Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Noiraccla
Sol
Level 36
God Stats
11W - 16L
1,722 SR
Queue Stats
52W - 75L
1,427 Elo+
Solo
Nox
Nox
Xx_bobe-dj_xX
Nox
Level 106
God Stats
0W - 5L
1,087 SR
Queue Stats
174W - 186L
1,405 Elo+
Solo
Horus
Horus
bymarcos-_-
Horus
Level 158
God Stats
6W - 3L
1,705 SR
Queue Stats
27W - 23L
1,556 Elo+
Solo
Team Averages
Level 123
1,503 SR
1,478 Elo+

VS

Team Averages
Level 152
1,556 SR
1,524 Elo+
Awilix
Awilix
HamÔud
Awilix
Level 145
God Stats
2W - 0L
1,725 SR
Queue Stats
80W - 63L
1,589 Elo+
Solo
Cabrakan
Cabrakan
J00L5
Cabrakan
Level 202
God Stats
2W - 1L
1,500 SR
Queue Stats
496W - 478L
1,398 Elo+
Solo
Hou Yi
Hou Yi
Kyasai
Hou Yi
Level 128
God Stats
11W - 7L
1,832 SR
Queue Stats
598W - 593L
1,590 Elo+
Solo
Ix Chel
Ix Chel
NORANC
Ix Chel
Level 134
God Stats
5W - 7L
1,379 SR
Queue Stats
162W - 152L
1,495 Elo+
Solo
Sylvanus
Sylvanus
Ybiky
Sylvanus
Level 153
God Stats
1W - 1L
1,343 SR
Queue Stats
121W - 114L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 4 / 0
5,427
543
3,986
10,184
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Terra
 
Terra
9
0 / 4 / 2
5,411
541
3,517
10,183
5,151
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 1 / 0
5,012
501
4,403
5,541
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 1 / 1
5,009
501
877
3,800
987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
4,756
476
2,285
7,170
4,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
HamÔud
Awilix
12
6 / 0 / 2
6,622
662
5,804
5,032
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
J00L5
Cabrakan
10
2 / 2 / 1
6,121
612
3,067
7,263
4,442
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hou Yi
Kyasai
Hou Yi
11
0 / 0 / 1
5,779
578
3,377
5,155
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ix Chel
NORANC
Ix Chel
10
1 / 1 / 3
6,160
616
6,689
3,492
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Ybiky
Sylvanus
9
1 / 0 / 1
5,724
572
3,583
5,044
3,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
10
10
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
0
0.75
L
Terra
 
Terra
0
4
2
0.25
W
Awilix
HamÔud
Awilix
6
0
2
7
W
Cabrakan
J00L5
Cabrakan
2
2
1
1.25
W
Hou Yi
Kyasai
Hou Yi
0
0
1
0.5
W
Ix Chel
NORANC
Ix Chel
1
1
3
2.5
L
0
1
0
0
L
0
1
1
0.5
W
Sylvanus
Ybiky
Sylvanus
1
0
1
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,068
Damage
22,520
36,878
Taken
25,986
14,340
Mitigated
11,859
15,931
Healing
15,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,986
540
0
3,923
10,184
2,747
0
3,350
6,715
0
38,066
L
Terra
 
Terra
3,517
437
144
2,657
10,183
5,151
0
2,776
7,407
33,389
0
W
Awilix
HamÔud
Awilix
5,804
2,351
0
2,945
5,032
1,590
0
298
4,694
0
43,430
W
Cabrakan
J00L5
Cabrakan
3,067
207
0
2,581
7,263
4,442
0
3,427
3,836
33,896
1,266
W
Hou Yi
Kyasai
Hou Yi
3,377
1,572
0
3,417
5,155
1,502
47
2,159
2,614
0
42,652
W
Ix Chel
NORANC
Ix Chel
6,689
593
597
1,807
3,492
1,138
110
522
2,970
37,098
0
L
4,403
1,420
0
3,111
5,541
1,225
0
1,228
4,313
36,801
0
L
877
44
0
1,525
3,800
987
0
2,229
1,381
26,535
1,364
W
Sylvanus
Ybiky
Sylvanus
3,583
1,402
918
2,845
5,044
3,187
27
1,739
3,129
17,899
2,615
L
2,285
1,192
194
4,377
7,170
4,230
0
2,947
4,021
0
9,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
30,406
278
Minions Killed
351
0
Camps Cleared
0
953,695
Distance Traveled
954,669
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,427
543
62
6
0
210,443
0
L
Terra
5,411
541
63
6
0
181,946
1
W
Awilix
6,622
662
71
7
0
241,720
1
W
Cabrakan
6,121
612
79
8
0
147,852
0
W
Hou Yi
5,779
578
90
9
0
186,934
0
W
Ix Chel
6,160
616
87
9
0
192,208
0
L
Sol
5,012
501
69
7
0
160,689
0
L
Nox
5,009
501
64
6
0
171,753
0
W
Sylvanus
5,724
572
24
2
0
185,955
0
L
Horus
4,756
476
20
2
0
228,864
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role