Player Matchup

Neith
Neith
Gold III
ASDR7
Neith
Gold III
Level 107
God Stats
82W - 101L
1,538 SR
Queue Stats
778W - 842L
1,322 MMR
Party 1
Nu Wa
Nu Wa
Platinum V
Flavio_P89
Nu Wa
Platinum V
Level 149
God Stats
149W - 113L
1,641 SR
Queue Stats
376W - 397L
1,529 MMR
Party 1
Cthulhu
Cthulhu
Gold I
Nostalgia3754
Cthulhu
Gold I
Level 87
God Stats
262W - 199L
1,616 SR
Queue Stats
384W - 403L
1,474 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,598 SR
1,442 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,612 SR
1,358 MMR
Ra
Ra
Gold IV
OverjoyedAtol
Ra
Gold IV
Level 147
God Stats
48W - 44L
1,583 SR
Queue Stats
142W - 169L
1,379 MMR
Solo
Geb
Geb
Silver I
Rhino Vanderz
Geb
Silver I
Level 138
God Stats
25W - 33L
1,442 SR
Queue Stats
469W - 519L
1,282 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
WeenNewFish
Ah Muzen Cab
Bronze III
Level 88
God Stats
1W - 1L
1,810 SR
Queue Stats
2W - 6L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ASDR7
Neith
15
3 / 3 / 7
10,931
729
10,495
14,047
4,762
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
17
3 / 1 / 6
11,335
756
12,879
11,511
3,679
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
18
4 / 2 / 6
11,914
794
12,376
14,678
14,661
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanAchillesAphroditePersephoneNe Zha

VS

Bans
AresKuzenboChironBacchusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 1
10,961
731
9,402
10,972
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 3 / 3
9,369
625
6,022
13,095
11,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
WeenNewFish
Ah Muzen Cab
15
1 / 6 / 1
9,722
648
7,795
15,032
4,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
10
Kills
6
6
Deaths
10
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
ASDR7
Neith
3
3
7
2.17
W
Nu Wa
3
1
6
6
W
Cthulhu
4
2
6
3.5
L
4
1
1
4.5
L
1
3
3
0.83
L
Ah Muzen Cab
WeenNewFish
Ah Muzen Cab
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,750
Damage
23,219
40,236
Taken
39,099
23,102
Mitigated
20,650
13,335
Healing
9,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ASDR7
Neith
10,495
4,453
0
4,604
14,047
4,762
1,845
4,622
9,165
0
47,661
W
Nu Wa
12,879
4,661
0
5,549
11,511
3,679
1,071
3,959
7,043
59,990
804
W
Cthulhu
12,376
161
501
2,681
14,678
14,661
314
5,272
8,864
48,519
2,151
L
9,402
376
2,147
4,513
10,972
4,016
0
8,645
2,310
75,274
1,696
L
6,022
118
0
2,010
13,095
11,672
0
6,524
6,537
26,841
467
L
Ah Muzen Cab
WeenNewFish
Ah Muzen Cab
7,795
2,356
0
1,209
15,032
4,962
0
9,498
5,534
0
39,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,180
Gold Earned
30,052
266
Minions Killed
244
0
Camps Cleared
0
849,416
Distance Traveled
838,677
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,931
729
81
5
0
259,462
0
W
Nu Wa
11,335
756
90
6
0
264,541
0
W
Cthulhu
11,914
794
95
6
0
325,413
2
L
Ra
10,961
731
156
10
0
283,074
0
L
Geb
9,369
625
16
1
0
296,872
6
L
Ah Muzen Cab
9,722
648
72
5
0
258,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role