Player Matchup

Ravana
Ravana
CloseGryphon27
Ravana
Level 138
God Stats
10W - 8L
1,443 SR
Queue Stats
184W - 190L
1,445 Elo+
Solo
Amaterasu
Amaterasu
Encounter
Amaterasu
Level 155
God Stats
18W - 8L
1,624 SR
Queue Stats
117W - 68L
1,663 Elo+
Solo
Thoth
Thoth
SniperLuke2000
Thoth
Level 125
God Stats
7W - 5L
1,291 SR
Queue Stats
925W - 863L
1,481 Elo+
Solo
Neith
Neith
V-O-N-13
Neith
Level 91
God Stats
389W - 344L
1,414 SR
Queue Stats
462W - 460L
1,381 Elo+
Solo
Artemis
Artemis
tigga111
Artemis
Level 158
God Stats
17W - 22L
1,266 SR
Queue Stats
520W - 519L
1,412 Elo+
Solo
Team Averages
Level 133
1,408 SR
1,477 Elo+

VS

Team Averages
Level 65
1,443 SR
1,428 Elo+
Bellona
Bellona
Asking4aFriend
Bellona
Level 30
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 11L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Jayps808
Baron Samedi
Level 75
God Stats
0W - 4L
1,177 SR
Queue Stats
93W - 110L
1,406 Elo+
Party 1
Serqet
Serqet
Lieut_Lucifer
Serqet
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 24L
1,444 Elo+
Solo
Artemis
Artemis
TBP Arthemys
Artemis
Level 104
God Stats
1W - 2L
1,514 SR
Queue Stats
100W - 106L
1,440 Elo+
Solo
Ra
Ra
mobilegamer7416
Ra
Level 59
God Stats
5W - 4L
1,523 SR
Queue Stats
64W - 90L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 8
8,842
589
7,451
7,415
3,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
Encounter
Amaterasu
16
6 / 2 / 5
9,659
644
7,829
18,538
10,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
8 / 0 / 5
9,685
646
12,128
5,260
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
V-O-N-13
Neith
12
1 / 5 / 8
7,241
483
5,834
13,076
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
tigga111
Artemis
14
1 / 2 / 3
8,276
552
5,319
6,964
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
8,706
580
10,436
14,776
9,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Jayps808
Baron Samedi
11
2 / 5 / 3
7,030
469
6,902
11,187
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 3
6,453
430
2,472
11,723
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
TBP Arthemys
Artemis
14
3 / 3 / 2
7,996
533
10,462
10,624
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 2
7,755
517
1,687
10,363
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
22
Kills
9
10
Deaths
22
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
6
1
8
10
W
Amaterasu
Encounter
Amaterasu
6
2
5
4.25
L
Baron Samedi
Jayps808
Baron Samedi
2
5
3
0.7
L
0
5
3
0.3
W
8
0
5
10.5
L
Artemis
TBP Arthemys
Artemis
3
3
2
1.33
W
Neith
V-O-N-13
Neith
1
5
8
1
L
2
6
2
0.5
W
Artemis
tigga111
Artemis
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,561
Damage
31,959
51,253
Taken
58,673
20,980
Mitigated
24,411
24,334
Healing
20,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,436
4,323
0
7,702
14,776
9,864
580
2,016
12,628
0
64,551
W
7,451
1,955
0
2,753
7,415
3,176
937
316
7,099
0
47,545
W
Amaterasu
Encounter
Amaterasu
7,829
2,549
0
11,449
18,538
10,731
173
1,196
17,342
0
67,133
L
Baron Samedi
Jayps808
Baron Samedi
6,902
728
523
1,870
11,187
4,746
428
1,694
9,273
36,694
0
L
2,472
697
0
3,975
11,723
3,111
0
3,514
7,949
0
34,466
W
12,128
158
0
2,141
5,260
1,533
218
497
4,507
62,562
500
L
Artemis
TBP Arthemys
Artemis
10,462
4,077
0
3,251
10,624
3,467
516
408
10,136
0
58,951
W
Neith
V-O-N-13
Neith
5,834
1,456
0
5,244
13,076
3,478
1,299
5,590
7,282
0
34,537
L
1,687
112
630
2,912
10,363
3,223
0
3,478
6,559
50,681
0
W
Artemis
tigga111
Artemis
5,319
1,767
0
2,747
6,964
2,062
812
1,790
5,174
0
47,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,703
Gold Earned
37,940
461
Minions Killed
430
0
Camps Cleared
0
1,523,660
Distance Traveled
1,435,145
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,706
580
115
8
0
301,516
0
W
Ravana
8,842
589
73
5
0
353,219
0
W
Amaterasu
9,659
644
127
8
0
304,184
8
L
Baron Samedi
7,030
469
59
4
0
253,204
0
L
Serqet
6,453
430
59
4
0
334,750
0
W
Thoth
9,685
646
116
8
0
320,372
2
L
Artemis
7,996
533
92
6
0
260,826
0
W
Neith
7,241
483
52
3
0
275,591
0
L
Ra
7,755
517
105
7
0
284,849
0
W
Artemis
8,276
552
93
6
0
270,294
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role