Player Matchup

Odin
Odin
DoctorHarambe
Odin
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 39L
1,492 Elo+
Party 1
Scylla
Scylla
ItamiPain
Scylla
Level 113
God Stats
4W - 3L
1,587 SR
Queue Stats
249W - 270L
1,419 Elo+
Solo
Tyr
Tyr
Jakeasuh
Tyr
Level 89
God Stats
1W - 0L
1,651 SR
Queue Stats
3W - 2L
1,484 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nickasuh
Ah Muzen Cab
Level 74
God Stats
1W - 0L
1,662 SR
Queue Stats
13W - 7L
1,545 Elo+
Party 1
Medusa
Medusa
flyriver0
Medusa
Level 79
God Stats
2W - 0L
1,527 SR
Queue Stats
27W - 25L
1,505 Elo+
Party 1
Team Averages
Level 90
1,585 SR
1,489 Elo+

VS

Team Averages
Level 112
1,344 SR
1,441 Elo+
Thoth
Thoth
DUH BEARCAT
Thoth
Level 124
God Stats
1W - 5L
1,392 SR
Queue Stats
312W - 298L
1,501 Elo+
Solo
Thor
Thor
HonestTurtle345
Thor
Level 123
God Stats
0W - 2L
1,380 SR
Queue Stats
70W - 99L
1,305 Elo+
Solo
Baba Yaga
Baba Yaga
MuskyMuffintop93
Baba Yaga
Level 106
God Stats
0W - 6L
1,069 SR
Queue Stats
189W - 185L
1,517 Elo+
Solo
Nike
Nike
StewieJosh2002
Nike
Level 59
God Stats
1W - 2L
1,463 SR
Queue Stats
306W - 311L
1,385 Elo+
Solo
Vamana
Vamana
hingedfoot
Vamana
Level 149
God Stats
4W - 6L
1,417 SR
Queue Stats
180W - 188L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 18
9,092
827
5,273
9,902
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
ItamiPain
Scylla
16
7 / 3 / 14
9,646
877
12,162
9,621
3,564
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 4 / 12
8,997
818
8,677
13,062
11,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Nickasuh
Ah Muzen Cab
17
4 / 0 / 15
9,811
892
10,635
9,177
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Medusa
flyriver0
Medusa
15
4 / 3 / 15
9,297
845
11,031
8,290
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
7,230
657
3,211
6,754
1,869
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 7
8,007
728
6,363
8,506
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
17
4 / 2 / 6
9,541
867
11,156
6,984
2,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 6 / 6
7,041
640
9,298
12,272
10,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Vamana
hingedfoot
Vamana
15
3 / 5 / 2
8,473
770
7,459
15,603
15,843
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
34
22
Kills
9
12
Deaths
22
74
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
W
1
2
18
5
L
2
4
7
1.38
W
Scylla
ItamiPain
Scylla
7
3
14
4.67
W
6
4
12
3
L
Baba Yaga
4
2
6
3.5
W
Ah Muzen Cab
Nickasuh
Ah Muzen Cab
4
0
15
11.5
L
0
6
6
0.5
W
Medusa
flyriver0
Medusa
4
3
15
3.83
L
Vamana
hingedfoot
Vamana
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,778
Damage
37,487
50,052
Taken
50,119
32,748
Mitigated
34,255
14,625
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,211
153
268
463
6,754
1,869
0
1,632
5,122
10,055
372
W
5,273
598
725
1,171
9,902
10,770
217
3,053
6,849
135
8,529
L
6,363
78
597
456
8,506
3,362
0
1,477
7,029
0
18,298
W
Scylla
ItamiPain
Scylla
12,162
1,566
2,233
1,497
9,621
3,564
760
2,969
6,652
30,336
0
W
8,677
410
1,381
1,840
13,062
11,538
199
5,235
7,827
0
14,682
L
Baba Yaga
11,156
709
643
2,146
6,984
2,965
0
1,631
5,353
30,248
0
W
Ah Muzen Cab
Nickasuh
Ah Muzen Cab
10,635
4,338
1,385
2,435
9,177
3,838
1,306
3,416
5,761
56
26,420
L
9,298
29
149
617
12,272
10,216
0
3,701
8,571
4,080
12,313
W
Medusa
flyriver0
Medusa
11,031
3,627
559
1,399
8,290
3,038
1,247
2,787
5,503
0
23,178
L
Vamana
hingedfoot
Vamana
7,459
2,556
390
814
15,603
15,843
0
3,912
11,691
0
11,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,843
Gold Earned
40,292
129
Minions Killed
130
0
Camps Cleared
0
1,121,280
Distance Traveled
933,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,230
657
25
2
0
161,479
0
W
Odin
9,092
827
5
0
0
225,898
0
L
Thor
8,007
728
23
2
0
184,415
0
W
Scylla
9,646
877
44
4
0
186,665
0
W
Tyr
8,997
818
11
1
0
226,049
0
L
Baba Yaga
9,541
867
58
5
0
185,520
0
W
Ah Muzen Cab
9,811
892
46
4
0
243,628
0
L
Nike
7,041
640
18
2
0
191,513
0
W
Medusa
9,297
845
23
2
0
239,040
0
L
Vamana
8,473
770
6
1
0
210,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role