Player Matchup

Arachne
Arachne
 
Arachne
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Defez777
King Arthur
Level 111
God Stats
55W - 62L
1,461 SR
Queue Stats
436W - 488L
1,435 Elo+
Party 1
Apollo
Apollo
FeraMx3452
Apollo
Level 175
God Stats
2W - 0L
1,237 SR
Queue Stats
189W - 237L
1,570 Elo+
Party 1
Chang'e
Chang'e
Southparkmex883
Chang'e
Level 127
God Stats
13W - 16L
1,551 SR
Queue Stats
190W - 291L
1,487 Elo+
Party 1
Fafnir
Fafnir
Svezhoye_myaso
Fafnir
Level 78
God Stats
9W - 10L
1,445 SR
Queue Stats
209W - 185L
1,430 Elo+
Solo
Team Averages
Level 119
1,439 SR
1,484 Elo+

VS

Team Averages
Level 89
1,583 SR
1,478 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Kingofthesea2796
Surtr
Level 126
God Stats
22W - 25L
1,567 SR
Queue Stats
77W - 77L
1,544 Elo+
Solo
Loki
Loki
NNdudu
Loki
Level 123
God Stats
23W - 13L
1,669 SR
Queue Stats
227W - 233L
1,475 Elo+
Solo
Khepri
Khepri
TF-141_xXgamer
Khepri
Level 84
God Stats
4W - 3L
1,863 SR
Queue Stats
110W - 84L
1,489 Elo+
Solo
Cupid
Cupid
iDiablo11
Cupid
Level 41
God Stats
6W - 4L
1,316 SR
Queue Stats
81W - 102L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
3 / 2 / 3
6,533
594
3,705
7,382
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Defez777
King Arthur
10
1 / 4 / 5
6,332
576
7,786
10,142
8,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
FeraMx3452
Apollo
9
0 / 1 / 1
5,091
463
2,783
6,835
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 0 / 2
7,364
669
6,027
6,889
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 4
6,154
559
4,218
9,062
8,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 6 / 1
5,699
518
5,306
9,930
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 4 / 0
6,930
630
8,237
11,349
4,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Loki
NNdudu
Loki
10
1 / 0 / 1
5,575
507
6,000
6,712
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 1 / 1
5,279
480
2,920
7,243
4,624
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
iDiablo11
Cupid
1
0 / 0 / 0
2,124
193
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
11
Kills
7
9
Deaths
11
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
3
2.25
L
Chang'e
 
Chang'e
1
6
1
0.25
W
King Arthur
Defez777
King Arthur
1
4
5
0.88
W
Apollo
FeraMx3452
Apollo
0
1
1
0.5
L
5
4
0
1.25
L
Loki
NNdudu
Loki
1
0
1
1.5
W
7
0
2
8
W
0
2
4
1
L
0
1
1
0.5
L
Cupid
iDiablo11
Cupid
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,519
Damage
22,463
40,310
Taken
35,234
23,244
Mitigated
13,900
13,326
Healing
10,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,705
2,922
0
3,561
7,382
2,143
4
1,038
6,240
0
40,745
L
Chang'e
 
Chang'e
5,306
933
200
2,736
9,930
2,515
0
5,331
4,599
31,174
0
W
King Arthur
Defez777
King Arthur
7,786
642
0
750
10,142
8,374
7
836
9,279
0
41,805
W
Apollo
FeraMx3452
Apollo
2,783
1,579
0
2,182
6,835
1,958
896
1,406
5,411
0
30,410
L
8,237
3,869
0
2,507
11,349
4,331
0
1,168
10,181
817
44,346
L
Loki
NNdudu
Loki
6,000
1,622
0
2,262
6,712
2,430
0
1,582
5,130
0
39,534
W
6,027
537
802
3,825
6,889
1,895
51
3,268
3,235
34,246
1,530
W
4,218
1,592
0
2,206
9,062
8,874
0
1,568
7,418
14,524
0
L
2,920
305
0
2,866
7,243
4,624
0
2,027
5,216
14,138
0
L
Cupid
iDiablo11
Cupid
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,474
Gold Earned
25,607
283
Minions Killed
230
0
Camps Cleared
0
1,142,898
Distance Traveled
928,530
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,533
594
65
6
0
239,648
2
L
Chang'e
5,699
518
56
5
0
215,639
0
W
King Arthur
6,332
576
66
6
0
199,979
0
W
Apollo
5,091
463
42
4
0
226,174
2
L
Surtr
6,930
630
85
8
0
201,300
1
L
Loki
5,575
507
71
6
0
262,919
3
W
Chang'e
7,364
669
68
6
0
247,046
0
W
Fafnir
6,154
559
42
4
0
230,051
0
L
Khepri
5,279
480
18
2
0
248,672
3
L
Cupid
2,124
193
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role