Solo
Nu Wa
Nu Wa
JuiceTheKiddz
Nu Wa
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 116L
1,501 Elo+
Party 1
Team Averages
Level 83
1,647 SR
1,546 Elo+

VS

Team Averages
Level 129
1,558 SR
1,568 Elo+
Bastet
Bastet
KumitecCa26
Bastet
Level 101
God Stats
8W - 3L
1,805 SR
Queue Stats
27W - 18L
1,653 Elo+
Solo
Janus
Janus
LetsVegasBaby
Janus
Level 139
God Stats
3W - 7L
1,500 SR
Queue Stats
150W - 148L
1,516 Elo+
Party 2
Charon
Charon
LionSin7_Escanor
Charon
Level 146
God Stats
5W - 8L
1,369 SR
Queue Stats
166W - 167L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Evolved_Beast01
King Arthur
14
3 / 3 / 2
9,192
707
7,179
13,903
13,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
Fougex
Medusa
14
2 / 7 / 2
8,998
692
9,148
10,947
3,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

13
1 / 3 / 2
8,821
679
7,179
8,050
2,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
4 / 2 / 5
10,254
789
13,966
13,109
4,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
7 / 2 / 2
10,464
805
9,851
8,460
2,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 2 / 7
9,099
700
4,787
12,055
11,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
13
13
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Evolved_Beast01
King Arthur
3
3
2
1.33
L
Medusa
Fougex
Medusa
2
7
2
0.43
L
1
3
2
0.67
W
Bastet
4
2
5
3.25
W
7
2
2
4
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,506
Damage
28,604
32,900
Taken
33,624
19,257
Mitigated
19,470
2,490
Healing
5,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Evolved_Beast01
King Arthur
7,179
878
0
361
13,903
13,376
0
7,295
6,598
0
20,563
L
Medusa
Fougex
Medusa
9,148
2,863
0
595
10,947
3,639
0
3,822
7,103
0
44,264
L
7,179
1,568
0
1,534
8,050
2,242
0
3,433
4,595
20,953
0
W
Bastet
13,966
2,482
0
2,587
13,109
4,652
138
2,236
10,554
0
52,821
W
9,851
523
0
716
8,460
2,961
347
1,860
6,427
47,827
490
W
4,787
938
0
1,969
12,055
11,857
29
2,287
9,352
19,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,011
Gold Earned
29,817
150
Minions Killed
194
0
Camps Cleared
0
688,413
Distance Traveled
781,691
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,192
707
37
3
0
234,111
4
L
Medusa
8,998
692
67
5
0
222,228
3
L
Nu Wa
8,821
679
46
4
0
232,074
5
W
Bastet
10,254
789
79
6
0
296,645
0
W
Janus
10,464
805
87
7
0
236,629
0
W
Charon
9,099
700
28
2
0
248,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role