Player Matchup

Hel
Hel
Noremac2k3
Hel
Level 106
God Stats
7W - 6L
1,502 SR
Queue Stats
75W - 70L
1,494 Elo+
Party 1
Rama
Rama
TheHooliest
Rama
Level 62
God Stats
3W - 0L
1,862 SR
Queue Stats
56W - 54L
1,516 Elo+
Solo
Janus
Janus
ZerkAngelOfDeath
Janus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,348 Elo+
Party 1
Gilgamesh
Gilgamesh
kxsen
Gilgamesh
Level 38
God Stats
4W - 8L
1,481 SR
Queue Stats
86W - 79L
1,463 Elo+
Party 1
Medusa
Medusa
xIxPONExUxsw
Medusa
Level 29
God Stats
2W - 1L
1,735 SR
Queue Stats
16W - 28L
1,423 Elo+
Party 1
Team Averages
Level 52
1,616 SR
1,449 Elo+

VS

Team Averages
Level 141
1,477 SR
1,489 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Irondragon64
Set
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,545 Elo+
Solo
Sylvanus
Sylvanus
MidMeteor Ace
Sylvanus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Solo
Ah Puch
Ah Puch
RAMPEWR
Ah Puch
Level 146
God Stats
20W - 13L
1,510 SR
Queue Stats
586W - 538L
1,507 Elo+
Solo
Surtr
Surtr
xXSrTaquitoXx
Surtr
Level 185
God Stats
14W - 25L
1,376 SR
Queue Stats
331W - 311L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,119
569
2,880
5,861
2,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
1 / 2 / 1
4,866
541
4,336
5,428
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 0
4,375
486
766
4,043
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
kxsen
Gilgamesh
10
1 / 1 / 0
5,794
644
2,124
6,380
4,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
11
1 / 0 / 2
5,927
659
3,081
5,944
2,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
9
0 / 1 / 2
4,983
554
4,851
4,571
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,246
583
2,778
7,789
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
MidMeteor Ace
Sylvanus
9
1 / 1 / 1
5,300
589
1,788
5,404
2,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
RAMPEWR
Ah Puch
11
5 / 1 / 1
6,482
720
4,850
3,108
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

6
1 / 0 / 0
4,316
480
1,225
2,311
746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
4
Kills
8
8
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
2
1
L
1
1
0
1
L
Sylvanus
MidMeteor Ace
Sylvanus
1
1
1
1.5
W
1
1
1
1.5
L
Ah Puch
RAMPEWR
Ah Puch
5
1
1
5.5
W
1
2
1
0.75
W
0
4
0
0
W
Gilgamesh
kxsen
Gilgamesh
1
1
0
1
W
Medusa
1
0
2
2
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,187
Damage
15,492
27,656
Taken
23,183
10,561
Mitigated
7,884
9,086
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,851
3,559
0
1,472
4,571
1,215
0
1,457
3,114
0
32,656
L
2,778
1,072
0
4,691
7,789
2,260
0
467
7,212
0
27,146
L
Sylvanus
MidMeteor Ace
Sylvanus
1,788
692
397
2,285
5,404
2,742
0
1,118
4,286
15,184
1,843
W
2,880
700
1,475
3,294
5,861
2,053
0
1,455
4,358
18,776
0
L
Ah Puch
RAMPEWR
Ah Puch
4,850
201
0
926
3,108
921
355
444
2,544
43,647
1,082
W
4,336
2,881
0
1,135
5,428
1,236
0
1,663
3,735
0
23,871
W
766
91
0
460
4,043
759
34
2,366
1,371
18,567
0
W
Gilgamesh
kxsen
Gilgamesh
2,124
827
0
1,542
6,380
4,380
4
82
6,298
0
31,614
W
Medusa
3,081
1,151
0
1,180
5,944
2,133
1,276
464
5,478
0
43,188
L
1,225
468
0
537
2,311
746
0
0
2,185
116
11,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,081
Gold Earned
26,327
249
Minions Killed
255
0
Camps Cleared
0
906,903
Distance Traveled
854,399
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,983
554
59
7
0
187,394
1
L
Set
5,246
583
52
6
0
209,579
0
L
Sylvanus
5,300
589
24
3
0
182,183
4
W
Hel
5,119
569
35
4
0
175,176
3
L
Ah Puch
6,482
720
95
11
0
203,363
1
W
Rama
4,866
541
52
6
0
191,623
0
W
Janus
4,375
486
27
3
0
154,880
0
W
Gilgamesh
5,794
644
63
7
0
175,533
2
W
Medusa
5,927
659
72
8
0
209,691
0
L
Surtr
4,316
480
25
3
0
71,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role