Player Matchup

Bacchus
Bacchus
I 00PS I
Bacchus
Level 116
God Stats
4W - 8L
1,427 SR
Queue Stats
35W - 49L
1,512 Elo+
Party 2
Rama
Rama
KAI82
Rama
Level 154
God Stats
1W - 1L
1,750 SR
Queue Stats
47W - 47L
1,588 Elo+
Party 2
Sun Wukong
Sun Wukong
SES44
Sun Wukong
Level 190
God Stats
0W - 2L
1,682 SR
Queue Stats
55W - 66L
1,520 Elo+
Party 2
Ix Chel
Ix Chel
Yeqqon
Ix Chel
Level 213
God Stats
1W - 1L
1,461 SR
Queue Stats
176W - 158L
1,599 Elo+
Solo
Chaac
Chaac
jetman101
Chaac
Level 148
God Stats
4W - 7L
1,566 SR
Queue Stats
46W - 62L
1,498 Elo+
Party 2
Team Averages
Level 164
1,577 SR
1,543 Elo+

VS

Team Averages
Level 139
1,535 SR
1,552 Elo+
Susano
Susano
 
Susano
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
JRust
Artemis
Level 154
God Stats
2W - 1L
1,237 SR
Queue Stats
303W - 290L
1,577 Elo+
Party 1
Scylla
Scylla
Sting313
Scylla
Level 144
God Stats
53W - 31L
1,679 SR
Queue Stats
383W - 347L
1,594 Elo+
Solo
Cthulhu
Cthulhu
iF6at10min
Cthulhu
Level 140
God Stats
16W - 9L
1,756 SR
Queue Stats
1,000W - 939L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
I 00PS I
Bacchus
10
1 / 5 / 2
6,276
523
3,647
10,167
9,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
KAI82
Rama
11
2 / 2 / 2
6,902
575
7,728
7,259
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
SES44
Sun Wukong
11
0 / 5 / 0
6,603
550
3,398
11,628
5,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Yeqqon
Ix Chel
12
1 / 5 / 0
6,650
554
5,333
9,574
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
jetman101
Chaac
12
2 / 6 / 1
6,319
527
4,831
12,147
6,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
9 / 0 / 4
8,033
669
11,189
9,224
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
 
Sobek
12
2 / 2 / 4
6,633
553
3,327
11,209
9,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
JRust
Artemis
13
3 / 2 / 3
7,083
590
7,409
6,149
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Sting313
Scylla
14
5 / 2 / 5
7,952
663
7,416
5,178
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
iF6at10min
Cthulhu
13
4 / 0 / 3
8,203
684
5,883
6,805
5,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
6
Kills
23
23
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
9
0
4
11
W
Sobek
 
Sobek
2
2
4
2
L
Bacchus
I 00PS I
Bacchus
1
5
2
0.4
W
Artemis
JRust
Artemis
3
2
3
2.25
L
Rama
KAI82
Rama
2
2
2
1.5
L
Sun Wukong
SES44
Sun Wukong
0
5
0
0
W
Scylla
Sting313
Scylla
5
2
5
3.75
L
Ix Chel
Yeqqon
Ix Chel
1
5
0
0.2
W
Cthulhu
iF6at10min
Cthulhu
4
0
3
5.5
L
Chaac
jetman101
Chaac
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,937
Damage
35,224
50,775
Taken
38,565
26,475
Mitigated
21,670
13,670
Healing
11,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
11,189
3,429
0
5,285
9,224
3,108
0
2,233
6,705
0
53,824
W
Sobek
 
Sobek
3,327
689
0
2,824
11,209
9,018
0
2,070
9,139
18,146
910
L
Bacchus
I 00PS I
Bacchus
3,647
632
0
1,469
10,167
9,091
0
2,855
7,240
17,558
0
W
Artemis
JRust
Artemis
7,409
2,791
0
1,542
6,149
2,214
0
1,577
4,572
0
52,317
L
Rama
KAI82
Rama
7,728
5,952
0
2,866
7,259
2,040
748
1,322
5,891
0
51,719
L
Sun Wukong
SES44
Sun Wukong
3,398
392
0
2,692
11,628
5,693
0
5,154
6,474
0
43,428
W
Scylla
Sting313
Scylla
7,416
437
0
620
5,178
1,485
0
2,472
2,414
54,627
677
L
Ix Chel
Yeqqon
Ix Chel
5,333
620
752
1,831
9,574
3,094
0
3,213
6,023
38,658
591
W
Cthulhu
iF6at10min
Cthulhu
5,883
720
75
1,609
6,805
5,845
0
322
6,483
48,785
2,572
L
Chaac
jetman101
Chaac
4,831
592
0
4,060
12,147
6,557
0
3,047
8,916
0
40,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,750
Gold Earned
37,904
381
Minions Killed
423
0
Camps Cleared
0
1,184,957
Distance Traveled
1,317,537
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,033
669
81
7
0
312,481
0
W
Sobek
6,633
553
38
3
0
252,422
2
L
Bacchus
6,276
523
22
2
0
224,469
1
W
Artemis
7,083
590
86
7
0
239,675
2
L
Rama
6,902
575
106
9
0
211,610
1
L
Sun Wukong
6,603
550
88
7
0
237,884
0
W
Scylla
7,952
663
114
10
0
262,039
3
L
Ix Chel
6,650
554
93
8
0
243,155
2
W
Cthulhu
8,203
684
104
9
0
250,920
5
L
Chaac
6,319
527
72
6
0
267,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role