Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DevourDerp
Fenrir
Level 147
God Stats
2W - 1L
1,852 SR
Queue Stats
44W - 27L
1,657 Elo+
Solo
Olorun
Olorun
illmissyoux4L
Olorun
Level 157
God Stats
20W - 27L
1,400 SR
Queue Stats
99W - 104L
1,475 Elo+
Solo
King Arthur
King Arthur
player8453792
King Arthur
Level 128
God Stats
24W - 20L
1,527 SR
Queue Stats
312W - 289L
1,463 Elo+
Solo
Medusa
Medusa
x76o_Artifacts
Medusa
Level 126
God Stats
11W - 17L
1,478 SR
Queue Stats
650W - 630L
1,518 Elo+
Solo
Team Averages
Level 153
1,551 SR
1,523 Elo+

VS

Team Averages
Level 115
1,609 SR
1,499 Elo+
Ao Kuang
Ao Kuang
Dazzle-beam
Ao Kuang
Level 122
God Stats
25W - 14L
1,623 SR
Queue Stats
179W - 178L
1,425 Elo+
Solo
Sylvanus
Sylvanus
LongLivedCube
Sylvanus
Level 114
God Stats
15W - 17L
1,588 SR
Queue Stats
284W - 277L
1,496 Elo+
Solo
Medusa
Medusa
bigboiduckdaddy
Medusa
Level 44
God Stats
24W - 10L
1,642 SR
Queue Stats
69W - 66L
1,412 Elo+
Party 1
Kumbhakarna
Kumbhakarna
black12shots
Kumbhakarna
Level 148
God Stats
3W - 2L
1,483 SR
Queue Stats
114W - 101L
1,526 Elo+
Solo
Thoth
Thoth
purplerex
Thoth
Level 145
God Stats
1W - 0L
1,710 SR
Queue Stats
83W - 45L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 3 / 0
8,096
540
5,770
6,672
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
DevourDerp
Fenrir
14
7 / 6 / 3
8,725
582
9,004
13,133
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 4 / 4
7,390
493
5,035
13,170
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

King Arthur
player8453792
King Arthur
13
3 / 2 / 6
7,814
521
8,096
13,412
9,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 3 / 0
7,365
491
3,839
8,429
2,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dazzle-beam
Ao Kuang
15
4 / 1 / 1
8,337
556
3,810
8,213
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
LongLivedCube
Sylvanus
15
4 / 3 / 2
8,080
539
11,003
11,909
6,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
6 / 1 / 1
8,675
578
8,363
7,066
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
black12shots
Kumbhakarna
12
1 / 3 / 8
7,412
494
4,427
14,981
12,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
purplerex
Thoth
14
3 / 5 / 4
7,962
531
9,186
7,665
1,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
13
Kills
18
18
Deaths
13
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
0
0.33
W
Ao Kuang
Dazzle-beam
Ao Kuang
4
1
1
4.5
L
Fenrir
DevourDerp
Fenrir
7
6
3
1.42
W
Sylvanus
LongLivedCube
Sylvanus
4
3
2
1.67
W
6
1
1
6.5
W
Kumbhakarna
black12shots
Kumbhakarna
1
3
8
1.67
L
2
4
4
1
L
King Arthur
player8453792
King Arthur
3
2
6
3
W
Thoth
purplerex
Thoth
3
5
4
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,744
Damage
36,789
54,816
Taken
49,834
22,115
Mitigated
25,847
14,493
Healing
20,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,770
479
0
1,907
6,672
2,530
367
3,659
2,735
48,372
2,183
W
Ao Kuang
Dazzle-beam
Ao Kuang
3,810
324
0
4,558
8,213
2,777
0
5,211
3,002
39,417
1,473
L
Fenrir
DevourDerp
Fenrir
9,004
2,575
0
1,469
13,133
4,068
335
7,023
6,070
0
54,026
W
Sylvanus
LongLivedCube
Sylvanus
11,003
3,265
849
5,430
11,909
6,590
21
2,282
9,627
58,640
20,681
W
8,363
2,831
0
4,339
7,066
2,418
2,977
381
6,685
0
62,383
W
Kumbhakarna
black12shots
Kumbhakarna
4,427
208
0
2,753
14,981
12,270
0
1,769
13,212
21,324
0
L
5,035
2,367
1,224
6,527
13,170
3,524
0
7,626
5,496
37,926
8,213
L
King Arthur
player8453792
King Arthur
8,096
510
44
2,357
13,412
9,135
0
8,071
5,341
0
47,400
W
Thoth
purplerex
Thoth
9,186
390
0
2,203
7,665
1,792
0
690
6,975
50,443
954
L
3,839
744
0
965
8,429
2,858
402
766
7,663
0
48,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,390
Gold Earned
40,466
389
Minions Killed
416
0
Camps Cleared
0
1,439,296
Distance Traveled
1,514,189
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,096
540
86
6
0
251,915
0
W
Ao Kuang
8,337
556
82
5
0
292,807
2
L
Fenrir
8,725
582
80
5
0
324,107
0
W
Sylvanus
8,080
539
127
8
0
301,295
0
W
Medusa
8,675
578
105
7
0
294,089
3
W
Kumbhakarna
7,412
494
22
1
0
309,594
4
L
Olorun
7,390
493
78
5
0
297,983
1
L
King Arthur
7,814
521
66
4
0
329,603
0
W
Thoth
7,962
531
80
5
0
316,404
0
L
Medusa
7,365
491
79
5
0
235,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role