Player Matchup

Serqet
Serqet
BallsIn2Deep
Serqet
Level 246
God Stats
7W - 10L
1,558 SR
Queue Stats
181W - 223L
1,417 Elo+
Solo
Nike
Nike
Limmeyy
Nike
Level 122
God Stats
3W - 2L
1,590 SR
Queue Stats
24W - 18L
1,558 Elo+
Party 1
Danzaburou
Danzaburou
Taboe4
Danzaburou
Level 116
God Stats
5W - 1L
1,731 SR
Queue Stats
81W - 75L
1,575 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YaYioP
Morgan Le Fay
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 13L
1,120 Elo+
Solo
Anubis
Anubis
arshack4life
Anubis
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 230L
1,429 Elo+
Solo
Team Averages
Level 143
1,576 SR
1,420 Elo+

VS

Team Averages
Level 122
1,636 SR
1,547 Elo+
Poseidon
Poseidon
Califrino
Poseidon
Level 129
God Stats
6W - 4L
1,542 SR
Queue Stats
289W - 287L
1,500 Elo+
Solo
Bacchus
Bacchus
Maxakalisaurus_
Bacchus
Level 89
God Stats
5W - 6L
1,679 SR
Queue Stats
251W - 247L
1,494 Elo+
Solo
Cupid
Cupid
RDSI080804
Cupid
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 59L
1,646 Elo+
Solo
Chaac
Chaac
SPACEINVADERXD
Chaac
Level 157
God Stats
9W - 8L
1,842 SR
Queue Stats
395W - 369L
1,561 Elo+
Solo
Arachne
Arachne
johnny5249
Arachne
Level 108
God Stats
3W - 5L
1,615 SR
Queue Stats
196W - 189L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
1 / 3 / 9
7,890
564
3,993
12,419
5,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
Limmeyy
Nike
15
8 / 1 / 1
9,798
700
12,618
12,490
9,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Taboe4
Danzaburou
14
5 / 0 / 2
8,633
617
8,746
7,344
2,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
YaYioP
Morgan Le Fay
13
2 / 3 / 3
8,056
575
6,273
6,027
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
15
5 / 0 / 6
9,077
648
5,771
8,992
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Califrino
Poseidon
15
3 / 2 / 1
8,704
622
6,242
5,437
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 6 / 3
6,313
451
4,604
14,148
10,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
12
2 / 3 / 0
6,758
483
6,427
8,354
2,109
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 7 / 1
7,253
518
4,588
12,956
5,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
johnny5249
Arachne
12
2 / 3 / 3
7,183
513
5,218
13,314
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
21
Kills
7
7
Deaths
21
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
1
3
9
1.83
L
Poseidon
Califrino
Poseidon
3
2
1
1.75
W
Nike
Limmeyy
Nike
8
1
1
8.5
L
0
6
3
0.25
L
Cupid
2
3
0
0.67
L
0
7
1
0.07
W
Danzaburou
Taboe4
Danzaburou
5
0
2
6
W
Morgan Le Fay
YaYioP
Morgan Le Fay
2
3
3
1.17
W
Anubis
5
0
6
8
L
Arachne
johnny5249
Arachne
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,401
Damage
27,079
47,272
Taken
54,209
23,041
Mitigated
23,475
10,345
Healing
18,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
3,993
924
0
1,562
12,419
5,787
0
3,808
8,457
0
12,726
L
Poseidon
Califrino
Poseidon
6,242
170
0
1,191
5,437
1,388
0
3,282
2,022
68,711
482
W
Nike
Limmeyy
Nike
12,618
3,163
0
3,688
12,490
9,020
456
760
11,730
8,678
62,430
L
4,604
667
0
3,089
14,148
10,660
0
3,391
10,051
14,744
0
L
Cupid
6,427
3,342
864
3,029
8,354
2,109
0
1,953
6,401
0
51,926
L
4,588
1,823
0
4,118
12,956
5,310
0
669
11,599
0
49,450
W
Danzaburou
Taboe4
Danzaburou
8,746
3,493
0
1,286
7,344
2,794
273
1,804
5,540
0
73,081
W
Morgan Le Fay
YaYioP
Morgan Le Fay
6,273
697
0
683
6,027
1,778
282
1,381
4,422
61,257
0
W
Anubis
5,771
269
0
3,126
8,992
3,662
177
3,495
5,175
63,401
0
L
Arachne
johnny5249
Arachne
5,218
2,951
0
6,213
13,314
4,008
0
3,980
9,211
0
49,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,454
Gold Earned
36,211
461
Minions Killed
437
0
Camps Cleared
0
1,411,218
Distance Traveled
1,486,664
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,890
564
16
1
0
275,135
2
L
Poseidon
8,704
622
141
10
0
292,807
1
W
Nike
9,798
700
119
9
0
272,654
4
L
Bacchus
6,313
451
19
1
0
301,588
1
L
Cupid
6,758
483
97
7
0
276,829
0
L
Chaac
7,253
518
101
7
0
291,622
0
W
Danzaburou
8,633
617
112
8
0
284,752
2
W
Morgan Le Fay
8,056
575
111
8
0
293,431
7
W
Anubis
9,077
648
103
7
0
285,246
0
L
Arachne
7,183
513
79
6
0
323,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role