Player Matchup

Pele
Pele
Mrcraft3498
Pele
Level 105
God Stats
2W - 3L
1,517 SR
Queue Stats
98W - 127L
1,397 Elo+
Party 1
Janus
Janus
PEGROTEMATOHP
Janus
Level 83
God Stats
1W - 6L
1,266 SR
Queue Stats
105W - 128L
1,425 Elo+
Party 1
Nut
Nut
TheNickofTime11
Nut
Level 109
God Stats
13W - 8L
1,728 SR
Queue Stats
233W - 198L
1,509 Elo+
Party 2
Cerberus
Cerberus
Twist Venom
Cerberus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 63L
1,497 Elo+
Party 2
Horus
Horus
chaconyosoy
Horus
Level 118
God Stats
17W - 17L
1,524 SR
Queue Stats
207W - 234L
1,479 Elo+
Party 1
Team Averages
Level 104
1,507 SR
1,461 Elo+

VS

Team Averages
Level 83
1,366 SR
1,445 Elo+
Thor
Thor
KeifKing 420967
Thor
Level 89
God Stats
17W - 26L
1,345 SR
Queue Stats
192W - 187L
1,455 Elo+
Party 3
Medusa
Medusa
Kirusaki
Medusa
Level 92
God Stats
2W - 4L
1,188 SR
Queue Stats
87W - 90L
1,453 Elo+
Solo
Zeus
Zeus
MustardTiger514
Zeus
Level 100
God Stats
9W - 9L
1,417 SR
Queue Stats
295W - 314L
1,429 Elo+
Party 3
Bacchus
Bacchus
UchihaXxQueen
Bacchus
Level 88
God Stats
18W - 24L
1,480 SR
Queue Stats
621W - 620L
1,480 Elo+
Solo
Bellona
Bellona
scorpord
Bellona
Level 47
God Stats
5W - 9L
1,401 SR
Queue Stats
32W - 35L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,564
456
2,095
6,730
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 0
4,724
472
3,147
5,445
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 4 / 1
5,404
540
3,217
7,424
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Twist Venom
Cerberus
8
1 / 3 / 1
5,073
507
3,785
7,345
4,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 0
5,217
522
3,173
7,964
3,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 5
6,154
615
3,915
7,057
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Kirusaki
Medusa
11
5 / 1 / 4
6,395
640
6,236
6,127
1,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 0 / 3
6,624
662
4,681
3,690
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
10
2 / 2 / 6
5,959
596
3,597
7,419
5,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
scorpord
Bellona
11
2 / 1 / 3
6,520
652
3,987
8,676
6,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
4
Kills
21
21
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Medusa
Kirusaki
Medusa
5
1
4
7
L
0
5
0
0
W
8
0
3
9.5
L
0
6
0
0
L
2
4
1
0.63
L
Cerberus
Twist Venom
Cerberus
1
3
1
0.5
W
Bacchus
2
2
6
2.5
L
1
3
0
0.33
W
Bellona
scorpord
Bellona
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,417
Damage
22,416
34,908
Taken
32,969
13,513
Mitigated
16,777
7,977
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,915
1,093
0
3,707
7,057
2,042
0
1,571
5,367
0
41,429
W
Medusa
Kirusaki
Medusa
6,236
1,924
0
1,411
6,127
1,638
640
1,109
5,018
0
38,710
L
2,095
745
0
1,518
6,730
1,578
0
1,762
4,968
0
24,486
W
4,681
485
0
745
3,690
932
0
1,514
1,960
32,576
0
L
3,147
168
0
0
5,445
1,367
0
1,608
3,837
22,496
0
L
3,217
2,050
0
2,511
7,424
2,128
0
2,348
5,076
0
30,159
L
Cerberus
Twist Venom
Cerberus
3,785
484
0
2,004
7,345
4,482
0
1,802
5,543
15,857
0
W
Bacchus
3,597
759
0
1,140
7,419
5,613
225
1,972
5,377
17,114
615
L
3,173
1,250
80
1,864
7,964
3,958
0
708
7,256
207
24,855
W
Bellona
scorpord
Bellona
3,987
1,254
0
3,897
8,676
6,552
0
649
7,685
0
38,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,982
Gold Earned
31,652
249
Minions Killed
288
0
Camps Cleared
0
980,631
Distance Traveled
967,307
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,154
615
79
8
0
225,442
0
W
Medusa
6,395
640
75
8
0
191,051
2
L
Pele
4,564
456
51
5
0
220,294
2
W
Zeus
6,624
662
43
4
0
213,652
0
L
Janus
4,724
472
53
5
0
190,290
1
L
Nut
5,404
540
56
6
0
173,131
0
L
Cerberus
5,073
507
36
4
0
198,794
0
W
Bacchus
5,959
596
23
2
0
174,582
0
L
Horus
5,217
522
53
5
0
198,122
0
W
Bellona
6,520
652
68
7
0
162,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role