Player Matchup

Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Bowndy
Vulcan
Level 214
God Stats
9W - 9L
1,657 SR
Queue Stats
445W - 405L
1,624 Elo+
Party 2
Ne Zha
Ne Zha
Kuukei
Ne Zha
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 51L
1,490 Elo+
Solo
Baron Samedi
Baron Samedi
SAA666
Baron Samedi
Level 144
God Stats
7W - 2L
1,793 SR
Queue Stats
109W - 104L
1,592 Elo+
Party 2
Apollo
Apollo
Sw1ftshade
Apollo
Level 148
God Stats
5W - 0L
1,808 SR
Queue Stats
177W - 135L
1,597 Elo+
Party 2
Team Averages
Level 153
1,652 SR
1,561 Elo+

VS

Team Averages
Level 141
1,595 SR
1,540 Elo+
Surtr
Surtr
CosmicOdie56
Surtr
Level 67
God Stats
5W - 5L
1,535 SR
Queue Stats
207W - 203L
1,534 Elo+
Party 1
Thor
Thor
Dillimon
Thor
Level 107
God Stats
11W - 11L
1,539 SR
Queue Stats
408W - 395L
1,483 Elo+
Party 1
Anhur
Anhur
Mclovin3103
Anhur
Level 155
God Stats
96W - 85L
1,570 SR
Queue Stats
419W - 385L
1,560 Elo+
Solo
Jormungandr
Jormungandr
Saugen
Jormungandr
Level 266
God Stats
89W - 51L
1,659 SR
Queue Stats
209W - 218L
1,561 Elo+
Solo
Zeus
Zeus
cojotrash
Zeus
Level 109
God Stats
89W - 54L
1,673 SR
Queue Stats
742W - 692L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 3 / 5
7,451
621
8,177
11,585
4,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Vulcan
Bowndy
Vulcan
13
2 / 1 / 7
7,077
590
8,171
6,683
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
Kuukei
Ne Zha
13
5 / 0 / 1
6,772
564
3,975
7,647
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
SAA666
Baron Samedi
12
1 / 2 / 0
6,210
518
5,445
7,679
3,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Apollo
Sw1ftshade
Apollo
12
2 / 2 / 5
7,318
610
5,240
5,960
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,165
430
3,033
11,529
5,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
11
2 / 3 / 0
6,165
514
4,442
10,586
3,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 2 / 1
7,216
601
4,887
8,777
2,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Saugen
Jormungandr
13
3 / 1 / 2
7,655
638
5,774
10,930
7,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
11
0 / 4 / 0
6,344
529
6,871
7,754
1,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
14
Kills
8
8
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
3
5
2.17
W
Vulcan
Bowndy
Vulcan
2
1
7
5.5
L
0
4
1
0.13
L
Thor
2
3
0
0.67
W
Ne Zha
Kuukei
Ne Zha
5
0
1
5.5
L
3
2
1
1.75
W
Baron Samedi
SAA666
Baron Samedi
1
2
0
0.5
L
Jormungandr
Saugen
Jormungandr
3
1
2
4
W
Apollo
Sw1ftshade
Apollo
2
2
5
2.25
L
Zeus
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,008
Damage
25,007
39,554
Taken
49,576
13,670
Mitigated
19,682
12,021
Healing
15,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,177
3,543
0
3,040
11,585
4,141
16
2,682
8,643
0
28,335
W
Vulcan
Bowndy
Vulcan
8,171
491
0
2,005
6,683
2,002
0
3,684
2,999
47,475
569
L
3,033
709
0
2,614
11,529
5,389
0
2,809
8,448
838
17,902
L
Thor
4,442
205
0
1,913
10,586
3,403
0
2,935
7,365
0
44,071
W
Ne Zha
Kuukei
Ne Zha
3,975
765
0
1,262
7,647
2,547
0
1,593
6,018
0
42,968
L
4,887
2,740
0
3,961
8,777
2,250
27
0
8,777
0
56,608
W
Baron Samedi
SAA666
Baron Samedi
5,445
395
21
3,362
7,679
3,456
0
3,707
3,935
32,571
1,646
L
Jormungandr
Saugen
Jormungandr
5,774
381
0
4,346
10,930
7,027
0
3,325
6,942
52,833
808
W
Apollo
Sw1ftshade
Apollo
5,240
4,038
0
2,331
5,960
1,524
820
977
4,983
0
54,418
L
Zeus
6,871
1,230
0
2,357
7,754
1,613
0
2,853
4,620
59,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,828
Gold Earned
32,545
386
Minions Killed
415
0
Camps Cleared
0
1,277,527
Distance Traveled
1,130,437
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,451
621
42
4
0
225,738
0
W
Vulcan
7,077
590
97
8
0
271,134
4
L
Surtr
5,165
430
38
3
0
232,168
2
L
Thor
6,165
514
74
6
0
248,333
0
W
Ne Zha
6,772
564
68
6
0
318,612
0
L
Anhur
7,216
601
99
8
0
197,995
2
W
Baron Samedi
6,210
518
73
6
0
216,448
0
L
Jormungandr
7,655
638
106
9
0
235,092
0
W
Apollo
7,318
610
106
9
0
245,595
1
L
Zeus
6,344
529
98
8
0
216,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role