Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
HaywireBoar_75
Artemis
Level 107
God Stats
4W - 7L
1,468 SR
Queue Stats
97W - 90L
1,491 Elo+
Solo
Nox
Nox
Talynn13
Nox
Level 114
God Stats
48W - 56L
1,429 SR
Queue Stats
262W - 310L
1,421 Elo+
Party 3
Charon
Charon
The M0RRIGAN
Charon
Level 128
God Stats
20W - 24L
1,562 SR
Queue Stats
126W - 141L
1,408 Elo+
Party 3
Fenrir
Fenrir
andrew171979174
Fenrir
Level 158
God Stats
16W - 21L
1,404 SR
Queue Stats
560W - 604L
1,509 Elo+
Solo
Team Averages
Level 132
1,473 SR
1,466 Elo+

VS

Team Averages
Level 112
1,499 SR
1,556 Elo+
Tsukuyomi
Tsukuyomi
Hardlight-Knight
Tsukuyomi
Level 47
God Stats
5W - 8L
1,201 SR
Queue Stats
32W - 44L
1,284 Elo+
Solo
Odin
Odin
Kraken9007
Odin
Level 119
God Stats
1W - 0L
1,173 SR
Queue Stats
14W - 11L
1,599 Elo+
Party 1
Xing Tian
Xing Tian
Rietmundo
Xing Tian
Level 143
God Stats
1W - 0L
1,548 SR
Queue Stats
24W - 20L
1,560 Elo+
Party 1
Danzaburou
Danzaburou
Woohoobarz
Danzaburou
Level 128
God Stats
14W - 2L
1,721 SR
Queue Stats
86W - 33L
1,651 Elo+
Party 2
Ah Puch
Ah Puch
meerakuI
Ah Puch
Level 125
God Stats
11W - 1L
1,851 SR
Queue Stats
93W - 31L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
0 / 0 / 3
7,425
1,061
9,343
4,007
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 0
6,384
912
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

12
0 / 1 / 1
7,130
1,019
2,881
2,662
990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charon
13
0 / 2 / 3
8,336
1,191
4,712
9,396
8,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 0
7,772
1,110
3,183
8,278
4,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Team 1 Tickets

312

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
12
2 / 0 / 2
7,646
1,092
2,238
3,529
1,060
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 3
7,067
1,010
2,637
5,112
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
Rietmundo
Xing Tian
12
1 / 2 / 3
7,454
1,065
3,560
7,042
5,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Danzaburou
Woohoobarz
Danzaburou
13
0 / 0 / 4
7,410
1,059
6,893
3,299
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
meerakuI
Ah Puch
13
1 / 1 / 2
7,747
1,107
5,586
4,187
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
3
Kills
4
4
Deaths
3
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
3
1.5
W
Tsukuyomi
2
0
2
3
L
0
0
0
0
W
0
0
3
1.5
W
Xing Tian
Rietmundo
Xing Tian
1
2
3
1.25
L
0
1
1
0.5
L
Charon
0
2
3
0.75
W
Danzaburou
Woohoobarz
Danzaburou
0
0
4
2
L
3
1
0
3
W
Ah Puch
meerakuI
Ah Puch
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,119
Damage
20,914
24,343
Taken
23,169
15,394
Mitigated
12,242
1,064
Healing
2,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,343
2,227
0
0
4,007
1,388
0
1,421
2,466
28,711
0
W
Tsukuyomi
2,238
263
0
434
3,529
1,060
0
1,832
1,615
0
12,287
L
0
0
0
0
0
0
0
0
0
0
0
W
2,637
164
0
370
5,112
2,925
0
4,554
558
0
10,739
W
Xing Tian
Rietmundo
Xing Tian
3,560
196
403
615
7,042
5,854
0
5,289
1,684
8,213
1,904
L
2,881
108
0
93
2,662
990
0
653
1,939
17,533
0
L
Charon
4,712
575
0
602
9,396
8,871
0
4,135
4,842
20,587
80
W
Danzaburou
Woohoobarz
Danzaburou
6,893
3,531
0
1,067
3,299
1,252
0
1,959
1,298
0
22,875
L
3,183
197
0
369
8,278
4,145
0
1,945
6,017
0
7,476
W
Ah Puch
meerakuI
Ah Puch
5,586
169
0
39
4,187
1,151
0
3,222
926
27,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,047
Gold Earned
37,324
149
Minions Killed
167
4
Camps Cleared
6
550,681
Distance Traveled
655,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,425
1,061
56
8
0
128,950
0
W
Tsukuyomi
7,646
1,092
22
3
0
127,187
0
L
Artemis
6,384
912
0
0
0
0
0
W
Odin
7,067
1,010
26
4
1
146,150
0
W
Xing Tian
7,454
1,065
14
2
1
129,608
0
L
Nox
7,130
1,019
47
7
3
130,095
0
L
Charon
8,336
1,191
32
5
0
135,937
0
W
Danzaburou
7,410
1,059
45
6
2
122,873
0
L
Fenrir
7,772
1,110
14
2
1
155,699
0
W
Ah Puch
7,747
1,107
60
9
2
129,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role