Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JoseRodolfo77
Ne Zha
Level 105
God Stats
12W - 8L
1,477 SR
Queue Stats
593W - 574L
1,508 Elo+
Party 2
Neith
Neith
Manilowpehz
Neith
Level 101
God Stats
19W - 17L
1,612 SR
Queue Stats
49W - 39L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
TDR6w6
Sun Wukong
Level 157
God Stats
8W - 2L
1,998 SR
Queue Stats
305W - 259L
1,594 Elo+
Solo
Ra
Ra
christian25526
Ra
Level 46
God Stats
4W - 9L
1,426 SR
Queue Stats
61W - 58L
1,511 Elo+
Party 2
Team Averages
Level 112
1,603 SR
1,528 Elo+

VS

Team Averages
Level 83
1,503 SR
1,493 Elo+
Sol
Sol
BoiToyAsh
Sol
Level 89
God Stats
64W - 50L
1,515 SR
Queue Stats
134W - 104L
1,495 Elo+
Party 1
Athena
Athena
JorgKoT
Athena
Level 109
God Stats
74W - 72L
1,533 SR
Queue Stats
341W - 382L
1,459 Elo+
Party 1
Ra
Ra
MendedDisc18818
Ra
Level 127
God Stats
7W - 10L
1,350 SR
Queue Stats
414W - 397L
1,541 Elo+
Solo
Nike
Nike
Waalterr24
Nike
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 30L
1,490 Elo+
Solo
Arachne
Arachne
xXxDontBlinkxXx
Arachne
Level 46
God Stats
30W - 30L
1,618 SR
Queue Stats
74W - 78L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 0 / 1
3,567
713
1,541
3,348
2,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,230
646
0
3,431
832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
1 / 0 / 0
3,368
674
1,958
1,144
303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
TDR6w6
Sun Wukong
7
1 / 0 / 0
4,067
813
1,421
2,720
847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
0 / 0 / 0
3,304
661
110
832
167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,044
609
1,548
1,762
332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Athena
JorgKoT
Athena
5
0 / 1 / 0
3,295
659
561
4,406
2,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 0
3,661
732
424
2,044
460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 1 / 0
2,870
574
714
2,764
894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

1
0 / 0 / 0
2,509
502
0
403
87
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
2
Kills
0
0
Deaths
2
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
0
0
1
0.5
L
0
0
0
0
L
Athena
JorgKoT
Athena
0
1
0
0
W
0
0
0
0
W
1
0
0
1
L
0
0
0
0
W
Sun Wukong
TDR6w6
Sun Wukong
1
0
0
1
L
0
1
0
0
W
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,030
Damage
3,247
11,475
Taken
11,379
4,268
Mitigated
3,825
6,335
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
1,541
559
0
1,606
3,348
2,119
0
1,658
1,690
8,052
1,470
L
1,548
520
0
1,476
1,762
332
0
250
1,512
15,976
1,473
L
Athena
JorgKoT
Athena
561
198
0
1,546
4,406
2,052
0
1,193
3,213
6,676
0
W
0
0
0
2,510
3,431
832
0
0
3,431
0
14,656
W
1,958
831
0
380
1,144
303
0
432
712
0
19,143
L
424
215
72
871
2,044
460
0
62
1,934
22,993
0
W
Sun Wukong
TDR6w6
Sun Wukong
1,421
181
0
1,087
2,720
847
0
0
2,603
0
21,205
L
714
0
0
843
2,764
894
0
0
2,764
0
9,873
W
110
0
156
596
832
167
0
424
408
12,804
0
L
0
0
0
48
403
87
0
0
403
0
1,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,536
Gold Earned
15,379
145
Minions Killed
133
0
Camps Cleared
0
485,060
Distance Traveled
458,217
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
3,567
713
12
2
0
112,184
0
L
Sol
3,044
609
36
7
0
96,680
0
L
Athena
3,295
659
18
4
0
109,404
2
W
Ne Zha
3,230
646
37
7
0
98,675
0
W
Neith
3,368
674
31
6
0
91,156
1
L
Ra
3,661
732
57
11
0
110,860
0
W
Sun Wukong
4,067
813
34
7
0
109,366
0
L
Nike
2,870
574
18
4
0
118,969
1
W
Ra
3,304
661
31
6
0
73,679
0
L
Arachne
2,509
502
4
1
0
22,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role