Player Matchup

Tyr
Tyr
MandelbrotSet
Tyr
Level 215
God Stats
0W - 5L
1,164 SR
Queue Stats
80W - 85L
1,369 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jk121smurf
Ah Muzen Cab
Level 17
God Stats
0W - 2L
1,315 SR
Queue Stats
39W - 54L
1,375 Elo+
Party 2
Agni
Agni
xiAiiRz
Agni
Level 86
God Stats
19W - 11L
1,590 SR
Queue Stats
431W - 471L
1,441 Elo+
Party 2
Team Averages
Level 106
1,356 SR
1,395 Elo+

VS

Team Averages
Level 56
1,607 SR
1,415 Elo+
Kali
Kali
ClayRs
Kali
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,395 Elo+
Party 1
Guan Yu
Guan Yu
TheSoggyBicky
Guan Yu
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Xx Silver Fox69
Kuzenbo
Level 17
God Stats
8W - 3L
1,822 SR
Queue Stats
19W - 24L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
8,743
795
8,642
8,497
3,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
jk121smurf
Ah Muzen Cab
12
2 / 2 / 3
8,009
728
5,281
6,367
2,070
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Agni
xiAiiRz
Agni
14
0 / 1 / 5
8,222
747
9,158
7,285
2,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
ClayRs
Kali
13
2 / 2 / 0
8,316
756
3,203
7,371
2,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
14
2 / 2 / 2
8,399
764
7,770
11,966
10,943
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 2 / 2
7,534
685
3,606
9,842
9,315
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
6
Kills
4
4
Deaths
6
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kali
ClayRs
Kali
2
2
0
1
L
4
1
2
5
W
Guan Yu
2
2
2
1.5
W
0
2
2
0.5
L
Ah Muzen Cab
jk121smurf
Ah Muzen Cab
2
2
3
1.75
L
Agni
xiAiiRz
Agni
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,081
Damage
14,579
22,149
Taken
29,179
7,325
Mitigated
23,080
5,825
Healing
7,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
ClayRs
Kali
3,203
931
0
2,963
7,371
2,822
0
1,707
5,664
0
46,126
L
8,642
1,288
0
2,107
8,497
3,034
0
1,385
7,112
0
34,041
W
Guan Yu
7,770
359
1,523
2,678
11,966
10,943
0
4,580
7,335
0
21,073
W
3,606
1,748
0
0
9,842
9,315
0
3,021
6,807
16,280
1,673
L
Ah Muzen Cab
jk121smurf
Ah Muzen Cab
5,281
1,693
0
37
6,367
2,070
0
858
5,509
0
21,870
L
Agni
xiAiiRz
Agni
9,158
899
94
3,587
7,285
2,221
0
919
6,366
43,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,974
Gold Earned
24,249
161
Minions Killed
155
0
Camps Cleared
0
677,978
Distance Traveled
702,828
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
8,316
756
95
9
0
231,424
0
L
Tyr
8,743
795
46
4
0
245,666
0
W
Guan Yu
8,399
764
27
2
0
237,743
0
W
Kuzenbo
7,534
685
33
3
0
233,661
0
L
Ah Muzen Cab
8,009
728
41
4
0
212,624
0
L
Agni
8,222
747
74
7
0
219,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role