Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
AnonymaAndy
Charon
Level 59
God Stats
1W - 5L
1,125 SR
Queue Stats
124W - 131L
1,549 Elo+
Party 1
Medusa
Medusa
Loonaxr
Medusa
Level 65
God Stats
9W - 8L
1,365 SR
Queue Stats
126W - 116L
1,570 Elo+
Party 1
Awilix
Awilix
OmegaVIPER_
Awilix
Level 158
God Stats
1W - 2L
1,334 SR
Queue Stats
519W - 467L
1,508 Elo+
Solo
Tiamat
Tiamat
mr_wipes
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 126L
1,570 Elo+
Party 1
Team Averages
Level 113
1,365 SR
1,540 Elo+

VS

Team Averages
Level 135
1,463 SR
1,328 Elo+
Medusa
Medusa
NeonFrontier
Medusa
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 47L
1,301 Elo+
Party 2
Hercules
Hercules
WizardCosmo
Hercules
Level 144
God Stats
3W - 3L
1,401 SR
Queue Stats
426W - 389L
1,463 Elo+
Solo
Ra
Ra
Yvo_Gangster
Ra
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,215 Elo+
Party 2
Sylvanus
Sylvanus
basthfc
Sylvanus
Level 141
God Stats
10W - 5L
1,287 SR
Queue Stats
32W - 37L
1,215 Elo+
Party 2
Loki
Loki
jordieet088
Loki
Level 129
God Stats
1W - 1L
1,630 SR
Queue Stats
31W - 40L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 2 / 5
6,565
469
4,083
11,103
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon
11
0 / 6 / 2
6,929
495
6,707
13,126
4,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
Loonaxr
Medusa
13
5 / 3 / 0
7,603
543
3,801
7,428
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Awilix
13
1 / 2 / 4
7,146
510
6,844
11,135
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
mr_wipes
Tiamat
14
2 / 4 / 0
8,316
594
6,174
7,660
3,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
3 / 3 / 5
8,465
605
6,714
6,671
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
WizardCosmo
Hercules
15
5 / 1 / 0
9,187
656
5,394
10,001
6,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
4 / 1 / 6
8,416
601
7,041
6,478
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
basthfc
Sylvanus
12
1 / 2 / 8
6,794
485
4,814
8,773
7,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 1 / 5
8,675
620
7,153
10,886
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
8
Kills
17
17
Deaths
8
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
5
1.25
L
Charon
0
6
2
0.17
L
Medusa
Loonaxr
Medusa
5
3
0
1.67
W
Medusa
3
3
5
1.83
L
Awilix
1
2
4
1.5
W
Hercules
WizardCosmo
Hercules
5
1
0
5
W
4
1
6
7
W
Sylvanus
basthfc
Sylvanus
1
2
8
2.5
W
4
1
5
6.5
L
Tiamat
mr_wipes
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,609
Damage
31,116
50,452
Taken
42,809
26,175
Mitigated
22,809
11,023
Healing
17,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,083
382
0
4,390
11,103
10,876
0
1,794
9,185
18,537
1,817
L
Charon
6,707
2,560
0
2,767
13,126
4,751
574
5,578
6,820
44,091
8,243
L
Medusa
Loonaxr
Medusa
3,801
1,388
0
636
7,428
2,371
0
792
6,596
0
48,661
W
Medusa
6,714
1,633
0
1,884
6,671
2,647
819
1,758
4,913
0
63,275
L
Awilix
6,844
1,692
0
1,454
11,135
4,472
0
1,601
9,430
0
55,670
W
Hercules
WizardCosmo
Hercules
5,394
1,728
0
4,349
10,001
6,563
519
4,806
4,436
0
59,909
W
7,041
801
1,344
1,660
6,478
2,694
0
2,884
3,552
57,005
820
W
Sylvanus
basthfc
Sylvanus
4,814
1,475
1,009
1,149
8,773
7,125
0
3,664
5,019
12,538
2,653
W
7,153
2,197
0
6,564
10,886
3,780
0
2,091
8,703
0
74,073
L
Tiamat
mr_wipes
Tiamat
6,174
452
0
1,776
7,660
3,705
0
898
6,573
52,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,559
Gold Earned
41,537
425
Minions Killed
485
0
Camps Cleared
0
1,391,844
Distance Traveled
1,394,443
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,565
469
33
2
0
303,189
10
L
Charon
6,929
495
89
6
0
234,380
0
L
Medusa
7,603
543
87
6
0
293,598
0
W
Medusa
8,465
605
105
8
0
280,806
1
L
Awilix
7,146
510
86
6
0
309,750
0
W
Hercules
9,187
656
121
9
0
276,187
2
W
Ra
8,416
601
123
9
0
280,093
4
W
Sylvanus
6,794
485
27
2
0
235,077
2
W
Loki
8,675
620
109
8
0
322,280
0
L
Tiamat
8,316
594
130
9
0
250,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role