Player Matchup

Martichoras
Martichoras
Platinum I
 
Martichoras
Platinum I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
Dillyon
Merlin
Diamond III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 85L
2,243 MMR
Solo
Ravana
Ravana
Diamond III
Truman2014
Ravana
Diamond III
Level 151
God Stats
9W - 8L
1,609 SR
Queue Stats
75W - 56L
2,377 MMR
Party 1
Hercules
Hercules
Diamond III
Yóshi
Hercules
Diamond III
Level 78
God Stats
5W - 1L
1,984 SR
Queue Stats
41W - 22L
2,307 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
lSusgodl
Kuzenbo
Platinum IV
Level 140
God Stats
1W - 1L
1,294 SR
Queue Stats
55W - 45L
1,821 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,577 SR
2,050 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,676 SR
1,931 MMR
Surtr
Surtr
Diamond I
 
Surtr
Diamond I
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
Falvrast
Anhur
Platinum III
Level 170
God Stats
18W - 14L
1,645 SR
Queue Stats
283W - 280L
1,791 MMR
Solo
Xing Tian
Xing Tian
Platinum IV
PoliticZx
Xing Tian
Platinum IV
Level 156
God Stats
4W - 6L
1,543 SR
Queue Stats
83W - 84L
1,850 MMR
Party 2
Discordia
Discordia
Platinum III
Stick2Casuals
Discordia
Platinum III
Level 121
God Stats
13W - 10L
1,768 SR
Queue Stats
58W - 47L
1,944 MMR
Party 2
Osiris
Osiris
Masters
Ðevs
Osiris
Masters
Level 157
God Stats
2W - 2L
1,922 SR
Queue Stats
130W - 111L
2,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
9
1 / 2 / 1
5,072
725
2,520
3,545
916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Dillyon
Merlin
10
2 / 1 / 2
5,305
758
2,157
2,409
563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Truman2014
Ravana
9
3 / 1 / 3
4,782
683
2,817
4,554
1,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
Yóshi
Hercules
11
4 / 0 / 1
6,232
890
4,953
6,179
3,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
lSusgodl
Kuzenbo
8
1 / 0 / 2
4,680
669
1,372
5,067
3,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
MedusaLancelotCthulhuMulan

VS

Bans
Sun WukongMorgan Le FayCu ChulainnChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
7
0 / 3 / 1
3,939
563
2,599
5,923
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Anhur
Falvrast
Anhur
10
1 / 0 / 1
5,114
731
3,011
3,459
899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
PoliticZx
Xing Tian
7
1 / 3 / 1
4,277
611
1,737
6,217
3,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Stick2Casuals
Discordia
9
1 / 1 / 0
4,670
667
2,360
1,918
495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
Ðevs
Osiris
7
0 / 4 / 1
4,243
606
3,066
6,824
3,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
11
Kills
3
4
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Martichoras
 
Martichoras
1
2
1
0.75
L
Surtr
 
Surtr
0
3
1
0.17
W
Merlin
Dillyon
Merlin
2
1
2
3
L
Anhur
Falvrast
Anhur
1
0
1
1.5
L
Xing Tian
PoliticZx
Xing Tian
1
3
1
0.5
L
Discordia
Stick2Casuals
Discordia
1
1
0
1
W
Ravana
Truman2014
Ravana
3
1
3
4.5
W
Hercules
Yóshi
Hercules
4
0
1
4.5
W
Kuzenbo
lSusgodl
Kuzenbo
1
0
2
2
L
Osiris
Ðevs
Osiris
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,819
Damage
12,773
21,754
Taken
24,341
10,268
Mitigated
11,632
7,093
Healing
6,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
 
Martichoras
2,520
770
0
946
3,545
916
0
255
3,290
0
42,781
L
Surtr
 
Surtr
2,599
1,438
0
1,251
5,923
2,446
0
672
5,251
847
23,009
W
Merlin
Dillyon
Merlin
2,157
193
0
174
2,409
563
0
1,181
893
30,788
36
L
Anhur
Falvrast
Anhur
3,011
2,250
0
2,210
3,459
899
0
445
3,014
0
38,429
L
Xing Tian
PoliticZx
Xing Tian
1,737
164
0
953
6,217
3,873
0
1,736
4,481
10,522
0
L
Discordia
Stick2Casuals
Discordia
2,360
90
0
240
1,918
495
0
640
1,278
24,308
0
W
Ravana
Truman2014
Ravana
2,817
755
0
928
4,554
1,421
0
1,125
3,373
0
27,821
W
Hercules
Yóshi
Hercules
4,953
2,720
0
2,815
6,179
3,626
0
81
5,720
0
41,902
W
Kuzenbo
lSusgodl
Kuzenbo
1,372
571
0
2,230
5,067
3,742
0
1,148
3,791
15,660
0
L
Osiris
Ðevs
Osiris
3,066
1,340
0
1,830
6,824
3,919
0
0
6,824
0
22,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,071
Gold Earned
22,243
300
Minions Killed
248
0
Camps Cleared
0
814,235
Distance Traveled
791,713
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
5,072
725
79
11
0
145,782
0
L
Surtr
3,939
563
46
7
0
144,156
1
W
Merlin
5,305
758
60
9
0
150,175
2
L
Anhur
5,114
731
82
12
0
165,792
2
L
Xing Tian
4,277
611
16
2
0
165,915
0
L
Discordia
4,670
667
61
9
0
147,656
2
W
Ravana
4,782
683
56
8
0
176,012
0
W
Hercules
6,232
890
83
12
0
163,631
0
W
Kuzenbo
4,680
669
22
3
0
178,635
1
L
Osiris
4,243
606
43
6
0
168,194
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role