Player Matchup

Erlang Shen
Erlang Shen
Gold I
TheBagChaser96
Erlang Shen
Gold I
Level 157
God Stats
17W - 29L
1,422 SR
Queue Stats
240W - 234L
1,534 MMR
Party 1
Bacchus
Bacchus
Gold IV
ninjamolon
Bacchus
Gold IV
Level 109
God Stats
2W - 1L
1,429 SR
Queue Stats
137W - 150L
1,460 MMR
Party 1
Zeus
Zeus
Platinum V
xSquidTooMid
Zeus
Platinum V
Level 105
God Stats
27W - 18L
1,469 SR
Queue Stats
326W - 305L
1,603 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,440 SR
1,532 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,507 SR
1,500 MMR
Tyr
Tyr
Bronze III
JinxSquiddy
Tyr
Bronze III
Level 86
God Stats
1W - 1L
1,443 SR
Queue Stats
1W - 3L
1,434 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
T MAN 2019
Kukulkan
Bronze III
Level 86
God Stats
0W - 2L
1,578 SR
Queue Stats
0W - 3L
1,409 MMR
Party 2
Cabrakan
Cabrakan
Gold IV
TinysAlpha
Cabrakan
Gold IV
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,657 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
TheBagChaser96
Erlang Shen
15
6 / 1 / 6
11,019
787
10,643
12,076
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
ninjamolon
Bacchus
17
1 / 0 / 13
10,770
769
8,579
13,045
18,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 0 / 5
11,381
813
15,132
6,413
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
KuzenboUllrAtlasAgniNe Zha

VS

Bans
MulanJanusCthulhuVulcanYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,391
599
4,560
14,889
16,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
T MAN 2019
Kukulkan
13
0 / 6 / 1
8,524
609
5,090
9,592
3,670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
TinysAlpha
Cabrakan
11
1 / 7 / 0
8,232
588
4,756
14,672
14,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
15
Kills
1
1
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Kukulkan
T MAN 2019
Kukulkan
0
6
1
0.08
W
Erlang Shen
TheBagChaser96
Erlang Shen
6
1
6
9
L
Cabrakan
TinysAlpha
Cabrakan
1
7
0
0.14
W
Bacchus
ninjamolon
Bacchus
1
0
13
7.5
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,354
Damage
14,406
31,534
Taken
39,153
32,378
Mitigated
34,218
7,378
Healing
3,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,560
388
0
993
14,889
16,438
0
8,600
5,768
0
26,555
L
Kukulkan
T MAN 2019
Kukulkan
5,090
250
0
670
9,592
3,670
0
5,564
3,662
29,830
0
W
Erlang Shen
TheBagChaser96
Erlang Shen
10,643
5,027
0
4,128
12,076
11,290
566
3,227
8,513
0
42,920
L
Cabrakan
TinysAlpha
Cabrakan
4,756
851
0
1,552
14,672
14,110
0
8,826
5,430
14,312
853
W
Bacchus
ninjamolon
Bacchus
8,579
1,059
0
1,781
13,045
18,751
483
3,506
9,251
29,752
733
W
15,132
1,764
0
1,469
6,413
2,337
713
2,319
3,967
72,309
577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,170
Gold Earned
25,147
186
Minions Killed
113
0
Camps Cleared
0
879,672
Distance Traveled
735,115
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,391
599
24
2
0
294,899
0
L
Kukulkan
8,524
609
65
5
0
221,336
0
W
Erlang Shen
11,019
787
47
3
0
280,182
0
L
Cabrakan
8,232
588
24
2
0
218,880
0
W
Bacchus
10,770
769
42
3
0
307,634
5
W
Zeus
11,381
813
97
7
0
291,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role