Player Matchup

Horus
Horus
JudoxMan
Horus
Level 63
God Stats
3W - 2L
1,388 SR
Queue Stats
39W - 25L
1,567 Elo+
Party 1
Aphrodite
Aphrodite
ToxicTrist
Aphrodite
Level 79
God Stats
22W - 4L
1,654 SR
Queue Stats
27W - 19L
1,464 Elo+
Party 1
Bacchus
Bacchus
ZekkenO2
Bacchus
Level 119
God Stats
14W - 8L
1,484 SR
Queue Stats
26W - 19L
1,464 Elo+
Party 1
Team Averages
Level 87
1,509 SR
1,498 Elo+

VS

Team Averages
Level 39
1,516 SR
1,507 Elo+
Chaac
Chaac
BluuDreammmm
Chaac
Level 82
God Stats
0W - 4L
1,254 SR
Queue Stats
121W - 132L
1,405 Elo+
Party 2
Bacchus
Bacchus
BluuSniper
Bacchus
Level 4
God Stats
1W - 1L
1,794 SR
Queue Stats
2W - 2L
1,553 Elo+
Party 2
Loki
Loki
Falcorn1996
Loki
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 16L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
JudoxMan
Horus
15
5 / 1 / 13
10,591
757
14,464
16,839
17,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
ToxicTrist
Aphrodite
17
8 / 1 / 10
11,746
839
15,703
12,951
7,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bacchus
ZekkenO2
Bacchus
15
5 / 0 / 13
10,732
767
10,324
15,146
22,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
8,485
606
10,074
17,462
12,825
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
BluuSniper
Bacchus
13
0 / 6 / 1
8,129
581
6,323
16,316
16,268
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 8 / 0
9,314
665
5,818
14,402
4,079
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
18
Kills
2
2
Deaths
18
36
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Bacchus
BluuSniper
Bacchus
0
6
1
0.08
L
2
8
0
0.25
W
Horus
JudoxMan
Horus
5
1
13
11.5
W
Aphrodite
ToxicTrist
Aphrodite
8
1
10
13
W
Bacchus
ZekkenO2
Bacchus
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,491
Damage
22,215
44,936
Taken
48,180
46,512
Mitigated
33,172
24,377
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,074
633
296
4,523
17,462
12,825
0
11,367
5,816
0
31,456
L
Bacchus
BluuSniper
Bacchus
6,323
116
0
1,952
16,316
16,268
0
8,778
6,955
20,159
0
L
5,818
491
0
1,430
14,402
4,079
0
5,988
8,021
0
33,088
W
Horus
JudoxMan
Horus
14,464
4,279
1,776
6,103
16,839
17,192
770
2,675
14,164
0
24,260
W
Aphrodite
ToxicTrist
Aphrodite
15,703
448
6,648
8,504
12,951
7,164
833
1,499
11,452
60,220
808
W
Bacchus
ZekkenO2
Bacchus
10,324
1,722
0
1,346
15,146
22,156
648
2,169
12,977
20,238
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,069
Gold Earned
25,928
148
Minions Killed
105
0
Camps Cleared
0
798,810
Distance Traveled
738,371
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,485
606
42
3
0
241,351
0
L
Bacchus
8,129
581
17
1
0
236,934
0
L
Loki
9,314
665
46
3
0
260,086
0
W
Horus
10,591
757
12
1
0
278,369
0
W
Aphrodite
11,746
839
116
8
0
259,878
0
W
Bacchus
10,732
767
20
1
0
260,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role