Player Matchup

Rama
Rama
DragonBloodLord
Rama
Level 148
God Stats
2W - 3L
1,640 SR
Queue Stats
139W - 130L
1,582 Elo+
Party 3
Mulan
Mulan
GreenDevilDragon
Mulan
Level 128
God Stats
5W - 6L
1,382 SR
Queue Stats
155W - 147L
1,576 Elo+
Party 3
Vulcan
Vulcan
Hackinabox
Vulcan
Level 178
God Stats
12W - 10L
1,614 SR
Queue Stats
232W - 222L
1,559 Elo+
Solo
Artio
Artio
RULOXD55
Artio
Level 119
God Stats
14W - 19L
1,409 SR
Queue Stats
369W - 322L
1,491 Elo+
Party 2
Surtr
Surtr
TET03000
Surtr
Level 167
God Stats
340W - 227L
1,627 SR
Queue Stats
941W - 861L
1,519 Elo+
Party 2
Team Averages
Level 148
1,534 SR
1,545 Elo+

VS

Team Averages
Level 134
1,627 SR
1,518 Elo+
King Arthur
King Arthur
ConjurationNite
King Arthur
Level 124
God Stats
9W - 5L
1,801 SR
Queue Stats
36W - 30L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
Cthuwhu
Cthulhu
Level 134
God Stats
2W - 0L
1,859 SR
Queue Stats
46W - 38L
1,591 Elo+
Party 1
Neith
Neith
Risemare
Neith
Level 159
God Stats
2W - 0L
1,616 SR
Queue Stats
18W - 19L
1,508 Elo+
Party 1
Susano
Susano
Zoic IceKing
Susano
Level 101
God Stats
25W - 20L
1,538 SR
Queue Stats
347W - 338L
1,425 Elo+
Solo
Hel
Hel
oGoofie
Hel
Level 152
God Stats
1W - 2L
1,320 SR
Queue Stats
108W - 128L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,648
513
1,826
8,377
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 4 / 0
6,455
587
5,036
11,246
4,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Vulcan
Hackinabox
Vulcan
11
2 / 2 / 3
5,734
521
4,864
6,442
1,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
RULOXD55
Artio
9
0 / 1 / 4
4,816
438
2,839
13,677
7,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
TET03000
Surtr
11
3 / 3 / 0
5,817
529
4,640
8,764
7,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConjurationNite
King Arthur
12
4 / 1 / 0
7,380
671
7,589
9,638
8,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Cthuwhu
Cthulhu
9
2 / 3 / 2
4,928
448
7,480
8,288
4,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Risemare
Neith
11
1 / 1 / 2
6,062
551
6,264
5,172
1,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
11
5 / 1 / 2
5,970
543
5,141
6,309
2,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
12
2 / 1 / 4
6,842
622
7,950
5,587
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
14
14
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ConjurationNite
King Arthur
4
1
0
4
W
Cthulhu
Cthuwhu
Cthulhu
2
3
2
1
L
0
4
1
0.13
L
2
4
0
0.5
L
Vulcan
Hackinabox
Vulcan
2
2
3
1.75
L
Artio
RULOXD55
Artio
0
1
4
2
W
Neith
Risemare
Neith
1
1
2
2
L
Surtr
TET03000
Surtr
3
3
0
1
W
Susano
5
1
2
6
W
Hel
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,205
Damage
34,424
48,506
Taken
34,994
23,672
Mitigated
18,419
16,464
Healing
13,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ConjurationNite
King Arthur
7,589
533
0
2,160
9,638
8,102
0
1,086
8,552
2,773
48,092
W
Cthulhu
Cthuwhu
Cthulhu
7,480
900
235
1,391
8,288
4,529
0
2,792
5,401
22,470
708
L
1,826
1,309
109
3,038
8,377
2,089
0
4,761
3,444
0
39,624
L
5,036
689
0
3,285
11,246
4,766
0
865
10,381
0
39,076
L
Vulcan
Hackinabox
Vulcan
4,864
109
0
2,620
6,442
1,957
0
1,939
4,401
32,641
0
L
Artio
RULOXD55
Artio
2,839
322
153
5,177
13,677
7,440
0
6,308
6,693
14,511
1,745
W
Neith
Risemare
Neith
6,264
3,464
0
2,138
5,172
1,727
0
562
4,327
0
42,251
L
Surtr
TET03000
Surtr
4,640
2,041
0
2,082
8,764
7,420
4
1,101
7,420
680
35,966
W
Susano
5,141
790
0
3,110
6,309
2,071
0
1,207
5,102
0
31,181
W
Hel
7,950
355
790
3,328
5,587
1,990
0
1,861
3,726
64,477
1,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,470
Gold Earned
31,182
288
Minions Killed
376
0
Camps Cleared
0
1,085,888
Distance Traveled
1,121,351
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,380
671
82
7
0
194,483
1
W
Cthulhu
4,928
448
27
2
0
228,424
4
L
Rama
5,648
513
78
7
0
195,211
2
L
Mulan
6,455
587
75
7
0
191,318
1
L
Vulcan
5,734
521
55
5
0
237,270
0
L
Artio
4,816
438
30
3
0
236,116
5
W
Neith
6,062
551
88
8
0
187,861
0
L
Surtr
5,817
529
50
5
0
225,973
2
W
Susano
5,970
543
61
6
0
273,800
2
W
Hel
6,842
622
118
11
0
236,783
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role